hl2_src-leak-2017/src/materialsystem/stdshaders/constant_color_ps2x.fxc

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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
// this pixel shader compares the luminance against a conatnt value and retruns all 1s when
// greater.
struct PS_INPUT
{
float2 coordTap0 : TEXCOORD0;
#if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches
float2 ZeroTexCoord : TEXCOORD1;
float2 bloomTexCoord : TEXCOORD2;
#endif
};
float4 Constant_color : register( c0 );
float4 main( PS_INPUT i ) : COLOR
{
return FinalOutput( float4(0,1,0,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); //Constant_color;
}