hl2_src-leak-2017/src/materialsystem/stdshaders/depthtodestalpha_ps20b.fxc

12 lines
231 B
Plaintext

#include "common_ps_fxc.h"
struct PS_INPUT
{
float projPosZ : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
return FinalOutput( float4( 0, 0, 0, 1.0f ), 0.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE, true, i.projPosZ );
}