hl2_src-leak-2017/src/materialsystem/stdshaders/fillrate_ps2x.fxc

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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#include "common_ps_fxc.h"
const float4 g_ColorConstant : register( c0 );
float4 main( void ) : COLOR
{
float4 result = (g_ColorConstant * (1.0 / 2.0));
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}