hl2_src-leak-2017/src/materialsystem/stdshaders/fxctmp9/particlelit_generic_vs30.inc

60 lines
1.3 KiB
C++

class particlelit_generic_vs30_Static_Index
{
private:
int m_nHALFLAMBERT;
#ifdef _DEBUG
bool m_bHALFLAMBERT;
#endif
public:
void SetHALFLAMBERT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nHALFLAMBERT = i;
#ifdef _DEBUG
m_bHALFLAMBERT = true;
#endif
}
void SetHALFLAMBERT( bool i )
{
m_nHALFLAMBERT = i ? 1 : 0;
#ifdef _DEBUG
m_bHALFLAMBERT = true;
#endif
}
public:
particlelit_generic_vs30_Static_Index()
{
#ifdef _DEBUG
m_bHALFLAMBERT = false;
#endif // _DEBUG
m_nHALFLAMBERT = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bHALFLAMBERT;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nHALFLAMBERT ) + 0;
}
};
#define shaderStaticTest_particlelit_generic_vs30 vsh_forgot_to_set_static_HALFLAMBERT + 0
class particlelit_generic_vs30_Dynamic_Index
{
public:
particlelit_generic_vs30_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_particlelit_generic_vs30 0