hl2_src-leak-2017/src/materialsystem/stdshaders/morphweight_ps30.fxc

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#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 vMorphWeights : TEXCOORD0;
};
HALF4 main( PS_INPUT i ) : COLOR
{
return i.vMorphWeights;
}