hl2_src-leak-2017/src/materialsystem/stdshaders/sfm_combine_vs20.fxc

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#include "common_vs_fxc.h"
struct VS_INPUT
{
float3 vPos : POSITION;
float2 vBaseTexCoord : TEXCOORD0;
float2 vBloomTexCoord : TEXCOORD1;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 baseTexCoord : TEXCOORD0;
float2 bloomTexCoord : TEXCOORD1;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.projPos = float4( v.vPos, 1.0f ); // Just pass these iterators through...
o.baseTexCoord = v.vBaseTexCoord;
o.bloomTexCoord = v.vBloomTexCoord;
return o;
}