hl2_src-leak-2017/src/materialsystem/stdshaders/unlitgeneric_basetimesdetai...

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ps.1.1
def c0,0,0,0,.1
def c1,0,0,0,.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; tc3 - detail texcoords
;
; c3 = outline color
;------------------------------------------------------------------------------
tex t0 ; base color
tex t3 ; detail mask
mul r1,t0,t3 ; multiply
mov r0.rgb, c3 ; color = outline color
;add r0.a, r1.a, c0.a
;cnd r0.rgb, r0.a, r0, r1 ; if ( alpha+c0 > 0.5 ) color = outline, else color = base
sub r0.a, r1.a, c1.a
cnd r0.rgb, r0.a, r1, r0 ; if ( alpha -c1 > 0.5) color=base