hl2_src-leak-2017/src/materialsystem/stdshaders/unlitgeneric_ps2x.fxc

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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#include "common_ps_fxc.h"
sampler TextureSampler : register( s0 );
struct PS_INPUT
{
float4 vColor0 : COLOR0;
float2 vTexCoord0 : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float4 result = i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 );
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}