hl2_src-leak-2017/src/materialsystem/stdshaders/writevertexalphatodestalpha...

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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 vColor : COLOR0;
};
float4 main( PS_INPUT i ) : COLOR
{
return float4( 1.0f, 1.0f, 1.0f, 1-i.vColor.a );
}