hl2_src-leak-2017/src/materialsystem/stdshaders/yuv.psh

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
def c0, 0.299f, 0.587f, 0.114f, 1.0f
; Get the color from the texture
tex t0
; FIXME: This can only be implemented in dx9 (or ps1.4)
; need to output max( r, g, b ) in all channels
; Instead, I'm going to do the RGB->YUV conversion
dp3 r1, c0, t0
mov r0.rgb, r1.a
mov r0.a, c0.a