35 lines
		
	
	
		
			948 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			948 B
		
	
	
	
		
			C
		
	
	
	
	
	
| //========= Copyright Valve Corporation, All rights reserved. ============//
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| //
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| // Purpose: 
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| //
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| //=============================================================================//
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| 
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| #ifndef VRADDETAILPROPS_H
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| #define VRADDETAILPROPS_H
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| #ifdef _WIN32
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| #pragma once
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| #endif
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| 
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| 
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| #include "bspfile.h"
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| #include "mathlib/anorms.h"
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| 
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| 
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| // Calculate the lighting at whatever surface the ray hits.
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| // Note: this ADDS to the values already in color. So if you want absolute
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| // values in there, then clear the values in color[] first.
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| void CalcRayAmbientLighting(
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| 	int iThread,
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| 	const Vector &vStart,
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| 	const Vector &vEnd,
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| 	float tanTheta,			// tangent of the inner angle of the cone
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| 	Vector color[MAX_LIGHTSTYLES]	// The color contribution from each lightstyle.
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| 	);
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| 
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| bool CastRayInLeaf( int iThread, const Vector &start, const Vector &end, int leafIndex, float *pFraction, Vector *pNormal );
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| 
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| void ComputeDetailPropLighting( int iThread );
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| 
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| 
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| #endif // VRADDETAILPROPS_H
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