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hl2_src-leak-2017/src/vphysics/physics_vehicle.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_VEHICLE_H
#define PHYSICS_VEHICLE_H
#ifdef _WIN32
#pragma once
#endif
struct vehicleparams_t;
class IPhysicsVehicleController;
class CPhysicsObject;
class CPhysicsEnvironment;
class IVP_Real_Object;
bool ShouldOverrideWheelContactFriction( float *pFrictionOut, IVP_Real_Object *pivp0, IVP_Real_Object *pivp1, IVP_U_Float_Point *pNormal );
IPhysicsVehicleController *CreateVehicleController( CPhysicsEnvironment *pEnv, CPhysicsObject *pBodyObject, const vehicleparams_t &params, unsigned int nVehicleType, IPhysicsGameTrace *pGameTrace );
#endif // PHYSICS_VEHICLE_H