hl2_src-leak-2017/src/game/shared/tf2/tf_gamemovement_defender.cpp

66 lines
2.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Auto Repair
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_gamemovement_defender.h"
#include "tf_movedata.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFGameMovementDefender::CTFGameMovementDefender()
{
m_pDefenderData = NULL;
m_vStandMins = DEFENDERCLASS_HULL_STAND_MIN;
m_vStandMaxs = DEFENDERCLASS_HULL_STAND_MAX;
m_vStandViewOffset = DEFENDERCLASS_VIEWOFFSET_STAND;
m_vDuckMins = DEFENDERCLASS_HULL_DUCK_MIN;
m_vDuckMaxs = DEFENDERCLASS_HULL_DUCK_MAX;
m_vDuckViewOffset = DEFENDERCLASS_VIEWOFFSET_DUCK;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFGameMovementDefender::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData )
{
// Get the class specific data from the TFMoveData structure
Assert( PlayerClassDefenderData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID );
m_pDefenderData = &pTFMoveData->DefenderData();
// to test pass it through!!
BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const Vector &CTFGameMovementDefender::GetPlayerMins( bool bDucked ) const
{
return bDucked ? m_vDuckMins : m_vStandMins;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const Vector &CTFGameMovementDefender::GetPlayerMaxs( bool bDucked ) const
{
return bDucked ? m_vDuckMaxs : m_vStandMaxs;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const Vector &CTFGameMovementDefender::GetPlayerViewOffset( bool bDucked ) const
{
return bDucked ? m_vDuckViewOffset : m_vStandViewOffset;
}