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55 lines
1.7 KiB
55 lines
1.7 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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#ifndef SDL_config_h_ |
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#define SDL_config_h_ |
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#include "SDL_platform.h" |
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/** |
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* \file SDL_config.h |
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*/ |
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/* Add any platform that doesn't build using the configure system. */ |
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#if defined(__WIN32__) |
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#include "SDL_config_windows.h" |
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#elif defined(__WINRT__) |
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#include "SDL_config_winrt.h" |
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#elif defined(__MACOSX__) |
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#include "SDL_config_macosx.h" |
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#elif defined(__IPHONEOS__) |
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#include "SDL_config_iphoneos.h" |
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#elif defined(__ANDROID__) |
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#include "SDL_config_android.h" |
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#elif defined(__PSP__) |
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#include "SDL_config_psp.h" |
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#elif defined(__OS2__) |
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#include "SDL_config_os2.h" |
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#else |
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/* This is a minimal configuration just to get SDL running on new platforms. */ |
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#include "SDL_config_minimal.h" |
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#endif /* platform config */ |
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#ifdef USING_GENERATED_CONFIG_H |
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#error Wrong SDL_config.h, check your include path? |
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#endif |
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#endif /* SDL_config_h_ */
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