Commit Graph

558 Commits

Author SHA1 Message Date
4a0d535a86 Merged heads. 2009-07-04 23:50:02 -07:00
5497a13dd7 Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file. 2009-07-04 23:49:23 -07:00
c27b43a10c Fixed typo in docs. 2009-07-04 02:29:57 +02:00
445c036b7c Completed more sections in the user manual. Started writing others. 2009-07-04 02:22:05 +02:00
1182815e45 Added manuals to repository. 2009-07-02 20:16:21 +02:00
07d6e1f8f1 Fixed compiler errors. -_- 2009-07-02 01:46:41 -07:00
8bf948b540 Disable hitgroups in the menu if cvar is disabled, stop hitgroup commands from working if hitgroups are disabled. 2009-07-02 01:44:41 -07:00
3f5c477e08 Put default value of player hull width in a cvar. 2009-07-02 01:39:57 -07:00
03d226ad59 Fixed knife being all screwed up on zombies. 2009-07-02 01:19:54 -07:00
258d442f71 Fixed ZMarket bug that took money even if it was restricted or purchase count had been reached. (On rebuy) 2009-07-02 01:12:41 -07:00
879a31e8d6 Updated antistick to be much more accurate.
Removed eyeangles offset from gamedata file.
Removed old code in commands.inc.
2009-07-01 23:23:12 -07:00
85e39dda5a Fixed display mix-ups in zmenu. 2009-06-29 12:33:20 -07:00
3476438953 Updated gamedata file for ZRTools and updated zrtools include file. 2009-06-29 12:25:24 -07:00
351e17cc91 Team scores are now updated. 2009-06-27 12:17:34 -07:00
ca820b6b53 Fixed spawn protect firing twice causing the timer to execute twice a second, halving the time. 2009-06-26 23:28:46 -07:00
85c3400a62 Fixed weapons bug for what.. the 4th time? Finally figured out the cause, reproduced, made fix, no more bug.
Zombies no longer pick up weapons after the round.
Fixed bug where disabling restrict/weapons module allowed zombies to get weapons.
2009-06-26 18:33:09 -07:00
194eb9f2b8 Config options now supports on/off along with yes/no.
Fixed ZMenu and player names in infect menu being truncated.
Added Hitgroup Management to ZAdmin.
2009-06-26 00:00:05 -07:00
069627b620 Added logging for ZSpawn and ZTele
Fixed minor translation typo.
2009-06-25 23:00:57 -07:00
061954fdc2 Changed default for suicide intercept, also added an option to only block mother zombies. 2009-06-25 19:38:03 -07:00
b4789dc5ef Fixed a memory leak. 2009-06-25 17:47:37 -07:00
735839c19c Moved ZMenu reminder to roundstart module, and fixed bug where it would be printed twice when connecting/spawning. 2009-06-25 17:10:45 -07:00
3f08d6f72c Added commands zr_zspawn_force, and zr_ztele_force.
Added options to ZAdmin that allow admins to force spawn players, or force teleport players.
2009-06-25 17:03:34 -07:00
1dff60542e Added infect option to ZAdmin.
Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
2009-06-24 23:57:39 -07:00
9bc5146b73 Added hitgroup commands, including zr_hitgroup, zr_hitgroup_enable_all, and zr_hitgroup_headshots_only.
Updated hitgroup configs, updated translations
Added logging for hitgroups and configs.
2009-06-24 14:45:40 -07:00
1f6932071d Added logic check to stop if both jump multipliers are 1.0. (We are done with jump module for now, it works for me) 2009-06-23 22:31:48 -07:00
3706b345be Removed dummy result. 2009-06-24 02:03:33 +02:00
dbabc3e346 Simplied BHop protection. Updated configs. 2009-06-23 16:55:58 -07:00
1be37f3d1f Removed unneeded function parameter. 2009-06-23 14:30:45 -07:00
d9843c74fa Fixed jump boost :D Changed how bunnyhop prevention works. 2009-06-23 14:28:26 -07:00
a0381a7096 Merged heads. 2009-06-22 16:38:18 -07:00
268ab778cf Updated jump module, removed no longer needed offset. 2009-06-22 16:37:26 -07:00
b0509ca105 Fixed invalid handle error in class module. 2009-06-23 01:26:02 +02:00
79bf4230c1 Merged heads. 2009-06-22 13:07:49 -07:00
0c75482eb8 Fixed memory leak, and timer error. 2009-06-22 13:07:19 -07:00
723038052e Fixed potential memory leak in class system. 2009-06-22 18:11:31 +02:00
1cc0fc4dda Fixed original models not restored when using zr_human on a player. 2009-06-22 17:01:26 +02:00
a0d8209c6a Minior fixes in class system. 2009-06-22 16:29:13 +02:00
2cb31db94d Fixed logic bug in class flag filtering. 2009-06-22 16:10:40 +02:00
c24d1a32be Fixed ambience (again, same fix as before) 2009-06-21 23:51:23 -07:00
6e0961c73b Merged heads. 2009-06-21 21:10:08 -07:00
b74bbe67ce ZCookies module completed, added to the main menu, translations updated. 2009-06-21 21:08:26 -07:00
4c81c3dfe6 Merged heads and fixed conflicts. 2009-06-22 01:13:19 +02:00
b80b7aa49d Made new flags class attribute. Replaced by admin_only.
Made new mother_zombie class flag and zr_class_default_mother_zombie CVAR.
Updated zombie config. Added more spacing for better readability.
Fixed incorrect off-values in jump boost.
2009-06-22 01:09:51 +02:00
ff7528f09f OMG FINALLY FIXED OVERLAYZ. I almost killed myself over this one. 2009-06-21 14:59:18 -07:00
38b256419d Fixed ZMarket error. 2009-06-21 13:56:48 -07:00
a0d2f58c35 Added cvar to disable explosion entirely on infect. 2009-06-21 13:08:02 -07:00
209c13a3f9 ZMarket now allows you to update your loadout but selecting a weapon from the list, but if you are not able to (out of buyzone, zombie, etc) then the weapon won't actually be given. 2009-06-21 12:43:28 -07:00
2e178d2ab6 Finished client cookies (remembers settings, yaay) zsettings still to come.
Changed steamidcache.inc to LF newline format.
Hopefully permanently fixed the weapon rendering problem.
2009-06-21 12:24:24 -07:00
6426bf169c Fixed stupid compiler error in cookies (oops) and recoded serial module to use steamids (serial's weren't workin' out) + the API was very confined, added ability to create SteamID cache's instead of one global cache. ZSpawn uses this new cache system. 2009-06-20 22:24:31 -07:00
bb75f1955c Added cookies module file. 2009-06-20 00:21:46 -07:00