8f9a66e366
Added bunnyhop protection.
2009-05-12 04:56:03 +02:00
8aa9b7dcc7
Added zspawn team override cvar.
2009-05-12 04:30:16 +02:00
77fd4b00a8
Created serial number api, put client serials in adt array instead of 64-slot array.
2009-05-12 04:12:13 +02:00
0ca296731b
Fixed default alpha values.
2009-05-12 03:58:43 +02:00
0a9d1d9035
Merged heads.
2009-05-12 03:14:13 +02:00
14c5acf0bf
Fixed typo in playerclasses.inc with logging defines, add updated weaponalpha module to track weapon alphas.
2009-05-12 03:12:05 +02:00
f46b774492
Updated gamedata file for zrtools and removed hacks.inc
2009-05-11 07:12:13 +02:00
67ec1f8433
Merged heads.
2009-05-11 04:47:56 +02:00
7c643c5d66
Integrated zrtools and removed hacks extension dependency (don't forget zrtools.inc), and I'll make a repos for the source code and binary. No linux binary yet. Gunna be a pain in the ass.
2009-05-11 04:47:09 +02:00
b32219fec5
Merged heads.
2009-05-10 18:50:28 +02:00
4117519b39
Added command for modifying or scaling class attributes. Minior fixes, see details.
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Fixed error getting default classes on early player connect (bots, source tv, etc.).
Fixed jump boost not resetting height velocity. Changed to add to velocity. Jump from boost platform still doesn't work because the velocity is set too early.
Added check for reserved class names when validating.
Updated class default attributes and jump limits.
2009-05-10 18:49:47 +02:00
e145e8cd0e
Fixed logic mistake.
2009-05-10 01:32:53 +02:00
969aa19b85
Added support for post map configs (with workaround for SourceMod bug 3803). Log cleanup. Minior fixes.
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Removed log check in fatal errors. Those must always log.
Stored LogCheckFlag result in a boolean where log is executed more than once.
Fixed invalid translation string used in menu title.
Fixed index out of bounds in zspawn when a client disconnects.
2009-05-09 17:45:19 +02:00
e9c611b476
ToolsSetClientAlpha now has option to change weapon alpha too. weaponsalpha module needed to track weapon alphas on pickup and drop. Removed alpha offsets, as it's already supposed by SM natives.
2009-05-08 07:37:07 +02:00
a6e55b6653
Updated translations, converted the menu to use keyword defines instead of hardcoded names.
2009-05-08 04:57:21 +02:00
f0a975b431
Fixed bug in ambience that disabled sound being added to download table if logging was disabled.
2009-05-07 03:06:08 +02:00
3fb7163fb5
Visual effects are all now updated real-time, and defaulted to semi-dark with a borealis sky.
2009-05-06 08:29:34 +02:00
e1b1a21873
Put spawn protect attributes into cvars.
2009-05-06 07:13:05 +02:00
a89f98cc38
Added a way to quiet any sayhook if it wasn't successfully executed, fixed double-ztele'ing. (Note: Linux can't compile the plugin anymore.)
2009-05-06 05:31:48 +02:00
cec31406d0
Added a timelimit to zspawn.
2009-05-06 03:04:55 +02:00
2ac56b1969
Updated all file headlines, and added phrases for zspawn abuse.
2009-05-06 02:28:09 +02:00
476eface23
Fixed ambience.
2009-05-05 07:40:15 +02:00
a36e0dab5a
Recoded ztele, removed old ztele, made conversion function.
2009-05-05 06:56:34 +02:00
dca8aa330b
Reverted unnecessary changes. Compile still works without errors in this revision, confirmed 2009.05.02 18:00 +2.
...
Initializing blank strings on function declaration had no effect. Also the parameter can be treated as optional when it's actually not. Reverted to avoid confusion.
2009-05-02 18:08:33 +02:00
460b6ddf6d
Merged heads.
2009-05-02 07:11:05 +02:00
2ec263f2a0
Fixed compiler warning (check SM forums for details), fixed compiler crash, seemed to be caused by the string parameter not being defaulted to an empty string, using new String:... had no effect, so I went through and defaulted all String parameters to (not uncluding constant expressions).
2009-05-02 07:09:55 +02:00
3cc2087dce
Changed limits on class attributes.
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Allowing negative numbers on jump boost. Limiting to +-500 because that's already really fast (distance to move on next server
frame).
2009-05-01 11:34:07 +02:00
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
0404230fc8
Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
2009-05-01 07:09:18 +02:00
8da309e4f4
Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
2009-04-30 07:36:57 +02:00
1a638cfbac
Merge test.
2009-04-30 07:18:38 +02:00
20b63d9bc5
Removed offsets.inc
2009-04-29 03:07:51 +02:00
f5f9158941
Uploaded manually merged code.
2009-04-29 02:50:25 +02:00
1b8bcc9141
(Updated translations file), added cvar to drop or strip weapons on infect, moved jumpboost to own module (and fixed it), create tools/tools_functions.inc for offset finding and wrapper functions, added SetFailState alternative to LogMessageFormatted, replaced some tabs with spaces, fixed neverending round bug, fixed no zombie bug, recoded menu.inc, fixed classmenu reopening main menu when closing it with 0.
2009-04-29 02:41:53 +02:00
5556218f7e
test
2009-04-29 02:34:49 +02:00
fd129e561b
test
2009-04-29 01:58:41 +02:00
fa133857a9
Fixed spawn protection not restoring class attributes.
2009-04-27 20:54:06 +02:00
55876fe2ff
Fixed LogMessageFormatted ignoring unspecified clients (-1) when ignore console is enabled. Simplified logic.
...
When ignoring console the match must be explicit (client 0), not just any non-valid player. Unspecified clients (-1) are used on core events, but they were wrongfully ignored. Clients are only specified on player events or console events.
Simplified logig: Instead of checking what something isn't, check what it's required to be. Inverted logic may be confusing.
2009-04-27 20:08:59 +02:00
c9724a09c7
Merged heads, with manual fixes to not revert newer changes.
2009-04-27 19:51:29 +02:00
abd38ee033
Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
2009-04-27 04:00:38 +02:00
257659a683
Implemented human classes and fixed class related bugs.
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Moved class initial event forward into OnConfigsExecuted.
Changed class attributes in default configuration file, and made new example human classes: speedy and light.
Implemented feature for applying human and admin classes. Admin mode is still not implemented.
Extended model path class attribute to support "default" for using default CS models.
Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module.
Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes.
Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled.
New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass.
Moved hard coded valitation values into defines.
Removed log warning if there are no admin classes. They are optional.
Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity).
2009-04-25 14:19:14 +02:00
65411df2c0
Added visualeffects.inc
2009-04-24 05:05:18 +02:00
8216ce753d
Merged heads.
2009-04-24 05:02:54 +02:00
2e623447d5
Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
2009-04-24 05:02:19 +02:00
8cf1350cfa
Fixed defaults in hitgroups.txt
2009-04-23 06:41:16 +02:00
a8be3d6d0a
Merged heads.
2009-04-23 06:39:58 +02:00
2718b527ac
Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
2009-04-23 06:39:11 +02:00
54242bb529
Created a CVAR for enabling/disabling the zombie_version CVAR.
2009-04-22 23:32:43 +02:00
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
557b6d883c
Merged heads.
2009-04-21 03:30:35 +02:00