richard
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0bf074bf7a
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Moved teleport variables into teleport.inc. Changed order of death event on infection. Known bug: Teamkill on last zombie kill.
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2009-04-21 03:27:12 +02:00 |
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Greyscale
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0f15efaa85
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Removed old tHandles array, updated antistick a bit (just moved stuff).
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2009-04-21 02:03:35 +02:00 |
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Greyscale
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41153af5f4
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Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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2009-04-20 02:56:26 +02:00 |
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Greyscale
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858cfe4079
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Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
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2009-04-19 19:54:21 +02:00 |
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Greyscale
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c34e32097d
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Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments.
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2009-04-18 01:44:41 +02:00 |
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Greyscale
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ecc9cf5167
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Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
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2009-04-17 12:16:44 +02:00 |
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Greyscale
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4d35037e41
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Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire.
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2009-04-17 10:20:04 +02:00 |
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Greyscale
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d5e29b883c
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Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
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2009-04-17 01:09:52 +02:00 |
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Greyscale
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ee9d3a9f39
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Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
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2009-04-16 22:21:32 +02:00 |
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Greyscale
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23b5b6e187
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Fixed respawn. Was respawning on infect.
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2009-04-16 06:06:44 +02:00 |
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Greyscale
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5b9f8d364d
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Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
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2009-04-16 05:30:26 +02:00 |
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Greyscale
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872e41e6d2
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Recoded IsClientPlayer, renamed to IsClientValid, replaced
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
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2009-04-16 03:57:46 +02:00 |
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Greyscale
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75e654992c
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Moved ZHP to its own module, plugin now uses InfectPlayer.
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2009-04-16 01:18:08 +02:00 |
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Greyscale
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c8989eb544
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Moved spawn protect to its own module.
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2009-04-15 11:27:03 +02:00 |
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Greyscale
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e7ace94625
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Added hitgroup API, and logging values for it. Knockback module is done.
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2009-04-15 03:24:02 +02:00 |
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Greyscale
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648a875c14
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Removed old class system. Cleared out external API natives and forwards. Commented out old menus.
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2009-04-14 23:16:31 +02:00 |
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Greyscale
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ddf0515a9e
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Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt
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2009-04-14 22:05:20 +02:00 |
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richard
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a8704cf90c
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Implemented the new class system. Class menu missing, only default classes working.
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2009-04-11 01:56:22 +02:00 |
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richard
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405e7f0005
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Restructured class system files. Added more functions for applying class attributes.
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2009-04-06 03:20:13 +02:00 |
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Greyscale
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fd3739b53a
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Added antistick system, removed zstuck, and removed redundant check in zombie.inc
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2009-04-05 23:20:35 +02:00 |
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richard
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2a24a8a204
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Merged heads 91e3906787a1 and 3598485c84df.
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2009-03-31 00:59:50 +02:00 |
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richard
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4f8e3e2b20
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Made a new class system with base API functions. Will run paralell with the old system so it's possible to do a gradually switch. Most functions are compatible but have different names.
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2009-03-31 00:52:44 +02:00 |
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Greyscale
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1dc1f5cefe
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Improved knockback, renamed ZTele function, changed ZStuck to reset velocity, modified velocity changing function, removed unneeded offset (basevelocity)
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2009-03-30 21:40:56 +02:00 |
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Greyscale
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a8a4f4fbb0
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Changed all CloseHandle's on timers to KillTimer()
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2009-03-30 00:35:51 +02:00 |
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Greyscale
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21b29e8bb3
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Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect
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2009-03-29 23:42:19 +02:00 |
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richard
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527bb9be44
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Fixed ambience sound not always playing. Improved logging function.
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2009-02-15 22:25:17 +01:00 |
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richard
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84a4c68596
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Minior bug fixes. Added module flags for log system. CVAR changes. Added support for random default class (per player).
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2009-02-13 22:57:02 +01:00 |
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richard
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0efabe1146
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Made zr_suicide_world_damage CVAR for respawning as zombie if a zombie was killed by the world.
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2008-12-28 00:50:39 +01:00 |
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richard
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69799e1c0d
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Improved the teleporter. Startup delay, cooldown, separate team delays and limits. Admin commands made, but not coded yet.
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2008-12-20 20:46:05 +01:00 |
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richard
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99373d5720
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Fixed invalid timer handle errors. Fixed client not in game error in ZR_DebugPrintToConsole.
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2008-11-13 17:03:28 +01:00 |
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richard
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70ea880d11
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zspawn confirmed fixed. Added debug messages on OnClientDisconnect and PlayerDeath.
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2008-11-12 16:01:50 +01:00 |
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richard
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d8dd91c0f5
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Improved RefreshList function.
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2008-10-30 22:32:59 +01:00 |
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richard
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cf8bd3aead
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Improved handling of invalid handle errors (maybe not fixed). Added a debug switch and a log function. Added debug messages on zspawn. Fixed zr_spawn not spawning spectactors (when using @all).
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2008-10-29 22:02:46 +01:00 |
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mbalex
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e615802bb9
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Adding all our changes under our main jupiter branch.
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2008-10-04 23:02:25 +02:00 |
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mbalex
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01f65c9ee5
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Initial check in.
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2008-10-04 22:59:11 +02:00 |
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