6f9558373d
Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312
2016-01-06 03:37:28 +01:00
b579a38d89
disabled potentially broken weaponalpha functionality (black sprites)
2016-01-05 02:50:34 +01:00
8fcbe6ab85
Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3
2015-11-15 00:45:19 +01:00
e3ce8ad558
Fix ZTele_GetClientDelay not returning the value.
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Thanks to BotoX.
2015-10-31 21:42:27 +01:00
b2f4176f51
fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue)
2015-10-31 00:45:13 +01:00
b04f25400f
added zr_zspawn_force and zr_infect/zr_human logging
2015-10-31 00:41:51 +01:00
98dfd22c9b
added support for flags to playerclasses
2015-10-31 00:22:46 +01:00
1ef060258f
Rename ztele functions to use new module prefix naming convention.
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The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
18a348178f
Add cvars component for ZTele.
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This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
345fb1f7f7
Replace INVALID_HANDLE with null in ztele module.
2015-03-29 16:01:29 +02:00
f4a2f151af
Extract function ZTelePlayerWalkedTooFar.
2015-03-29 15:57:14 +02:00
c149549540
Move ztele into its own module folder.
2015-03-29 15:15:21 +02:00
694df0e908
Use new declaration syntax in ztele.inc.
2015-03-28 17:45:38 +01:00
f9aaf97580
Extract function ZTeleGetClientDelay.
2015-03-22 19:09:49 +01:00
99f0bfef7b
Extract function ZTeleClientInProgress.
2015-03-22 18:57:44 +01:00
387f59e2cb
Simplify pre-check logic in ZTeleClient.
2015-03-22 18:52:31 +01:00
f323ca2768
Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport.
2015-03-22 18:42:01 +01:00
5b59f20858
Extract function ZTeleHasReachedLimit.
2015-03-22 18:39:45 +01:00
fcb4fdcab6
Extract function ZTeleCanHumanTeleport.
2015-03-22 18:21:17 +01:00
7ce73b4493
Add InfectHasZombieSpawned.
2015-03-22 18:06:40 +01:00
583984489b
Extract function ZTeleMustBeHuman.
2015-03-22 17:55:16 +01:00
918dd3100b
Add ZTeleStopTimer to reduce duplicated code.
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This change also requires that timers are stopped when clients disconnects.
2015-03-22 17:42:02 +01:00
8e6d4f0f35
Fix compile error in class.api.inc.
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Old code referenced non-existing function. We should have a getter function for selected classes, but I'm not doing this yet.
2015-03-21 15:52:56 +01:00
542d3d345e
Do not use deprecated GetClientAuthString native.
2015-03-21 15:45:29 +01:00
743d17e05a
Remove client check when resetting zombie flag on round end.
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It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.
This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
7a842771c8
Add new class natives
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Adding ZR_GetHumanClass and ZR_GetZombieClass natives to expose external plugins to more than just the clients active class.
2014-10-15 09:25:07 +11:00
0edae8772e
Add new class natives
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Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
2014-10-15 09:22:26 +11:00
8cf314bebf
Fix typo in timer handle fix.
2014-09-14 14:05:40 +02:00
8d6819c75c
Fix invalid timer handle error when ambient sounds are disabled.
2014-09-14 14:03:53 +02:00
a5d9c66c42
Added missing changes for commit 25d99bc1280c (748).
2014-01-16 18:53:14 +01:00
b92cd30fa1
Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute).
2014-01-16 18:52:40 +01:00
4464e46d37
Fixed fog controller not recreated when existing controller is deleted.
2013-12-24 14:32:28 +01:00
4c5363d73e
Removed hard coded fog enabled-state.
2013-12-24 13:03:33 +01:00
447240fb8d
Revert changeset: 9d97c210c634
2013-11-11 01:03:23 +01:00
1e7b0e6267
Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
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Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
d286d29652
Added note about duplicate hitgroup cvars.
2013-08-20 19:37:04 +02:00
c61d29fd63
Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
2013-07-14 12:35:09 +02:00
28e54c36a7
Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested.
2013-04-25 09:50:08 +02:00
7e72ede0ca
Added support for resource files in Valve's file system. Thanks to Kyle.
2013-04-16 02:43:29 +02:00
884c2b001a
Fixed attacker not getting credit for delayed infection.
2013-04-14 02:36:10 +02:00
a3a9748131
Added support for using protocol buffers (currently disabled and untested).
2013-01-23 22:48:31 +01:00
6de9b9de13
Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg.
2013-01-17 09:36:54 +01:00
6f82da666c
Bumped plugin version.
2013-01-12 10:16:14 +01:00
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
5c980b5edc
Increased max class HP to 100,000. Added a few game mode configs.
2013-01-11 12:14:43 +01:00
3cdebf55b4
Fixed infection coundown not stopping on early infection (admin command).
2013-01-11 10:19:31 +01:00
7f6b1fb938
Renamed zr_shield command to zshield so it's more chat command friendly.
2013-01-11 10:16:48 +01:00
5b7d1b2ff3
Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
2013-01-11 10:07:18 +01:00
cf73c6c52e
Fixed round draw when round ends in CS: GO. Thanks to Jargon.
2013-01-10 09:09:25 +01:00
d87138977b
Implemented infection modes. Compiles, but not tested.
2013-01-10 06:21:30 +01:00