Commit Graph

547 Commits

Author SHA1 Message Date
98dfd22c9b added support for flags to playerclasses 2015-10-31 00:22:46 +01:00
1ef060258f Rename ztele functions to use new module prefix naming convention.
The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
18a348178f Add cvars component for ZTele.
This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
345fb1f7f7 Replace INVALID_HANDLE with null in ztele module. 2015-03-29 16:01:29 +02:00
f4a2f151af Extract function ZTelePlayerWalkedTooFar. 2015-03-29 15:57:14 +02:00
c149549540 Move ztele into its own module folder. 2015-03-29 15:15:21 +02:00
694df0e908 Use new declaration syntax in ztele.inc. 2015-03-28 17:45:38 +01:00
f9aaf97580 Extract function ZTeleGetClientDelay. 2015-03-22 19:09:49 +01:00
99f0bfef7b Extract function ZTeleClientInProgress. 2015-03-22 18:57:44 +01:00
387f59e2cb Simplify pre-check logic in ZTeleClient. 2015-03-22 18:52:31 +01:00
f323ca2768 Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport. 2015-03-22 18:42:01 +01:00
5b59f20858 Extract function ZTeleHasReachedLimit. 2015-03-22 18:39:45 +01:00
fcb4fdcab6 Extract function ZTeleCanHumanTeleport. 2015-03-22 18:21:17 +01:00
7ce73b4493 Add InfectHasZombieSpawned. 2015-03-22 18:06:40 +01:00
583984489b Extract function ZTeleMustBeHuman. 2015-03-22 17:55:16 +01:00
918dd3100b Add ZTeleStopTimer to reduce duplicated code.
This change also requires that timers are stopped when clients disconnects.
2015-03-22 17:42:02 +01:00
8e6d4f0f35 Fix compile error in class.api.inc.
Old code referenced non-existing function. We should have a getter function for selected classes, but I'm not doing this yet.
2015-03-21 15:52:56 +01:00
542d3d345e Do not use deprecated GetClientAuthString native. 2015-03-21 15:45:29 +01:00
743d17e05a Remove client check when resetting zombie flag on round end.
It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.

This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
7a842771c8 Add new class natives
Adding ZR_GetHumanClass and ZR_GetZombieClass natives to expose external plugins to more than just the clients active class.
2014-10-15 09:25:07 +11:00
0edae8772e Add new class natives
Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
2014-10-15 09:22:26 +11:00
8cf314bebf Fix typo in timer handle fix. 2014-09-14 14:05:40 +02:00
8d6819c75c Fix invalid timer handle error when ambient sounds are disabled. 2014-09-14 14:03:53 +02:00
a5d9c66c42 Added missing changes for commit 25d99bc1280c (748). 2014-01-16 18:53:14 +01:00
b92cd30fa1 Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute). 2014-01-16 18:52:40 +01:00
4464e46d37 Fixed fog controller not recreated when existing controller is deleted. 2013-12-24 14:32:28 +01:00
4c5363d73e Removed hard coded fog enabled-state. 2013-12-24 13:03:33 +01:00
447240fb8d Revert changeset: 9d97c210c634 2013-11-11 01:03:23 +01:00
1e7b0e6267 Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
d286d29652 Added note about duplicate hitgroup cvars. 2013-08-20 19:37:04 +02:00
c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00
7e72ede0ca Added support for resource files in Valve's file system. Thanks to Kyle. 2013-04-16 02:43:29 +02:00
884c2b001a Fixed attacker not getting credit for delayed infection. 2013-04-14 02:36:10 +02:00
a3a9748131 Added support for using protocol buffers (currently disabled and untested). 2013-01-23 22:48:31 +01:00
6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. 2013-01-17 09:36:54 +01:00
6f82da666c Bumped plugin version. 2013-01-12 10:16:14 +01:00
a8f91d748e Updated copyright year. 2013-01-12 08:47:36 +01:00
5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). 2013-01-11 10:19:31 +01:00
7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
cf73c6c52e Fixed round draw when round ends in CS: GO. Thanks to Jargon. 2013-01-10 09:09:25 +01:00
d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
e31d867c57 Updated class commands and class editor. Fixed a few compiler warnings. 2013-01-05 21:10:38 +01:00
9096779f53 Disabled more debug messages. 2013-01-05 16:59:53 +01:00
2ef87eaaad Disabled debug messages. 2013-01-05 03:06:28 +01:00