BotoX
a732205f8c
properly fixed db0de91a18
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added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
BotoX
1bd2fb7354
reworked mother zombie "randomizer"
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uses randomized round-robin ensuring that a client will not be infected twice in a row
2016-02-17 09:03:40 +01:00
BotoX
db0de91a18
fixed zspawn exploit (spawn as human after infection by suiciding and zspawning)
2016-02-17 00:48:42 +01:00
BotoX
3afde85238
reworked zmarket
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fixed kevlar bug
2016-02-12 04:16:59 +01:00
BotoX
d88e748f0e
remove trailing whitespaces from sourcecode
2016-02-06 00:47:47 +01:00
BotoX
b04f25400f
added zr_zspawn_force and zr_infect/zr_human logging
2015-10-31 00:41:51 +01:00
Richard Helgeby
1ef060258f
Rename ztele functions to use new module prefix naming convention.
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The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
Richard Helgeby
7ce73b4493
Add InfectHasZombieSpawned.
2015-03-22 18:06:40 +01:00
Richard Helgeby
743d17e05a
Remove client check when resetting zombie flag on round end.
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It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.
This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
Richard Helgeby
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
Richard Helgeby
3cdebf55b4
Fixed infection coundown not stopping on early infection (admin command).
2013-01-11 10:19:31 +01:00
Richard Helgeby
5b7d1b2ff3
Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
2013-01-11 10:07:18 +01:00
Richard Helgeby
d87138977b
Implemented infection modes. Compiles, but not tested.
2013-01-10 06:21:30 +01:00
Richard Helgeby
666ac57836
Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
2013-01-05 22:58:43 +01:00
Richard Helgeby
e31d867c57
Updated class commands and class editor. Fixed a few compiler warnings.
2013-01-05 21:10:38 +01:00
Richard Helgeby
9096779f53
Disabled more debug messages.
2013-01-05 16:59:53 +01:00
Richard Helgeby
31c727f0a5
Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
2013-01-05 02:44:46 +01:00
Richard Helgeby
581825829a
Replaced RemoveEdict with kill entity input command.
2012-07-01 21:12:43 +02:00
Richard Helgeby
5340e9be58
Fixed memory leak in infection countdown feature.
2012-05-31 12:43:48 +02:00
Richard Helgeby
88bb7f514c
Fixed infect timers not properly destroyed when the map is changed.
2012-05-29 23:40:32 +02:00
Richard Helgeby
1a4951ad0c
Small cleanup in infect countdown timers.
2012-05-20 21:08:07 +02:00
Richard Helgeby
ef175ca488
Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
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Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
776f149247
Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011-12-26 17:45:08 +01:00
Richard Helgeby
3776eca312
Added improved random number generator from SMLIB.
2011-06-17 14:44:51 +02:00
Richard Helgeby
57a9ec2d4b
Fixed consecutive mother zombie infection prevention not always working.
2011-06-17 14:08:05 +02:00
Richard Helgeby
e7478e0a05
Imported some API-features from zr-dev. Added API test plugins in testsuite.
2010-11-14 15:17:19 +01:00
Greyscale
d795604978
r634 continued.
2010-07-26 14:31:56 -07:00
Richard Helgeby
bac3384520
Imported feature from dev: 688:03dd044dcdd3 - Made scream and moan commands for zombies, with spam protection.
2010-04-05 01:36:32 +02:00
Richard Helgeby
04a8fef584
Imported fix from dev: 649:46c12773c8df - Fixed problems that came up if a client was infected through admin after the round started, but before the freezetime expired.
2010-02-14 17:07:43 +01:00
richard
3794251cc5
Updated all admin console commands to check if client is privileged (so group authentication works), instead of using RegAdminCmd. Minior fixes.
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Changed admin teleport command to log target names.
Cached result of privilege check instead of calling function twice (zadmin menu).
Disabled old debug commands. Do not remove, we need them for testing later.
2009-10-26 23:17:22 +01:00
Greyscale
1f09e1d0c7
Fixed not all grenades being stripped when infected.
2009-08-27 12:56:29 -07:00
Greyscale
904edb2594
Added the core of the modifying alltalk feature. WARNING: Untested (but compiles), the cvars to disable it have no effect, and it may be incomplete depending on some questions I have.
2009-08-21 12:47:32 -07:00
Greyscale
5ee1395fb1
Restructured every menu to properly translate into the client's language.
2009-07-27 17:02:49 -07:00
Greyscale
b7018e9fe8
Replaced all menu line lengths with defines in menu.inc
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*Moved the including of menu.inc up to allow all modules to use its defines.
2009-07-27 13:25:23 -07:00
Greyscale
d5e4e89ba5
Fixed various memory leaks.
2009-07-23 17:05:04 -07:00
Greyscale
fe5ed637cc
Fixed napalm error. Fixed specatators/invalid players showing up in force zspawn/ztele. Fixed knife alpha (untested)
2009-07-21 13:25:11 -07:00
Greyscale
82b3f7dd05
Moved some code around to organize better.
2009-07-06 14:42:25 -07:00
Greyscale
17a24b5df2
Moved strip weapons to after model change, and give a new knife when going from zombie to human.
2009-07-06 14:33:11 -07:00
Greyscale
5497a13dd7
Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
2009-07-04 23:49:23 -07:00
Greyscale
03d226ad59
Fixed knife being all screwed up on zombies.
2009-07-02 01:19:54 -07:00
Greyscale
194eb9f2b8
Config options now supports on/off along with yes/no.
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Fixed ZMenu and player names in infect menu being truncated.
Added Hitgroup Management to ZAdmin.
2009-06-26 00:00:05 -07:00
Greyscale
061954fdc2
Changed default for suicide intercept, also added an option to only block mother zombies.
2009-06-25 19:38:03 -07:00
Greyscale
3f08d6f72c
Added commands zr_zspawn_force, and zr_ztele_force.
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Added options to ZAdmin that allow admins to force spawn players, or force teleport players.
2009-06-25 17:03:34 -07:00
Greyscale
1dff60542e
Added infect option to ZAdmin.
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Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
2009-06-24 23:57:39 -07:00
Greyscale
a0d2f58c35
Added cvar to disable explosion entirely on infect.
2009-06-21 13:08:02 -07:00
Greyscale
e14634257c
Merged heads.
2009-06-18 15:55:21 -07:00
Greyscale
01653a2636
zr_infect now infects mother zombie if used before it has spawned.
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* Fixed a serious bug that could delay the game, the round end checker took dead clients in the count, so 1 dead ct and 9 zombies didn't end the game.
* Small typo fix in anticamp, and got rid of a warning.
2009-06-18 15:53:22 -07:00
richard
4d48cd65de
Made a admin command for refreshing class data on one or more players.
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Updated infect module to use new reload function.
Fixed typo in command description.
Known issue: Models isn't always restored on zr_human. If "default" is used, there's practically no model change. Possible solution: Store path in a buffer when the player join a team and select a model. Then read from that buffer when "default" is used.
2009-06-18 03:33:09 +02:00
Greyscale
615bc3e860
Fixed another error from infect module.
2009-06-15 21:45:50 -07:00
Greyscale
1530d20308
Added zr_infect/zr_human, all conflicts from official version are fixed. Added feature to ZSpawn to allow to spawn to different team after timelimit is expired.
2009-06-15 12:43:06 -07:00