Files
hl2_src-leak-2017/src/materialsystem/stdshaders/DebugTextureView_vs20.fxc
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

24 lines
382 B
Plaintext

// DYNAMIC: "COMPRESSED_VERTS" "0..1"
#include "common_vs_fxc.h"
struct VS_INPUT
{
float4 vPos : POSITION;
float4 vTexCoord0 : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
float2 vUv0 : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT i )
{
VS_OUTPUT o;
o.vProjPos.xyzw = mul( i.vPos.xyzw, cModelViewProj );
o.vUv0.xy = i.vTexCoord0.xy;
return o;
}