hl2_src-leak-2017/src/utils/vkeyedit/Vkeylistview.h

67 lines
2.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_)
#define AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Vkeylistview.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CVkeylistview view
class CVkeylistview : public CListView
{
protected:
CVkeylistview(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CVkeylistview)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVkeylistview)
public:
virtual void OnInitialUpdate();
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual void CalcWindowRect(LPRECT lpClientRect, UINT nAdjustType = adjustBorder);
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CVkeylistview();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CVkeylistview)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_)