2019-10-01 21:45:39 +02:00
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"Games"
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{
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"cstrike"
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{
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"Signatures"
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{
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"CBaseEntity::PhysicsTouchTriggers"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity20PhysicsTouchTriggersEPK6Vector"
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}
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2019-10-03 22:09:53 +02:00
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"::UTIL_Remove"
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{
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"library" "server"
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"linux" "@_Z11UTIL_RemoveP11CBaseEntity"
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}
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"CCSGameRules::RestartRound"
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{
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"library" "server"
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"linux" "@_ZN12CCSGameRules12RestartRoundEv"
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}
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2019-10-02 23:28:20 +02:00
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"GetAbsOrigin"
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{
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"library" "server"
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"linux" "@_ZNK11CBaseEntity12GetAbsOriginEv"
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}
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2019-10-02 18:54:19 +02:00
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"SetAbsOrigin"
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2019-10-01 21:45:39 +02:00
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{
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"library" "server"
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2019-10-02 18:54:19 +02:00
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"linux" "@_ZN11CBaseEntity12SetAbsOriginERK6Vector"
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2019-10-01 21:45:39 +02:00
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}
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2019-10-02 23:28:20 +02:00
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// CBaseEntity::GetAbsAngles is inlined
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// so we use CBaseEntity::EyeAngles
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// which does -> return GetAbsAngles();
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"GetAbsAngles"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity9EyeAnglesEv"
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}
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2019-10-02 18:54:19 +02:00
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"SetAbsAngles"
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2019-10-01 21:45:39 +02:00
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{
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"library" "server"
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2019-10-02 18:54:19 +02:00
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"linux" "@_ZN11CBaseEntity12SetAbsAnglesERK6QAngle"
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2019-10-01 21:45:39 +02:00
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}
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2019-10-06 20:24:43 +02:00
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"SetLocalAngles"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
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}
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2019-10-01 21:45:39 +02:00
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}
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"Functions"
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{
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"CBaseEntity__PhysicsTouchTriggers"
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{
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"signature" "CBaseEntity::PhysicsTouchTriggers"
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"callconv" "thiscall"
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"return" "void"
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"this" "entity"
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"arguments"
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{
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"pPrevAbsOrigin"
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{
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"type" "vectorptr"
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}
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}
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}
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2019-10-02 23:28:20 +02:00
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"UTIL_Remove"
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{
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"signature" "::UTIL_Remove"
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"callconv" "cdecl"
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"return" "void"
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"arguments"
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{
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"oldObj"
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{
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"type" "cbaseentity"
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}
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}
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}
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2019-10-03 22:09:53 +02:00
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"CCSGameRules__RestartRound"
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{
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"signature" "CCSGameRules::RestartRound"
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"callconv" "thiscall"
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"return" "void"
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"this" "ignore"
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}
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2019-10-01 21:45:39 +02:00
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}
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}
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}
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