sm-plugin-LagCompensation/LagCompensation/scripting/LagCompensation.sp

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#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <CSSFixes>
#include <dhooks>
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo =
{
name = "LagCompensation",
author = "BotoX",
description = "",
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version = "0.1",
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url = ""
};
bool g_bLateLoad = false;
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// Don't change this.
#define MAX_EDICTS 2048
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#define MAX_RECORDS 32
#define MAX_ENTITIES 128
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//#define DEBUG
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enum struct LagRecord
{
float vecOrigin[3];
float vecAngles[3];
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float flSimulationTime;
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}
enum struct EntityLagData
{
int iEntity;
int iRecordIndex;
int iNumRecords;
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int iRecordsValid;
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int iSpawned;
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int iDeleted;
int iNotMoving;
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int iTouchStamp;
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bool bRestore;
bool bLateKill;
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LagRecord RestoreData;
}
LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
EntityLagData g_aEntityLagData[MAX_ENTITIES];
int g_iNumEntities = 0;
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bool g_bCleaningUp = false;
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Handle g_hGetAbsOrigin;
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Handle g_hSetAbsOrigin;
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Handle g_hSetLocalAngles;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
Handle g_hSetTarget;
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char g_aBlockTriggerTouch[MAX_EDICTS] = {0, ...};
char g_aaBlockTouch[MAXPLAYERS + 1][MAX_EDICTS];
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public void OnPluginStart()
{
Handle hGameData = LoadGameConfigFile("LagCompensation.games");
if(!hGameData)
SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::GetAbsOrigin
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsOrigin"))
{
delete hGameData;
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsOrigin\") failed!");
}
PrepSDKCall_SetReturnInfo(SDKType_Vector, SDKPass_ByRef);
g_hGetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::SetAbsOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
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{
delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
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}
PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::SetLocalAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
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{
delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
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}
PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hSetLocalAngles = EndPrepSDKCall();
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// ::UTIL_Remove
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g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
if(!g_hUTIL_Remove)
{
delete hGameData;
SetFailState("Failed to setup detour for UTIL_Remove");
}
if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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{
delete hGameData;
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SetFailState("Failed to detour UTIL_Remove.");
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}
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// CCSGameRules::RestartRound
g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
if(!g_hRestartRound)
{
delete hGameData;
SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
}
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if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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{
delete hGameData;
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SetFailState("Failed to detour CCSGameRules__RestartRound.");
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}
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// CLogicMeasureMovement::SetTarget
g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
if(!g_hSetTarget)
{
delete hGameData;
SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
}
if(!DHookEnableDetour(g_hSetTarget, true, Detour_OnSetTargetPost))
{
delete hGameData;
SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
}
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delete hGameData;
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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FilterClientEntityMap(g_aaBlockTouch, true);
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}
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public Action Command_AddLagCompensation(int client, int argc)
{
if(argc < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
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return Plugin_Handled;
}
char sArgs[32];
GetCmdArg(1, sArgs, sizeof(sArgs));
int entity = StringToInt(sArgs);
bool late = false;
if(argc >= 2)
{
GetCmdArg(2, sArgs, sizeof(sArgs));
late = view_as<bool>(StringToInt(sArgs));
}
AddEntityForLagCompensation(entity, late);
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g_aBlockTriggerTouch[entity] = 1;
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return Plugin_Handled;
}
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public Action Command_CheckLagCompensated(int client, int argc)
{
for(int i = 0; i < g_iNumEntities; i++)
{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
}
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for(int i = 0; i < MAX_EDICTS; i++)
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{
bool bDeleted = false;
for(int j = 1; j <= MaxClients; j++)
{
if(g_aaBlockTouch[j][i])
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{
bDeleted = true;
break;
}
}
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if(g_aBlockTriggerTouch[i] || bDeleted)
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{
int index = -1;
for(int j = 0; j < g_iNumEntities; j++)
{
if(g_aEntityLagData[j].iEntity == i)
{
index = j;
break;
}
}
char sClassname[64] = "INVALID";
char sTargetname[64] = "INVALID";
int iHammerID = -1;
if(IsValidEntity(i))
{
GetEntityClassname(i, sClassname, sizeof(sClassname));
GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
}
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bool bBlockPhysics = g_aBlockTriggerTouch[i];
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PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
}
}
return Plugin_Handled;
}
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public void OnPluginEnd()
{
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g_bCleaningUp = true;
FilterClientEntityMap(g_aaBlockTouch, false);
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FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
continue;
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if(g_aEntityLagData[i].iDeleted)
{
RemoveEdict(g_aEntityLagData[i].iEntity);
}
}
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
return APLRes_Success;
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}
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public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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{
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if(g_bCleaningUp)
return MRES_Ignored;
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int entity = DHookGetParam(hParams, 1);
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if(entity < 0 || entity > MAX_EDICTS)
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return MRES_Ignored;
for(int i = 0; i < g_iNumEntities; i++)
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{
if(g_aEntityLagData[i].iEntity != entity)
continue;
// let it die
if(!g_aEntityLagData[i].bLateKill)
break;
// ignore sleeping entities
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
break;
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if(!g_aEntityLagData[i].iDeleted)
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{
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g_aEntityLagData[i].iDeleted = GetGameTickCount();
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PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
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}
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return MRES_Supercede;
}
return MRES_Ignored;
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}
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public MRESReturn Detour_OnRestartRound()
{
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g_bCleaningUp = true;
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PrintToBoth("Detour_OnRestartRound with %d entries.", g_iNumEntities);
for(int i = 0; i < g_iNumEntities; i++)
{
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g_aBlockTriggerTouch[g_aEntityLagData[i].iEntity] = 0;
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for(int client = 1; client <= MaxClients; client++)
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{
g_aaBlockTouch[client][g_aEntityLagData[i].iEntity] = 0;
}
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if(g_aEntityLagData[i].iDeleted)
{
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if(IsValidEntity(g_aEntityLagData[i].iEntity))
RemoveEdict(g_aEntityLagData[i].iEntity);
}
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g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
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}
g_iNumEntities = 0;
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g_bCleaningUp = false;
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return MRES_Ignored;
}
// https://developer.valvesoftware.com/wiki/Logic_measure_movement
public MRESReturn Detour_OnSetTargetPost(int pThis, Handle hParams)
{
int entity = GetEntPropEnt(pThis, Prop_Data, "m_hTarget");
if(!IsValidEntity(entity))
return MRES_Ignored;
char sClassname[64];
if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
return MRES_Ignored;
if(!StrEqual(sClassname, "trigger_hurt", false))
return MRES_Ignored;
if(AddEntityForLagCompensation(entity, true))
{
// Filter the trigger from being touched outside of the lag compensation
g_aBlockTriggerTouch[entity] = 1;
}
return MRES_Ignored;
}
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public void OnMapStart()
{
bool bLate = g_bLateLoad;
g_bLateLoad = false;
/* Late Load */
if(bLate)
{
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
OnClientPutInServer(client);
}
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
char sClassname[64];
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
OnEntitySpawned(entity, sClassname);
}
}
}
public void OnClientPutInServer(int client)
{
}
public void OnRunThinkFunctions(bool simulating)
{
for(int i = 0; i < g_iNumEntities; i++)
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{
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
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PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
RemoveRecord(i);
i--; continue;
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}
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// Save old touchStamp
int touchStamp = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp");
g_aEntityLagData[i].iTouchStamp = touchStamp;
// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
// The touchStamp is incremented by 1 every time an entities physics are simulated.
// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
// so the correct +1'd touchStamp is stored in the touchlink.
// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
// Thus both touchlinks will have the correct touchStamp value.
// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
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touchStamp++;
SetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp", touchStamp);
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if(g_aEntityLagData[i].iDeleted)
{
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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{
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PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
// calls OnEntityDestroyed right away
// which calls RemoveRecord
// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
i--; continue;
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}
continue;
}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
g_aEntityLagData[i].RestoreData.vecOrigin[0],
g_aEntityLagData[i].RestoreData.vecOrigin[1],
g_aEntityLagData[i].RestoreData.vecOrigin[2]
);
#endif
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}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
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if(!IsPlayerAlive(client))
return Plugin_Continue;
int iGameTick = GetGameTickCount();
int iDelta = iGameTick - tickcount;
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if(iDelta < 0)
iDelta = 0;
if(iDelta > MAX_RECORDS)
iDelta = MAX_RECORDS;
int iPlayerSimTick = iGameTick + iDelta;
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for(int i = 0; i < g_iNumEntities; i++)
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{
int iEntity = g_aEntityLagData[i].iEntity;
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// Entity too new, the client couldn't even see it yet.
if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
{
g_aaBlockTouch[client][iEntity] = 1;
continue;
}
else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
{
g_aaBlockTouch[client][iEntity] = 0;
}
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if(g_aEntityLagData[i].iDeleted)
{
if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
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{
g_aaBlockTouch[client][iEntity] = 1;
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continue;
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}
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}
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
if(iDelta >= g_aEntityLagData[i].iNumRecords)
iDelta = g_aEntityLagData[i].iNumRecords - 1;
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iDelta;
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if(iRecordIndex < 0)
iRecordIndex += MAX_RECORDS;
RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
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#if defined DEBUG
LogMessage("2 [%d] index %d, Entity %d -> iDelta = %d | Record = %d", iGameTick, i, iEntity, iDelta, iRecordIndex);
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LogMessage("%f %f %f",
g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
);
#endif
}
return Plugin_Continue;
}
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public void OnPostPlayerThinkFunctions()
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{
for(int i = 0; i < g_iNumEntities; i++)
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{
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SetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp", g_aEntityLagData[i].iTouchStamp);
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if(!g_aEntityLagData[i].bRestore)
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continue;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
#if defined DEBUG
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LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
g_aEntityLagData[i].RestoreData.vecOrigin[0],
g_aEntityLagData[i].RestoreData.vecOrigin[1],
g_aEntityLagData[i].RestoreData.vecOrigin[2]
);
#endif
}
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FilterTriggerTouchPlayers(g_aBlockTriggerTouch, true);
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}
public void OnRunThinkFunctionsPost(bool simulating)
{
for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iRecordsValid)
{
g_aEntityLagData[i].iRecordIndex++;
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
g_aEntityLagData[i].iRecordIndex = 0;
g_aEntityLagData[i].iRecordsValid--;
}
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continue;
}
LagRecord TmpRecord;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
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// sleep detection
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{
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
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if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] &&
g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] &&
g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
{
g_aEntityLagData[i].iNotMoving++;
#if defined DEBUG
if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
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{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d GOING TO SLEEP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
}
#endif
}
else
{
#if defined DEBUG
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d WAKING UP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
}
#endif
g_aEntityLagData[i].iNotMoving = 0;
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}
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
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}
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g_aEntityLagData[i].iRecordIndex++;
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
g_aEntityLagData[i].iRecordIndex = 0;
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
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g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
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LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
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#if defined DEBUG
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LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
TmpRecord.vecOrigin[0],
TmpRecord.vecOrigin[1],
TmpRecord.vecOrigin[2]
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);
#endif
}
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FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
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}
void RecordDataIntoRecord(int iEntity, LagRecord Record)
{
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SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin);
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GetEntPropVector(iEntity, Prop_Data, "m_angRotation", Record.vecAngles);
Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
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}
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void RestoreEntityFromRecord(int iEntity, LagRecord Record)
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{
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SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
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SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
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SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
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}
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
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{
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if(g_bCleaningUp)
return false;
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if(g_iNumEntities == MAX_ENTITIES)
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{
char sClassname[64];
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
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return false;
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}
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for(int i = 0; i < g_iNumEntities; i++)
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{
if(g_aEntityLagData[i].iEntity == iEntity)
return true;
}
int i = g_iNumEntities;
g_iNumEntities++;
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g_aEntityLagData[i].iEntity = iEntity;
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g_aEntityLagData[i].iRecordIndex = 0;
g_aEntityLagData[i].iNumRecords = 1;
g_aEntityLagData[i].iRecordsValid = 1;
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g_aEntityLagData[i].iSpawned = GetGameTickCount();
g_aEntityLagData[i].iDeleted = 0;
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
g_aEntityLagData[i].bRestore = false;
g_aEntityLagData[i].bLateKill = bLateKill;
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RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
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{
char sClassname[64];
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GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
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char sTargetname[64];
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GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
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PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
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}
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return true;
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}
public void OnEntitySpawned(int entity, const char[] classname)
{
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if(g_bCleaningUp)
return;
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if(entity < 0 || entity > MAX_EDICTS)
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return;
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if(!IsValidEntity(entity))
return;
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bool bTriggerHurt = StrEqual(classname, "trigger_hurt");
bool bPhysBox = !strncmp(classname, "func_physbox", 12);
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if(!bTriggerHurt && !bPhysBox)
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return;
// Don't lag compensate anything that could be parented to a player
// The player simulation would usually move the entity,
// but we would overwrite that position change by restoring the entity to its previous state.
int iParent = INVALID_ENT_REFERENCE;
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char sParentClassname[64];
for(int iTmp = entity;;)
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{
iTmp = GetEntPropEnt(iTmp, Prop_Data, "m_pParent");
if(iTmp == INVALID_ENT_REFERENCE)
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break;
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iParent = iTmp;
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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if(StrEqual(sParentClassname, "player") ||
strncmp(sParentClassname, "weapon_", 7))
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{
return;
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}
}
// Lag compensate all physboxes
if(bPhysBox)
{
AddEntityForLagCompensation(entity, false);
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return;
}
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// Lag compensate all (non player-) parented hurt triggers
if(bTriggerHurt && iParent > MaxClients && iParent < MAX_EDICTS)
{
if(AddEntityForLagCompensation(entity, true))
{
// Filter the trigger from being touched outside of the lag compensation
g_aBlockTriggerTouch[entity] = 1;
}
}
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}
public void OnEntityDestroyed(int entity)
{
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if(g_bCleaningUp)
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return;
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if(entity < 0 || entity > MAX_EDICTS)
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return;
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if(!IsValidEntity(entity))
return;
for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iEntity != entity)
continue;
RemoveRecord(i);
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return;
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}
}
void RemoveRecord(int index)
{
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if(g_bCleaningUp)
return;
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{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
}
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g_aBlockTriggerTouch[g_aEntityLagData[index].iEntity] = 0;
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for(int client = 1; client <= MaxClients; client++)
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{
g_aaBlockTouch[client][g_aEntityLagData[index].iEntity] = 0;
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}
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g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
for(int src = index + 1; src < g_iNumEntities; src++)
{
int dest = src - 1;
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
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g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
for(int i = 0; i < iNumRecords; i++)
{
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
}
}
g_iNumEntities--;
}
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
{
obj.iEntity = other.iEntity;
obj.iRecordIndex = other.iRecordIndex;
obj.iNumRecords = other.iNumRecords;
obj.iRecordsValid = other.iRecordsValid;
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obj.iSpawned = other.iSpawned;
obj.iDeleted = other.iDeleted;
obj.iNotMoving = other.iNotMoving;
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obj.iTouchStamp = other.iTouchStamp;
obj.bRestore = other.bRestore;
obj.bLateKill = other.bLateKill;
LagRecord_Copy(obj.RestoreData, other.RestoreData);
}
void LagRecord_Copy(LagRecord obj, const LagRecord other)
{
obj.vecOrigin[0] = other.vecOrigin[0];
obj.vecOrigin[1] = other.vecOrigin[1];
obj.vecOrigin[2] = other.vecOrigin[2];
obj.vecAngles[0] = other.vecAngles[0];
obj.vecAngles[1] = other.vecAngles[1];
obj.vecAngles[2] = other.vecAngles[2];
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obj.flSimulationTime = other.flSimulationTime;
}
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stock void PrintToBoth(const char[] format, any ...)
{
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
LogMessage(buffer);
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
PrintToConsole(i, "%s", buffer);
}
}
}