Commit Graph

876 Commits

Author SHA1 Message Date
177d9217b8 ZMarket: Yet another location. 2019-03-10 19:59:04 +01:00
4a4ae4dc1e General: Make fire grenades also ignite zombies. 2019-03-09 14:39:09 +01:00
431b444e1f ZMarket: Only grab 'zmarket' name on CSGO.
CSS doesnt fuck up capitalization, unlike CSGO...
2019-03-09 13:54:06 +01:00
10461e8ba4 ZMarket: Rework display name system, it applies to all menus now. 2019-03-09 13:44:42 +01:00
96c640b58d General: Fix random csgo extra slots not being stripped propperly.
Yeah this couldve been written cleaner, this way its atleast slightly future proof. Since slot 13 is currently the last slot.
2019-03-09 12:40:29 +01:00
c5bcfa65a8 Misc: Add CSGO content.
Fuckin had to recreate the weapons.txt. Yikers (Still gotta do `ammotype`.)
2019-03-09 12:39:25 +01:00
e3e06792c5 General: Add include update. 2019-01-23 18:53:59 +01:00
a251f6b755 General: Add in a API call to hide infection timer. 2019-01-23 18:48:00 +01:00
0c6b863c00 General: Doh, 'player_spawn' fires for spectators.
Who knew? I totally didn't.
2018-09-08 16:03:32 +02:00
811c5ccb72 General: Move some code around.
Move the 'human' code back to its original location, and call the
infection function instead when they should be infected, instead of
doing it forcefully. That caused issues whenever there was a situation
of a warmup round ect. blocking infections.
2018-09-06 13:50:30 +02:00
c8f7964a0c General: Hande another case, and change some stuff.
Forgot to change these when i copied it, and didnt think about the case
what would happen w/e zspawn is blocked.
2018-08-29 16:21:27 +02:00
c32cda3fc9 General: Apply ZSpawn logic on late spawners.
Improvement on `a45be16399`
2018-08-28 14:54:42 +02:00
9f157e14e9 General: Clean up some stupid stuff. 2018-08-28 13:25:24 +02:00
252392c433 Revert "General: Allow auto infection on 'late' spawners."
This reverts commit a45be16399.
2018-08-28 13:22:54 +02:00
a45be16399 General: Allow auto infection on 'late' spawners.
Catch people that automatically spawn after motherzombie infection, and
make them spawn as zombies. On CSS for example you automatically spawn
if you spawn between round start and 20 seconds after, thus avoiding the
need of zspawn.
2018-08-23 20:07:40 +02:00
ced7d3c352 General: Dont apply model if not precached. 2018-08-13 16:07:04 +02:00
dc8ea3be56 General: Fix regen issue introduced in 870ef51197
Woops, didnt think about players that have more then the limit, when the
regen would kick in.
2018-07-31 23:53:57 +02:00
9676fb9852 General: Convert TABs to spaces.
Some files appeared to not follow their own rules, check codestyle.txt
2018-07-30 21:53:45 +02:00
651dd9921a CSGO: Add 'zmarketname' to fix keyvalues case bug.
https://forums.alliedmods.net/showpost.php?p=2220583&postcount=5, for
explanation.
2018-07-30 14:50:58 +02:00
fa758698c6 General: Woops, forgot this one. xP 2018-07-29 15:14:22 +02:00
f5245b0920 General: Clear knife slot entirely instead of once.
Since the taser would remain, and would break shit. :P
2018-07-29 15:13:31 +02:00
870ef51197 General: Clamp health regen to max instead.
Cause before it wouldnt apply if the health + regen > max health regen.
Now it clamps instead :>
2018-07-29 15:05:33 +02:00
neon
9b2dc6f721 'src/zr/roundend.inc' ändern 2018-07-23 02:10:30 +02:00
997f2d2071 General: Fix neon's indents. (╯°□°)╯︵( .o.) 2018-07-22 16:25:36 +02:00
neon
2753ac3da7 ZR is dumb 2018-07-22 16:16:55 +02:00
neon
908766a551 added cvar to determine winning team when time runs out 2018-07-22 16:14:39 +02:00
neon
a095fc67e7 me derp 2018-07-22 16:13:28 +02:00
neon
3a0106ed93 added cvar to determine winning team when time runs out 2018-07-22 16:12:34 +02:00
b883273e77 ZombieReloaded: Double MaxHealth for MotherZM.
They spawn with more HP, but don't regen it? Defaq?
2018-06-28 15:39:17 +02:00
b1fda64d22 General: Add missing cvars to cfg. 2018-03-24 15:12:47 +01:00
6aeb1950a2 Oops 2018-02-22 15:33:35 +01:00
b594a074fc Merge branch 'master' of https://gogs.botox.bz/CSSZombieEscape/sm-zombiereloaded-3 2018-02-22 15:32:24 +01:00
fd8893ae6c GENERAL: Allow napalm scaling, depending on damage. 2018-02-22 15:32:17 +01:00
Obuss
4f7e711af5 Allow multiple weapon commands (comma delimited) 2018-02-10 13:40:22 -06:00
134ca810d0 zmarketpurchasemax = 0 -> no rebuys instead of infinite 2018-01-15 00:37:00 +01:00
6c35c59b81 GENERAL: Fix consecutive motherzm infections. 2017-10-12 02:18:52 +02:00
f58e0091dd CSGO: Default CSGO weapon for CT's 2017-10-06 13:49:40 +02:00
1b81c27314 GENERAL: Infection update. 2017-10-06 13:49:11 +02:00
bd10d160c4 CSGO: Fix that molotov/incendiary damages humans 2017-09-10 18:05:34 +02:00
b4e0e11d0c CSGO: Fix (knife) skins not beign able to infect.
They use diffrent weapon entities for some reason. (Bless volvo)
2017-09-07 20:11:27 +02:00
226619f24b Fix SteamIDCache not beign created with empty cvar. 2017-08-26 23:55:11 +02:00
c06ddc3fcd CSGO, give more weapons on spawn. 2017-08-23 17:23:43 +02:00
853c8b68f5 Fix CSGO sounds, wrong filetype 2017-08-23 17:17:55 +02:00
13fff1f8bc CSGO fixes & no longer spawn with restricted stuff 2017-08-07 23:50:39 +02:00
0f6b46a962 Add new forward ZR_OnClientMotherZombieEligible for excluding clients from mother zombie eligible list. 2017-08-07 16:31:20 +02:00
1e90596ddc Forgot adding cvar to cfg. ;-; 2017-08-03 21:21:56 +02:00
7d2a16e2f6 CSGO Support & No refill cvar. 2017-08-03 21:15:54 +02:00
6478d995b9 Fix rebuy exploit by keeping current clip.
Add zr_infect_knife_cooldown
Convert includes to new syntax.
2017-07-05 23:00:50 +02:00
b09747346f Various fixes and additions. 2017-05-01 23:59:38 +02:00
e7597639c2 Save recent infections via SteamID.
Change SteamID cache to AccountID.
Fix error which broke shotgun knockback.
Add roundend stats to console.
Renamed some global variables to have g_ prefix
2017-01-22 15:09:22 +01:00