1bd2fb7354
reworked mother zombie "randomizer"
...
uses randomized round-robin ensuring that a client will not be infected twice in a row
2016-02-17 09:03:40 +01:00
d88e748f0e
remove trailing whitespaces from sourcecode
2016-02-06 00:47:47 +01:00
Richard Helgeby
7ce73b4493
Add InfectHasZombieSpawned.
2015-03-22 18:06:40 +01:00
Richard Helgeby
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
Richard Helgeby
c2da0b54ec
Fixed hint text sound not precached error in CS: GO.
2012-09-20 11:41:21 +02:00
Richard Helgeby
836d28bfd7
Fixed spawn protect end-timer not checking speed method.
2010-07-25 22:49:50 +02:00
Richard Helgeby
ebf677c527
Imported fix from dev: 752:9c4222fa9219 - Removed hint text sound from spawn protection timer.
2010-07-06 23:20:09 +02:00
Richard Helgeby
eab2333309
Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility.
2010-07-04 17:58:27 +02:00
Greyscale
3ebdde1923
Changed all cookies to Protected access, meaning clients can only read them, not change (via sm_cookie), replaced old usermsg hudhint with SM native.
2009-07-07 15:53:18 -07:00
Greyscale
5497a13dd7
Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
2009-07-04 23:49:23 -07:00
Greyscale
ca820b6b53
Fixed spawn protect firing twice causing the timer to execute twice a second, halving the time.
2009-06-26 23:28:46 -07:00
Greyscale
1dff60542e
Added infect option to ZAdmin.
...
Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
2009-06-24 23:57:39 -07:00
Greyscale
1530d20308
Added zr_infect/zr_human, all conflicts from official version are fixed. Added feature to ZSpawn to allow to spawn to different team after timelimit is expired.
2009-06-15 12:43:06 -07:00
Greyscale
9af3fec738
Changed ragdoll.inc to LF, removed anticamp.inc, and added copywrite notice to all files.
2009-06-11 20:51:26 -07:00
Greyscale
6d09157719
Did all cvar descriptions, made spawn protect detect when client needs to be protected more accurately, bunnyhop protect put into a cvar.
2009-05-15 07:25:07 +02:00
Greyscale
055e89d64a
Began adding cvar descriptions, recoded logging module, fixed zmenu display bug, removed include line for anticamp until recoded.
2009-05-14 09:32:01 +02:00
Greyscale
8aa9b7dcc7
Added zspawn team override cvar.
2009-05-12 04:30:16 +02:00
Greyscale
e1b1a21873
Put spawn protect attributes into cvars.
2009-05-06 07:13:05 +02:00
Greyscale
2ac56b1969
Updated all file headlines, and added phrases for zspawn abuse.
2009-05-06 02:28:09 +02:00
richard
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
Greyscale
f5f9158941
Uploaded manually merged code.
2009-04-29 02:50:25 +02:00
test
fd129e561b
test
2009-04-29 01:58:41 +02:00
Greyscale
2e623447d5
Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
2009-04-24 05:02:19 +02:00
Greyscale
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
Greyscale
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
Greyscale
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
Greyscale
ee9d3a9f39
Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
2009-04-16 22:21:32 +02:00
Greyscale
5b9f8d364d
Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
2009-04-16 05:30:26 +02:00
Greyscale
872e41e6d2
Recoded IsClientPlayer, renamed to IsClientValid, replaced
...
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
2009-04-16 03:57:46 +02:00
Greyscale
75e654992c
Moved ZHP to its own module, plugin now uses InfectPlayer.
2009-04-16 01:18:08 +02:00
Greycale
37dfea2f8c
Removed SetPlayerModel, removed deprecated code in models.txt, added CSWeaponDrop, updated gamedata file.
2009-04-15 21:22:11 +02:00
Greyscale
c8989eb544
Moved spawn protect to its own module.
2009-04-15 11:27:03 +02:00