542d3d345e
Do not use deprecated GetClientAuthString native.
2015-03-21 15:45:29 +01:00
5ec3694535
Update compiler and includes to version 1.7.0.
2015-03-21 15:43:24 +01:00
743d17e05a
Remove client check when resetting zombie flag on round end.
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It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.
This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
de8faa02ac
Merge pull request #2 from jargon-au/master
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Push new class API natives to master branch
2014-10-15 09:27:10 +11:00
7a842771c8
Add new class natives
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Adding ZR_GetHumanClass and ZR_GetZombieClass natives to expose external plugins to more than just the clients active class.
2014-10-15 09:25:07 +11:00
0edae8772e
Add new class natives
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Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
2014-10-15 09:22:26 +11:00
96d5670b18
Merge pull request #1 from rhelgeby/master
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Pulling latest commits
2014-10-15 09:20:11 +11:00
8cf314bebf
Fix typo in timer handle fix.
2014-09-14 14:05:40 +02:00
8d6819c75c
Fix invalid timer handle error when ambient sounds are disabled.
2014-09-14 14:03:53 +02:00
42a2037f30
Add code guidelines document.
2014-07-30 19:00:46 +03:00
3430e82b57
Normalize line endings.
2014-07-30 12:23:47 +03:00
f084dab794
Update compilers and includes to version 1.6.0.
2014-07-30 12:03:42 +03:00
105a23bf32
Add .gitattributes to set correct line ending style on various files.
2014-07-27 11:46:02 +03:00
cd1d2d5723
Update build.sh script to use Git.
2014-07-27 11:09:33 +03:00
0e6c2dc909
Add .gitignore.
2014-07-23 15:20:27 +02:00
a773746181
Fix updateversion.sh. Now using Git.
2014-07-23 14:40:48 +02:00
a5d9c66c42
Added missing changes for commit 25d99bc1280c (748).
2014-01-16 18:53:14 +01:00
b92cd30fa1
Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute).
2014-01-16 18:52:40 +01:00
4464e46d37
Fixed fog controller not recreated when existing controller is deleted.
2013-12-24 14:32:28 +01:00
4c5363d73e
Removed hard coded fog enabled-state.
2013-12-24 13:03:33 +01:00
447240fb8d
Revert changeset: 9d97c210c634
2013-11-11 01:03:23 +01:00
1e7b0e6267
Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
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Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
d286d29652
Added note about duplicate hitgroup cvars.
2013-08-20 19:37:04 +02:00
c61d29fd63
Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
2013-07-14 12:35:09 +02:00
28e54c36a7
Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested.
2013-04-25 09:50:08 +02:00
7e72ede0ca
Added support for resource files in Valve's file system. Thanks to Kyle.
2013-04-16 02:43:29 +02:00
5269107303
Added extra notes about LMV speed values.
2013-04-14 02:37:12 +02:00
884c2b001a
Fixed attacker not getting credit for delayed infection.
2013-04-14 02:36:10 +02:00
a3a9748131
Added support for using protocol buffers (currently disabled and untested).
2013-01-23 22:48:31 +01:00
6de9b9de13
Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg.
2013-01-17 09:36:54 +01:00
b5291329c9
Added tag zr-3.1 for changeset d57da587271c
2013-01-12 11:37:18 +01:00
9747038317
Backed out changeset: 64c76b1d96b7
2013-01-12 11:37:06 +01:00
6f82da666c
Bumped plugin version.
2013-01-12 10:16:14 +01:00
6e6dcf7fb4
Typo fix in release notes.
2013-01-12 09:32:52 +01:00
68d4e2ca63
Fixed incorrect build name.
2013-01-12 09:07:26 +01:00
378b19df61
Added tag zr-3.1 for changeset b12e4a88de3d
2013-01-12 08:59:28 +01:00
9ce7e00943
Cleaned patch list.
2013-01-12 08:50:12 +01:00
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
99cd5e6a3f
Added 3.1 release notes.
2013-01-12 08:36:01 +01:00
b07dcb0452
Reorganized documents.
2013-01-12 06:45:10 +01:00
5c980b5edc
Increased max class HP to 100,000. Added a few game mode configs.
2013-01-11 12:14:43 +01:00
3cdebf55b4
Fixed infection coundown not stopping on early infection (admin command).
2013-01-11 10:19:31 +01:00
7f6b1fb938
Renamed zr_shield command to zshield so it's more chat command friendly.
2013-01-11 10:16:48 +01:00
5b7d1b2ff3
Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
2013-01-11 10:07:18 +01:00
86319d21ac
Updated the manual with new infection mode documentation.
2013-01-10 10:32:19 +01:00
e53e8233f1
Added a few example config files for changing game mode in ZR.
2013-01-10 09:58:27 +01:00
cf73c6c52e
Fixed round draw when round ends in CS: GO. Thanks to Jargon.
2013-01-10 09:09:25 +01:00
d87138977b
Implemented infection modes. Compiles, but not tested.
2013-01-10 06:21:30 +01:00
ed4c628e81
Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
2013-01-07 03:47:06 +01:00
7677da2511
Updated manual with information about immunity modes.
2013-01-07 02:57:47 +01:00