Commit Graph

734 Commits

Author SHA1 Message Date
Richard Helgeby
6f82da666c Bumped plugin version. 2013-01-12 10:16:14 +01:00
Richard Helgeby
6e6dcf7fb4 Typo fix in release notes. 2013-01-12 09:32:52 +01:00
Richard Helgeby
68d4e2ca63 Fixed incorrect build name. 2013-01-12 09:07:26 +01:00
Richard Helgeby
378b19df61 Added tag zr-3.1 for changeset b12e4a88de3d 2013-01-12 08:59:28 +01:00
Richard Helgeby
9ce7e00943 Cleaned patch list. 2013-01-12 08:50:12 +01:00
Richard Helgeby
a8f91d748e Updated copyright year. 2013-01-12 08:47:36 +01:00
Richard Helgeby
99cd5e6a3f Added 3.1 release notes. 2013-01-12 08:36:01 +01:00
Richard Helgeby
b07dcb0452 Reorganized documents. 2013-01-12 06:45:10 +01:00
Richard Helgeby
5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
Richard Helgeby
3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). 2013-01-11 10:19:31 +01:00
Richard Helgeby
7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
Richard Helgeby
86319d21ac Updated the manual with new infection mode documentation. 2013-01-10 10:32:19 +01:00
Richard Helgeby
e53e8233f1 Added a few example config files for changing game mode in ZR. 2013-01-10 09:58:27 +01:00
Richard Helgeby
cf73c6c52e Fixed round draw when round ends in CS: GO. Thanks to Jargon. 2013-01-10 09:09:25 +01:00
Richard Helgeby
d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
Richard Helgeby
ed4c628e81 Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans. 2013-01-07 03:47:06 +01:00
Richard Helgeby
7677da2511 Updated manual with information about immunity modes. 2013-01-07 02:57:47 +01:00
Richard Helgeby
ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
Richard Helgeby
e31d867c57 Updated class commands and class editor. Fixed a few compiler warnings. 2013-01-05 21:10:38 +01:00
Richard Helgeby
9096779f53 Disabled more debug messages. 2013-01-05 16:59:53 +01:00
Richard Helgeby
d4a043a21b Typo fix in class config. 2013-01-05 03:27:58 +01:00
Richard Helgeby
2ef87eaaad Disabled debug messages. 2013-01-05 03:06:28 +01:00
Richard Helgeby
31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
Richard Helgeby
cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. 2013-01-04 18:24:32 +01:00
Richard Helgeby
f2044c8d9b Fixed index out of bounds error in volumetric features (class editor). 2012-11-20 23:59:43 +01:00
Richard Helgeby
23bc0b5dcf Fixed zombie scream command timers not properly destroyed on map change. 2012-10-09 16:21:40 +02:00
Richard Helgeby
c2da0b54ec Fixed hint text sound not precached error in CS: GO. 2012-09-20 11:41:21 +02:00
Richard Helgeby
75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
Richard Helgeby
15a542ba76 Extracted knock back code to a test plugin. 2012-09-08 22:39:08 +02:00
Richard Helgeby
8bec3be02d Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName 2012-09-08 22:34:31 +02:00
Richard Helgeby
393044aa87 Added game detection. 2012-08-22 12:42:30 +02:00
Richard Helgeby
5ccc735fd8 Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods. 2012-08-20 22:57:35 +02:00
Richard Helgeby
be06436e29 Merge 2012-08-20 17:56:10 +02:00
Richard Helgeby
2c68af4d84 Added test plugin for dumping damage information. 2012-08-20 17:55:47 +02:00
Richard Helgeby
d4055aabfb Fixed incorrect infection ratio formula. 2012-08-20 17:20:12 +02:00
Richard Helgeby
58a1d6dcdf Added test plugin for dumping weapon information. 2012-08-20 01:45:32 +02:00
Richard Helgeby
07084ced5a Removed gamedata file, it's never used. 2012-07-04 19:09:30 +02:00
Richard Helgeby
3e6c2c62dd Updated gamedata, patch list and changelog. 2012-07-04 17:09:10 +02:00
Richard Helgeby
811a9d88a6 Updated patch list and changelog. 2012-07-03 16:49:39 +02:00
Richard Helgeby
ff72d5ad8d Updated gamedata file. Thanks to psychonic and TnTSCS. 2012-07-03 16:46:15 +02:00
Richard Helgeby
581825829a Replaced RemoveEdict with kill entity input command. 2012-07-01 21:12:43 +02:00
Richard Helgeby
c025ac9479 Updated patch list and changelog. 2012-06-10 15:17:28 +02:00
Richard Helgeby
352c5bccb5 Ignoring Mac OS noise. 2012-06-10 14:49:54 +02:00
Richard Helgeby
835f06e40c Merge. 2012-05-31 13:03:55 +02:00
Richard Helgeby
5340e9be58 Fixed memory leak in infection countdown feature. 2012-05-31 12:43:48 +02:00
Richard Helgeby
16280e0397 Fixed disabled classes still being validated. 2012-05-30 11:35:34 +02:00
Richard Helgeby
88bb7f514c Fixed infect timers not properly destroyed when the map is changed. 2012-05-29 23:40:32 +02:00