Greyscale
82b3f7dd05
Moved some code around to organize better.
2009-07-06 14:42:25 -07:00
Greyscale
14b5fb2059
Merged heads.
2009-07-06 14:33:51 -07:00
Greyscale
17a24b5df2
Moved strip weapons to after model change, and give a new knife when going from zombie to human.
2009-07-06 14:33:11 -07:00
richard
9e34734c65
Merged heads.
2009-07-06 00:18:16 +02:00
richard
446b123dfe
Finished more sections in the manual. Minior changes.
2009-07-05 23:37:26 +02:00
Greyscale
5497a13dd7
Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
2009-07-04 23:49:23 -07:00
Greyscale
07d6e1f8f1
Fixed compiler errors. -_-
2009-07-02 01:46:41 -07:00
Greyscale
8bf948b540
Disable hitgroups in the menu if cvar is disabled, stop hitgroup commands from working if hitgroups are disabled.
2009-07-02 01:44:41 -07:00
Greyscale
3f5c477e08
Put default value of player hull width in a cvar.
2009-07-02 01:39:57 -07:00
Greyscale
03d226ad59
Fixed knife being all screwed up on zombies.
2009-07-02 01:19:54 -07:00
Greyscale
258d442f71
Fixed ZMarket bug that took money even if it was restricted or purchase count had been reached. (On rebuy)
2009-07-02 01:12:41 -07:00
Greyscale
879a31e8d6
Updated antistick to be much more accurate.
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Removed eyeangles offset from gamedata file.
Removed old code in commands.inc.
2009-07-01 23:23:12 -07:00
Greyscale
85e39dda5a
Fixed display mix-ups in zmenu.
2009-06-29 12:33:20 -07:00
Greyscale
3476438953
Updated gamedata file for ZRTools and updated zrtools include file.
2009-06-29 12:25:24 -07:00
Greyscale
351e17cc91
Team scores are now updated.
2009-06-27 12:17:34 -07:00
Greyscale
ca820b6b53
Fixed spawn protect firing twice causing the timer to execute twice a second, halving the time.
2009-06-26 23:28:46 -07:00
Greyscale
85c3400a62
Fixed weapons bug for what.. the 4th time? Finally figured out the cause, reproduced, made fix, no more bug.
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Zombies no longer pick up weapons after the round.
Fixed bug where disabling restrict/weapons module allowed zombies to get weapons.
2009-06-26 18:33:09 -07:00
Greyscale
194eb9f2b8
Config options now supports on/off along with yes/no.
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Fixed ZMenu and player names in infect menu being truncated.
Added Hitgroup Management to ZAdmin.
2009-06-26 00:00:05 -07:00
Greyscale
069627b620
Added logging for ZSpawn and ZTele
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Fixed minor translation typo.
2009-06-25 23:00:57 -07:00
Greyscale
061954fdc2
Changed default for suicide intercept, also added an option to only block mother zombies.
2009-06-25 19:38:03 -07:00
Greyscale
b4789dc5ef
Fixed a memory leak.
2009-06-25 17:47:37 -07:00
Greyscale
735839c19c
Moved ZMenu reminder to roundstart module, and fixed bug where it would be printed twice when connecting/spawning.
2009-06-25 17:10:45 -07:00
Greyscale
3f08d6f72c
Added commands zr_zspawn_force, and zr_ztele_force.
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Added options to ZAdmin that allow admins to force spawn players, or force teleport players.
2009-06-25 17:03:34 -07:00
Greyscale
1dff60542e
Added infect option to ZAdmin.
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Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
2009-06-24 23:57:39 -07:00
Greyscale
9bc5146b73
Added hitgroup commands, including zr_hitgroup, zr_hitgroup_enable_all, and zr_hitgroup_headshots_only.
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Updated hitgroup configs, updated translations
Added logging for hitgroups and configs.
2009-06-24 14:45:40 -07:00
Greyscale
1f6932071d
Added logic check to stop if both jump multipliers are 1.0. (We are done with jump module for now, it works for me)
2009-06-23 22:31:48 -07:00
richard
3706b345be
Removed dummy result.
2009-06-24 02:03:33 +02:00
Greyscale
dbabc3e346
Simplied BHop protection. Updated configs.
2009-06-23 16:55:58 -07:00
Greyscale
1be37f3d1f
Removed unneeded function parameter.
2009-06-23 14:30:45 -07:00
Greyscale
d9843c74fa
Fixed jump boost :D Changed how bunnyhop prevention works.
2009-06-23 14:28:26 -07:00
Greyscale
a0381a7096
Merged heads.
2009-06-22 16:38:18 -07:00
Greyscale
268ab778cf
Updated jump module, removed no longer needed offset.
2009-06-22 16:37:26 -07:00
richard
b0509ca105
Fixed invalid handle error in class module.
2009-06-23 01:26:02 +02:00
Greyscale
79bf4230c1
Merged heads.
2009-06-22 13:07:49 -07:00
Greyscale
0c75482eb8
Fixed memory leak, and timer error.
2009-06-22 13:07:19 -07:00
richard
723038052e
Fixed potential memory leak in class system.
2009-06-22 18:11:31 +02:00
richard
1cc0fc4dda
Fixed original models not restored when using zr_human on a player.
2009-06-22 17:01:26 +02:00
richard
a0d8209c6a
Minior fixes in class system.
2009-06-22 16:29:13 +02:00
richard
2cb31db94d
Fixed logic bug in class flag filtering.
2009-06-22 16:10:40 +02:00
Greyscale
c24d1a32be
Fixed ambience (again, same fix as before)
2009-06-21 23:51:23 -07:00
Greyscale
6e0961c73b
Merged heads.
2009-06-21 21:10:08 -07:00
Greyscale
b74bbe67ce
ZCookies module completed, added to the main menu, translations updated.
2009-06-21 21:08:26 -07:00
richard
4c81c3dfe6
Merged heads and fixed conflicts.
2009-06-22 01:13:19 +02:00
richard
b80b7aa49d
Made new flags class attribute. Replaced by admin_only.
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Made new mother_zombie class flag and zr_class_default_mother_zombie CVAR.
Updated zombie config. Added more spacing for better readability.
Fixed incorrect off-values in jump boost.
2009-06-22 01:09:51 +02:00
Greyscale
ff7528f09f
OMG FINALLY FIXED OVERLAYZ. I almost killed myself over this one.
2009-06-21 14:59:18 -07:00
Greyscale
38b256419d
Fixed ZMarket error.
2009-06-21 13:56:48 -07:00
Greyscale
a0d2f58c35
Added cvar to disable explosion entirely on infect.
2009-06-21 13:08:02 -07:00
Greyscale
209c13a3f9
ZMarket now allows you to update your loadout but selecting a weapon from the list, but if you are not able to (out of buyzone, zombie, etc) then the weapon won't actually be given.
2009-06-21 12:43:28 -07:00
Greyscale
2e178d2ab6
Finished client cookies (remembers settings, yaay) zsettings still to come.
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Changed steamidcache.inc to LF newline format.
Hopefully permanently fixed the weapon rendering problem.
2009-06-21 12:24:24 -07:00
Greyscale
6426bf169c
Fixed stupid compiler error in cookies (oops) and recoded serial module to use steamids (serial's weren't workin' out) + the API was very confined, added ability to create SteamID cache's instead of one global cache. ZSpawn uses this new cache system.
2009-06-20 22:24:31 -07:00