Richard Helgeby
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9ce7e00943
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Cleaned patch list.
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2013-01-12 08:50:12 +01:00 |
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Richard Helgeby
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a8f91d748e
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Updated copyright year.
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2013-01-12 08:47:36 +01:00 |
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Richard Helgeby
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99cd5e6a3f
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Added 3.1 release notes.
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2013-01-12 08:36:01 +01:00 |
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Richard Helgeby
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b07dcb0452
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Reorganized documents.
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2013-01-12 06:45:10 +01:00 |
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Richard Helgeby
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5c980b5edc
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Increased max class HP to 100,000. Added a few game mode configs.
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2013-01-11 12:14:43 +01:00 |
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Richard Helgeby
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3cdebf55b4
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Fixed infection coundown not stopping on early infection (admin command).
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2013-01-11 10:19:31 +01:00 |
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Richard Helgeby
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7f6b1fb938
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Renamed zr_shield command to zshield so it's more chat command friendly.
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2013-01-11 10:16:48 +01:00 |
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Richard Helgeby
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5b7d1b2ff3
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Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
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2013-01-11 10:07:18 +01:00 |
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Richard Helgeby
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86319d21ac
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Updated the manual with new infection mode documentation.
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2013-01-10 10:32:19 +01:00 |
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Richard Helgeby
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e53e8233f1
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Added a few example config files for changing game mode in ZR.
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2013-01-10 09:58:27 +01:00 |
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Richard Helgeby
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cf73c6c52e
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Fixed round draw when round ends in CS: GO. Thanks to Jargon.
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2013-01-10 09:09:25 +01:00 |
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Richard Helgeby
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d87138977b
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Implemented infection modes. Compiles, but not tested.
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2013-01-10 06:21:30 +01:00 |
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Richard Helgeby
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ed4c628e81
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Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
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2013-01-07 03:47:06 +01:00 |
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Richard Helgeby
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7677da2511
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Updated manual with information about immunity modes.
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2013-01-07 02:57:47 +01:00 |
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Richard Helgeby
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ab6bb6575f
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Implemented shield immunity mode with zr_shield command.
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2013-01-07 01:45:55 +01:00 |
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Richard Helgeby
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d0d1de8197
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Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
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2013-01-06 00:25:57 +01:00 |
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Richard Helgeby
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666ac57836
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Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
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2013-01-05 22:58:43 +01:00 |
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Richard Helgeby
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e31d867c57
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Updated class commands and class editor. Fixed a few compiler warnings.
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2013-01-05 21:10:38 +01:00 |
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Richard Helgeby
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9096779f53
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Disabled more debug messages.
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2013-01-05 16:59:53 +01:00 |
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Richard Helgeby
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d4a043a21b
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Typo fix in class config.
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2013-01-05 03:27:58 +01:00 |
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Richard Helgeby
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2ef87eaaad
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Disabled debug messages.
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2013-01-05 03:06:28 +01:00 |
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Richard Helgeby
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31c727f0a5
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Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
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2013-01-05 02:44:46 +01:00 |
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Richard Helgeby
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cd604c2f95
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First draft of immunity modes. Compiles, but class commands and class editor is not updated.
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2013-01-04 18:24:32 +01:00 |
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Richard Helgeby
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f2044c8d9b
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Fixed index out of bounds error in volumetric features (class editor).
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2012-11-20 23:59:43 +01:00 |
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Richard Helgeby
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23bc0b5dcf
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Fixed zombie scream command timers not properly destroyed on map change.
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2012-10-09 16:21:40 +02:00 |
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Richard Helgeby
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c2da0b54ec
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Fixed hint text sound not precached error in CS: GO.
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2012-09-20 11:41:21 +02:00 |
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Richard Helgeby
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75518ba11a
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Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.
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2012-09-20 11:32:00 +02:00 |
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Richard Helgeby
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15a542ba76
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Extracted knock back code to a test plugin.
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2012-09-08 22:39:08 +02:00 |
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Richard Helgeby
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8bec3be02d
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Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName
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2012-09-08 22:34:31 +02:00 |
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Richard Helgeby
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393044aa87
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Added game detection.
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2012-08-22 12:42:30 +02:00 |
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Richard Helgeby
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5ccc735fd8
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Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods.
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2012-08-20 22:57:35 +02:00 |
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Richard Helgeby
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be06436e29
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Merge
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2012-08-20 17:56:10 +02:00 |
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Richard Helgeby
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2c68af4d84
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Added test plugin for dumping damage information.
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2012-08-20 17:55:47 +02:00 |
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Richard Helgeby
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d4055aabfb
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Fixed incorrect infection ratio formula.
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2012-08-20 17:20:12 +02:00 |
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Richard Helgeby
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58a1d6dcdf
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Added test plugin for dumping weapon information.
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2012-08-20 01:45:32 +02:00 |
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Richard Helgeby
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07084ced5a
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Removed gamedata file, it's never used.
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2012-07-04 19:09:30 +02:00 |
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Richard Helgeby
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3e6c2c62dd
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Updated gamedata, patch list and changelog.
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2012-07-04 17:09:10 +02:00 |
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Richard Helgeby
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811a9d88a6
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Updated patch list and changelog.
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2012-07-03 16:49:39 +02:00 |
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Richard Helgeby
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ff72d5ad8d
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Updated gamedata file. Thanks to psychonic and TnTSCS.
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2012-07-03 16:46:15 +02:00 |
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Richard Helgeby
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581825829a
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Replaced RemoveEdict with kill entity input command.
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2012-07-01 21:12:43 +02:00 |
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Richard Helgeby
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c025ac9479
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Updated patch list and changelog.
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2012-06-10 15:17:28 +02:00 |
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Richard Helgeby
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352c5bccb5
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Ignoring Mac OS noise.
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2012-06-10 14:49:54 +02:00 |
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Richard Helgeby
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835f06e40c
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Merge.
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2012-05-31 13:03:55 +02:00 |
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Richard Helgeby
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5340e9be58
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Fixed memory leak in infection countdown feature.
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2012-05-31 12:43:48 +02:00 |
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Richard Helgeby
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16280e0397
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Fixed disabled classes still being validated.
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2012-05-30 11:35:34 +02:00 |
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Richard Helgeby
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88bb7f514c
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Fixed infect timers not properly destroyed when the map is changed.
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2012-05-29 23:40:32 +02:00 |
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Richard Helgeby
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7faed61def
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Fixed infect timers not completely destroyed on map change. This will possibly fix the memory leak.
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2012-05-29 23:29:13 +02:00 |
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Richard Helgeby
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1a4951ad0c
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Small cleanup in infect countdown timers.
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2012-05-20 21:08:07 +02:00 |
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Richard Helgeby
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235407facb
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Fixed client not in game error in ZMarket.
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2012-02-27 01:49:04 +01:00 |
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Richard Helgeby
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3fe0b5506f
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Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
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2012-02-26 23:07:24 +01:00 |
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