richard
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fcd3a2e48e
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Added blank lines on the end of all files to get rid of warning from diff tool.
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2009-05-01 11:22:45 +02:00 |
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Greyscale
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0404230fc8
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Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
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2009-05-01 07:09:18 +02:00 |
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Greyscale
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8da309e4f4
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Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
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2009-04-30 07:36:57 +02:00 |
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test
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fd129e561b
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test
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2009-04-29 01:58:41 +02:00 |
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Greyscale
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abd38ee033
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Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
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2009-04-27 04:00:38 +02:00 |
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Greyscale
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2e623447d5
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Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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2009-04-24 05:02:19 +02:00 |
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Greyscale
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b99d253477
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Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
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2009-04-22 04:53:19 +02:00 |
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Greyscale
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7111a8c594
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Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
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2009-04-20 05:43:20 +02:00 |
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Greyscale
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41153af5f4
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Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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2009-04-20 02:56:26 +02:00 |
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Greyscale
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858cfe4079
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Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
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2009-04-19 19:54:21 +02:00 |
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Greyscale
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ecc9cf5167
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Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
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2009-04-17 12:16:44 +02:00 |
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Greyscale
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d5e29b883c
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Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
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2009-04-17 01:09:52 +02:00 |
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Greyscale
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5b9f8d364d
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Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
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2009-04-16 05:30:26 +02:00 |
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Greyscale
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8d9d45790b
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Cleaned comments up, added more comments.
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2009-04-15 09:42:12 +02:00 |
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Greyscale
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e7ace94625
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Added hitgroup API, and logging values for it. Knockback module is done.
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2009-04-15 03:24:02 +02:00 |
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Greyscale
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ddf0515a9e
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Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt
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2009-04-14 22:05:20 +02:00 |
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Greyscale
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9031facaec
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Weapons module completed, added logging, thorough validations, and finished default configs.
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2009-04-14 04:58:05 +02:00 |
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Greyscale
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44b0e776f2
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Added default restrictions, added market options in the menu
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2009-04-14 01:29:24 +02:00 |
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Greyscale
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55ddce0734
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Finished weapon restriction menu. Still needs validations and default restrictions.
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2009-04-13 23:55:02 +02:00 |
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Greyscale
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34d357a2c3
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Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P
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2009-04-13 22:00:37 +02:00 |
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Greyscale
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842e4030b9
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Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
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2009-04-13 20:33:13 +02:00 |
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Greyscale
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d074b68edf
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Fixed all MAXPLAYERS+1 by replacing them with MAXPLAYERS + 1
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2009-04-13 06:00:58 +02:00 |
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Greyscale
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035d6182a9
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Weapons module added, still needs better validations
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2009-04-12 08:04:00 +02:00 |
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Greyscale
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d220eeee77
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Added periods after function comments, moved market handler code to markethandler.inc, made restrictions announced to the server
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2009-04-10 01:08:51 +02:00 |
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richard
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1e99bd64f3
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Added missing restrict.inc.
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2009-04-09 18:30:14 +02:00 |
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