Commit Graph

750 Commits

Author SHA1 Message Date
Richard Helgeby
5ccc735fd8 Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods. 2012-08-20 22:57:35 +02:00
Richard Helgeby
be06436e29 Merge 2012-08-20 17:56:10 +02:00
Richard Helgeby
2c68af4d84 Added test plugin for dumping damage information. 2012-08-20 17:55:47 +02:00
Richard Helgeby
d4055aabfb Fixed incorrect infection ratio formula. 2012-08-20 17:20:12 +02:00
Richard Helgeby
58a1d6dcdf Added test plugin for dumping weapon information. 2012-08-20 01:45:32 +02:00
Richard Helgeby
07084ced5a Removed gamedata file, it's never used. 2012-07-04 19:09:30 +02:00
Richard Helgeby
3e6c2c62dd Updated gamedata, patch list and changelog. 2012-07-04 17:09:10 +02:00
Richard Helgeby
811a9d88a6 Updated patch list and changelog. 2012-07-03 16:49:39 +02:00
Richard Helgeby
ff72d5ad8d Updated gamedata file. Thanks to psychonic and TnTSCS. 2012-07-03 16:46:15 +02:00
Richard Helgeby
581825829a Replaced RemoveEdict with kill entity input command. 2012-07-01 21:12:43 +02:00
Richard Helgeby
c025ac9479 Updated patch list and changelog. 2012-06-10 15:17:28 +02:00
Richard Helgeby
352c5bccb5 Ignoring Mac OS noise. 2012-06-10 14:49:54 +02:00
Richard Helgeby
835f06e40c Merge. 2012-05-31 13:03:55 +02:00
Richard Helgeby
5340e9be58 Fixed memory leak in infection countdown feature. 2012-05-31 12:43:48 +02:00
Richard Helgeby
16280e0397 Fixed disabled classes still being validated. 2012-05-30 11:35:34 +02:00
Richard Helgeby
88bb7f514c Fixed infect timers not properly destroyed when the map is changed. 2012-05-29 23:40:32 +02:00
Richard Helgeby
7faed61def Fixed infect timers not completely destroyed on map change. This will possibly fix the memory leak. 2012-05-29 23:29:13 +02:00
Richard Helgeby
1a4951ad0c Small cleanup in infect countdown timers. 2012-05-20 21:08:07 +02:00
Richard Helgeby
235407facb Fixed client not in game error in ZMarket. 2012-02-27 01:49:04 +01:00
Richard Helgeby
3fe0b5506f Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled). 2012-02-26 23:07:24 +01:00
Richard Helgeby
7cad0b6281 Fixed ragdolls being removed in spawn event when removal is disabled. 2012-02-26 15:39:12 +01:00
Richard Helgeby
4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. 2012-01-28 19:12:33 +01:00
Richard Helgeby
3ad9d6108b Updated includes and compilers to version 1.4.1. Added compiler for OS X. 2012-01-28 02:16:49 +01:00
Richard Helgeby
ca50bc9f1b Fixed ragdoll removal not being entirely disabled. 2012-01-27 17:57:28 +01:00
Richard Helgeby
89abd64bf8 Updated patch list and changelog. 2011-12-27 09:15:26 +01:00
Richard Helgeby
ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
3be9ce5511 Updated patch list and changelog. 2011-12-26 17:48:53 +01:00
Richard Helgeby
776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011-12-26 17:45:08 +01:00
Richard Helgeby
e90b517fc1 Updated patch list and changelog. 2011-12-08 22:27:55 +01:00
Richard Helgeby
b96b47b2a6 Updated gamedata file. Thanks to pillepallus. 2011-12-08 22:19:33 +01:00
Richard Helgeby
1f26e2070e Updated patch list and changelog. 2011-10-30 18:18:32 +01:00
Richard Helgeby
c3d5218d6a Fixed internal player spawn post event fired too early (causing invisible models). 2011-10-30 18:12:27 +01:00
Richard Helgeby
fe87b00c9b Added check for whether client is not in game in buy command hook, as a possible fix for bug 195. 2011-08-24 21:47:18 +02:00
Richard Helgeby
9ff203924b Updated patch list and changelog. 2011-08-05 15:50:00 +02:00
Richard Helgeby
de8998f1cd Fixed double inclusion of jump boost module. 2011-08-05 15:30:58 +02:00
Richard Helgeby
ddf8be76f9 Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes. 2011-07-10 13:37:00 +02:00
Richard Helgeby
8dccf920f4 Removed format settings from spanish translation. 2011-06-29 17:20:06 +02:00
Andrew
f742ea5b45 Merge (fixed napalm) 2011-06-24 17:06:16 -07:00
Andrew
8735d191e7 Backed out changeset: 539b63f56ac5 2011-06-24 17:05:55 -07:00
Andrew
fc6b1cc958 Merge 2011-06-24 17:02:52 -07:00
Andrew
d2ea788500 Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. 2011-06-24 17:01:30 -07:00
Richard Helgeby
70d86f2d71 Updated patch list and changelog. 2011-06-23 13:31:46 +02:00
Richard Helgeby
79a954549e Added spanish translation by Franc1sco. 2011-06-22 21:56:19 +02:00
Andrew
afb4b48e91 Hopefully fixed stacking napalm (gotta test) 2011-06-20 02:39:44 -07:00
Richard Helgeby
8348ce9b29 Added execute permission on linux compiler. 2011-06-18 12:49:42 +02:00
Andrew
5c3a6b16cc Removed the chat trigger detection, it causes a shit ton of errors in console. And updated compilers. 2011-06-17 20:09:56 -07:00
Richard Helgeby
11ef05f995 Updated patch list and changelog. 2011-06-17 14:46:55 +02:00
Richard Helgeby
3776eca312 Added improved random number generator from SMLIB. 2011-06-17 14:44:51 +02:00
Richard Helgeby
778ebc65f3 Updated patch list and changelog. 2011-06-17 14:16:13 +02:00
Richard Helgeby
57a9ec2d4b Fixed consecutive mother zombie infection prevention not always working. 2011-06-17 14:08:05 +02:00