a7caf1de7b
fix bugs
2019-10-16 22:54:16 +02:00
55a7885835
Few more for organization :D
2019-09-29 10:37:23 +02:00
99476979ad
Move the set functions behind the get functions.
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For organization sake.
2019-09-29 10:24:22 +02:00
37698b0c20
Add max client total velocity for knockback in addition to max force per tick.
2019-09-29 01:13:13 +02:00
197eb861bd
Improve custom knockback API
2019-09-28 16:12:17 +02:00
bb37965670
Cleanup duplicated code, and a big wtf?
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offsActiveWeapon was never declared, guess we never found out because the functions where unused. WeaponsGetActiveWeaponSlot is still unused, leaving in might be usefull somewhen in the future.
2019-09-28 13:19:56 +02:00
78993cbc70
Add support for DamageProxy plugin.
2019-09-27 22:02:12 +02:00
e83239e053
Read offset from gamedata instead of hardcoded.
2019-09-27 17:23:39 +02:00
dfc024b3d8
change KnockbackOnClientHurt to KnockbackOnTakeDamageAlivePost
2019-09-27 16:40:58 +02:00
d75e123e35
fix warning caused by compiler update
2019-09-27 13:17:30 +02:00
76ffbe7e13
Update spcomp and includes to latest 1.10-fork
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disable warning 241: Array-based enum structs will be removed in 1.11
2019-09-27 13:16:54 +02:00
f073789ef3
use new OnEntitySpawned forward
2019-09-27 13:04:30 +02:00
e4b208a27a
ZSpawn: Fix slight bug?
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This shouldve probably been here from the start, just fixing this cause its my oversight.
2019-09-20 12:18:42 +02:00
Dogan
d4ae0358e5
ZR roundend: hide fakes
2019-09-01 13:42:40 +02:00
ba9e676114
General: Clean up the weaponslot management.
2019-08-23 15:25:00 +02:00
5f6caefe72
fix sourcetvmanager to actually be optional
2019-08-19 15:26:37 +02:00
435b6fe472
Merge branch 'master' of https://git.unloze.com/UNLOZE/sm-zombiereloaded-3
2019-08-19 15:24:26 +02:00
2a2d676626
General: Fix auto zspawn ignoring zspawn disables.
2019-08-19 15:24:17 +02:00
neon
b7d142d3bd
SourceTv
2019-08-19 15:12:15 +02:00
neon
1316fa2a18
fuck ZR?
2019-07-14 20:25:30 +02:00
neon
8339dd6e5f
ZR: oops
2019-07-14 20:14:50 +02:00
neon
d46bc97bd1
ZR: adding forwards for Napalm
2019-07-14 20:07:25 +02:00
ca0d766afb
Update weapons.txt
2019-04-12 01:59:27 +02:00
96fec3705b
Update weapons.txt
2019-04-12 01:36:48 +02:00
e85d8cd92e
Update weapons.txt
2019-04-12 01:28:15 +02:00
b824095b82
ZSpawn: Exclude SourceTV client from auto zspawn.
2019-03-25 00:54:28 +01:00
35d7190ba2
ZSpawn: Hopefully fix the random deaths.
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Seems it all happening together with the game logic caused some random death issues. Hopefully thats fixed now.
2019-03-10 21:39:27 +01:00
6334246ced
ZSpawn: Add auto zspawn.
2019-03-10 19:59:20 +01:00
177d9217b8
ZMarket: Yet another location.
2019-03-10 19:59:04 +01:00
4a4ae4dc1e
General: Make fire grenades also ignite zombies.
2019-03-09 14:39:09 +01:00
431b444e1f
ZMarket: Only grab 'zmarket' name on CSGO.
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CSS doesnt fuck up capitalization, unlike CSGO...
2019-03-09 13:54:06 +01:00
10461e8ba4
ZMarket: Rework display name system, it applies to all menus now.
2019-03-09 13:44:42 +01:00
96c640b58d
General: Fix random csgo extra slots not being stripped propperly.
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Yeah this couldve been written cleaner, this way its atleast slightly future proof. Since slot 13 is currently the last slot.
2019-03-09 12:40:29 +01:00
c5bcfa65a8
Misc: Add CSGO content.
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Fuckin had to recreate the weapons.txt. Yikers (Still gotta do `ammotype`.)
2019-03-09 12:39:25 +01:00
e3e06792c5
General: Add include update.
2019-01-23 18:53:59 +01:00
a251f6b755
General: Add in a API call to hide infection timer.
2019-01-23 18:48:00 +01:00
0c6b863c00
General: Doh, 'player_spawn' fires for spectators.
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Who knew? I totally didn't.
2018-09-08 16:03:32 +02:00
811c5ccb72
General: Move some code around.
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Move the 'human' code back to its original location, and call the
infection function instead when they should be infected, instead of
doing it forcefully. That caused issues whenever there was a situation
of a warmup round ect. blocking infections.
2018-09-06 13:50:30 +02:00
c8f7964a0c
General: Hande another case, and change some stuff.
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Forgot to change these when i copied it, and didnt think about the case
what would happen w/e zspawn is blocked.
2018-08-29 16:21:27 +02:00
c32cda3fc9
General: Apply ZSpawn logic on late spawners.
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Improvement on `a45be16399`
2018-08-28 14:54:42 +02:00
9f157e14e9
General: Clean up some stupid stuff.
2018-08-28 13:25:24 +02:00
252392c433
Revert "General: Allow auto infection on 'late' spawners."
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This reverts commit a45be16399
.
2018-08-28 13:22:54 +02:00
a45be16399
General: Allow auto infection on 'late' spawners.
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Catch people that automatically spawn after motherzombie infection, and
make them spawn as zombies. On CSS for example you automatically spawn
if you spawn between round start and 20 seconds after, thus avoiding the
need of zspawn.
2018-08-23 20:07:40 +02:00
ced7d3c352
General: Dont apply model if not precached.
2018-08-13 16:07:04 +02:00
dc8ea3be56
General: Fix regen issue introduced in 870ef51197
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Woops, didnt think about players that have more then the limit, when the
regen would kick in.
2018-07-31 23:53:57 +02:00
9676fb9852
General: Convert TABs to spaces.
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Some files appeared to not follow their own rules, check codestyle.txt
2018-07-30 21:53:45 +02:00
651dd9921a
CSGO: Add 'zmarketname' to fix keyvalues case bug.
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https://forums.alliedmods.net/showpost.php?p=2220583&postcount=5 , for
explanation.
2018-07-30 14:50:58 +02:00
fa758698c6
General: Woops, forgot this one. xP
2018-07-29 15:14:22 +02:00
f5245b0920
General: Clear knife slot entirely instead of once.
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Since the taser would remain, and would break shit. :P
2018-07-29 15:13:31 +02:00
870ef51197
General: Clamp health regen to max instead.
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Cause before it wouldnt apply if the health + regen > max health regen.
Now it clamps instead :>
2018-07-29 15:05:33 +02:00