Commit Graph

871 Commits

Author SHA1 Message Date
0c0ce1adfc added game_playerdie and game_playerkill output to ZR as described here: https://developer.valvesoftware.com/wiki/Trigger_brush 2016-08-18 06:52:00 +02:00
f987a534f2 fix random ztele feature: exception and no zombie when there are no spawnpoints found
which was caused by maps using renamed logic entities for spawnpoints (also fixed detecting those)

removed deprecated cvar flag
2016-08-18 06:50:29 +02:00
37a7224d6c ignore z-axis for anti-longknife, lagcompensation is really needed here. 2016-08-18 06:47:48 +02:00
022e232842 Merge branch 'master' of github.com:CSSZombieEscape/sm-zombiereloaded-3 2016-08-08 10:22:12 +02:00
b286de5ce0 fixed napalm not disappearing and stop napalm from overlaying
removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
BotoX
d046c46ff7 Merge pull request #7 from olegtsvetkov/russian-fix
Fixed Russian translation
2016-06-13 19:14:06 +02:00
Oleg Tsvetkov
b67eff56ed Fixed "Weapons menu zmarket loadout default" phrase. 2016-06-13 11:54:55 +03:00
73a72d37da Enable protobuf checks for CS:GO 2016-06-12 14:16:24 +02:00
f177f78fe7 cleaned up last commit
removed unnecessary dos2unix from make all
2016-06-12 14:07:44 +02:00
BotoX
266896491c Merge pull request #5 from olegtsvetkov/fileexists-case-sensitive
Don't use Valve file system when calling a FileExists.
2016-06-12 13:54:45 +02:00
BotoX
fc9ed45650 Merge pull request #4 from olegtsvetkov/handles
Fixed memory leak, caused by not closed handle
2016-06-12 13:54:32 +02:00
BotoX
d6b6e9cdb0 Merge pull request #3 from olegtsvetkov/random-ztele
Random !ztele
2016-06-12 13:54:23 +02:00
BotoX
e17107ea68 Merge pull request #2 from olegtsvetkov/remove-legacy
Remove some legacy things
2016-06-12 13:54:06 +02:00
BotoX
7844912f7b Merge pull request #6 from olegtsvetkov/russian
Russian translation for new phrases
2016-06-12 13:39:25 +02:00
Oleg Tsvetkov
77b295fef8 Added Russian translation for new phrases. 2016-06-12 12:11:01 +03:00
Oleg Tsvetkov
efeec511c4 Removed accidentally added Timer call inside a ZTele_TeleportClient function. 2016-06-12 02:06:24 +03:00
Oleg Tsvetkov
16de1d1a9f Set several timers variable value to the INVALID_HANDLE after KillTimer call. 2016-06-12 01:31:08 +03:00
Oleg Tsvetkov
25eaa7ade3 Fixed memory leak. 2016-06-12 01:30:11 +03:00
Oleg Tsvetkov
678ad2ef0c Added support for a random !ztele. 2016-06-12 01:23:07 +03:00
Oleg Tsvetkov
4f460baa9b Don't use Valve file system when calling a FileExists. 2016-06-12 00:31:15 +03:00
Oleg Tsvetkov
6a5ad3ef4b Removed mention of ZRTools in the comments. 2016-06-11 21:42:16 +03:00
Richard Helgeby
daa461fee6 Use damage defines from SDK Hooks directly.
Removes redundant defines. DMG_CSS_HEADSHOT was never used.
2016-06-11 21:41:36 +03:00
Richard Helgeby
6550dd9e02 Remove unused legacy ZRTools code. 2016-06-11 21:22:53 +03:00
71d5c297d3 added anti longknife feature 2016-05-08 22:27:57 +02:00
cea1b84965 fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
2d1cdf7a36 added SharedPlugin code and SetNTVOptional()
added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
a732205f8c properly fixed db0de91a18
added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
1bd2fb7354 reworked mother zombie "randomizer"
uses randomized round-robin ensuring that a client will not be infected twice in a row
2016-02-17 09:03:40 +01:00
db0de91a18 fixed zspawn exploit (spawn as human after infection by suiciding and zspawning) 2016-02-17 00:48:42 +01:00
3afde85238 reworked zmarket
fixed kevlar bug
2016-02-12 04:16:59 +01:00
d88e748f0e remove trailing whitespaces from sourcecode 2016-02-06 00:47:47 +01:00
6f9558373d Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312 2016-01-06 03:37:28 +01:00
b579a38d89 disabled potentially broken weaponalpha functionality (black sprites) 2016-01-05 02:50:34 +01:00
BotoX
8fcbe6ab85 Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3 2015-11-15 00:45:19 +01:00
Richard Helgeby
e3ce8ad558 Fix ZTele_GetClientDelay not returning the value.
Thanks to BotoX.
2015-10-31 21:42:27 +01:00
BotoX
b2f4176f51 fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue) 2015-10-31 00:45:13 +01:00
BotoX
b04f25400f added zr_zspawn_force and zr_infect/zr_human logging 2015-10-31 00:41:51 +01:00
BotoX
98dfd22c9b added support for flags to playerclasses 2015-10-31 00:22:46 +01:00
Richard Helgeby
1ef060258f Rename ztele functions to use new module prefix naming convention.
The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
Richard Helgeby
400856e554 Add notes about cvars in code style guidelines. General updates. 2015-03-29 17:23:06 +02:00
Richard Helgeby
18a348178f Add cvars component for ZTele.
This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
Richard Helgeby
345fb1f7f7 Replace INVALID_HANDLE with null in ztele module. 2015-03-29 16:01:29 +02:00
Richard Helgeby
f4a2f151af Extract function ZTelePlayerWalkedTooFar. 2015-03-29 15:57:14 +02:00
Richard Helgeby
c149549540 Move ztele into its own module folder. 2015-03-29 15:15:21 +02:00
Richard Helgeby
694df0e908 Use new declaration syntax in ztele.inc. 2015-03-28 17:45:38 +01:00
Richard Helgeby
f9aaf97580 Extract function ZTeleGetClientDelay. 2015-03-22 19:09:49 +01:00
Richard Helgeby
99f0bfef7b Extract function ZTeleClientInProgress. 2015-03-22 18:57:44 +01:00
Richard Helgeby
387f59e2cb Simplify pre-check logic in ZTeleClient. 2015-03-22 18:52:31 +01:00
Richard Helgeby
f323ca2768 Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport. 2015-03-22 18:42:01 +01:00
Richard Helgeby
5b59f20858 Extract function ZTeleHasReachedLimit. 2015-03-22 18:39:45 +01:00