2019-10-01 21:45:39 +02:00
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#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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2019-11-16 01:35:27 +01:00
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version = "1.0",
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2019-10-01 21:45:39 +02:00
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url = ""
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};
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bool g_bLateLoad = false;
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2019-10-10 15:38:58 +02:00
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// Don't change this.
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#define MAX_EDICTS 2048
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2019-11-12 12:47:48 +01:00
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#define FSOLID_FORCE_WORLD_ALIGNED 0x0040
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#define FSOLID_ROOT_PARENT_ALIGNED 0x0100
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2019-11-12 23:55:38 +01:00
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#define EFL_DIRTY_ABSTRANSFORM (1<<11)
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2019-11-12 12:47:48 +01:00
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#define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
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2019-11-12 23:55:38 +01:00
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#define EFL_CHECK_UNTOUCH (1<<24)
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2019-11-13 21:02:36 +01:00
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#define COORDINATE_FRAME_SIZE 14
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2019-11-12 12:47:48 +01:00
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enum
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{
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USE_OBB_COLLISION_BOUNDS = 0,
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USE_BEST_COLLISION_BOUNDS,
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USE_HITBOXES,
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USE_SPECIFIED_BOUNDS,
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USE_GAME_CODE,
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USE_ROTATION_EXPANDED_BOUNDS,
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USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
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}
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enum
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{
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SOLID_NONE = 0, // no solid model
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SOLID_BSP = 1, // a BSP tree
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SOLID_BBOX = 2, // an AABB
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SOLID_OBB = 3, // an OBB (not implemented yet)
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SOLID_OBB_YAW = 4, // an OBB, constrained so that it can only yaw
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SOLID_CUSTOM = 5, // Always call into the entity for tests
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SOLID_VPHYSICS = 6, // solid vphysics object, get vcollide from the model and collide with that
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SOLID_LAST,
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};
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2019-10-10 15:38:58 +02:00
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2019-10-02 18:54:19 +02:00
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#define MAX_RECORDS 32
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2019-11-13 22:04:36 +01:00
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#define MAX_ENTITIES 256
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2019-10-02 23:28:20 +02:00
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//#define DEBUG
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2019-10-01 21:45:39 +02:00
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enum struct LagRecord
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{
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float vecOrigin[3];
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2019-11-12 12:47:48 +01:00
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float vecAbsOrigin[3];
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float angRotation[3];
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float angAbsRotation[3];
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2019-10-06 20:24:43 +02:00
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float flSimulationTime;
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2019-11-13 21:02:36 +01:00
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float rgflCoordinateFrame[COORDINATE_FRAME_SIZE];
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2019-10-01 21:45:39 +02:00
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}
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enum struct EntityLagData
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{
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int iEntity;
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int iRecordIndex;
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int iNumRecords;
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2019-10-02 23:28:20 +02:00
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int iRecordsValid;
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2019-10-10 15:38:58 +02:00
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int iSpawned;
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2019-10-02 23:28:20 +02:00
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int iDeleted;
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2019-10-03 12:02:23 +02:00
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int iNotMoving;
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2019-10-08 00:00:19 +02:00
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int iTouchStamp;
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2019-10-01 21:45:39 +02:00
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bool bRestore;
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2019-10-20 12:44:34 +02:00
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bool bLateKill;
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2019-10-01 21:45:39 +02:00
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LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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2019-11-12 12:47:48 +01:00
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bool g_bCleaningUp = true;
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2019-10-01 21:45:39 +02:00
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2019-11-12 12:47:48 +01:00
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Handle g_hCalcAbsolutePosition;
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Handle g_hMarkPartitionHandleDirty;
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2019-10-01 21:45:39 +02:00
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2019-10-02 23:28:20 +02:00
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Handle g_hUTIL_Remove;
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2019-10-03 22:09:53 +02:00
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Handle g_hRestartRound;
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2019-11-01 15:58:14 +01:00
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Handle g_hSetTarget;
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2019-11-02 01:35:20 +01:00
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Handle g_hSetTargetPost;
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2019-11-13 17:21:47 +01:00
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Handle g_hFrameUpdatePostEntityThink;
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2019-10-03 22:09:53 +02:00
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2019-11-12 23:55:38 +01:00
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int g_iTouchStamp;
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2019-11-12 12:47:48 +01:00
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int g_iCollision;
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int g_iSolidFlags;
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int g_iSolidType;
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int g_iSurroundType;
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int g_iEFlags;
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int g_iVecOrigin;
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int g_iVecAbsOrigin;
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int g_iAngRotation;
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int g_iAngAbsRotation;
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int g_iSimulationTime;
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int g_iCoordinateFrame;
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2019-11-16 01:35:27 +01:00
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char g_aBlockTriggerTouch[MAX_EDICTS];
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char g_aaBlockTouch[(MAXPLAYERS + 1) * MAX_EDICTS];
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2019-10-02 23:28:20 +02:00
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2019-10-01 21:45:39 +02:00
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public void OnPluginStart()
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{
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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2019-11-12 12:47:48 +01:00
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// CBaseEntity::CalcAbsolutePosition
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2019-10-02 23:28:20 +02:00
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StartPrepSDKCall(SDKCall_Entity);
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2019-11-12 12:47:48 +01:00
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CalcAbsolutePosition"))
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2019-10-02 23:28:20 +02:00
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{
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delete hGameData;
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2019-11-12 12:47:48 +01:00
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"CalcAbsolutePosition\") failed!");
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2019-10-02 23:28:20 +02:00
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}
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2019-11-12 12:47:48 +01:00
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g_hCalcAbsolutePosition = EndPrepSDKCall();
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2019-10-02 23:28:20 +02:00
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2019-11-12 12:47:48 +01:00
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// CCollisionProperty::MarkPartitionHandleDirty
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StartPrepSDKCall(SDKCall_Raw);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "MarkPartitionHandleDirty"))
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2019-10-01 21:45:39 +02:00
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{
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delete hGameData;
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2019-11-12 12:47:48 +01:00
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"MarkPartitionHandleDirty\") failed!");
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2019-10-01 21:45:39 +02:00
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}
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2019-11-12 12:47:48 +01:00
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g_hMarkPartitionHandleDirty = EndPrepSDKCall();
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2019-10-01 21:45:39 +02:00
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2019-10-03 22:09:53 +02:00
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// ::UTIL_Remove
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2019-10-02 23:28:20 +02:00
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g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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if(!g_hUTIL_Remove)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for UTIL_Remove");
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}
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if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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2019-10-03 22:09:53 +02:00
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{
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delete hGameData;
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2019-10-02 23:28:20 +02:00
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SetFailState("Failed to detour UTIL_Remove.");
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2019-10-03 22:09:53 +02:00
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}
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2019-10-02 23:28:20 +02:00
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2019-10-03 22:09:53 +02:00
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// CCSGameRules::RestartRound
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g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
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if(!g_hRestartRound)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
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}
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2019-10-02 23:28:20 +02:00
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2019-10-03 22:09:53 +02:00
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if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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2019-10-05 15:17:10 +02:00
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{
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delete hGameData;
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2019-10-03 22:09:53 +02:00
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SetFailState("Failed to detour CCSGameRules__RestartRound.");
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2019-10-05 15:17:10 +02:00
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}
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2019-10-10 15:38:58 +02:00
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2019-11-01 15:58:14 +01:00
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// CLogicMeasureMovement::SetTarget
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g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
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if(!g_hSetTarget)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
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}
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2019-11-02 01:35:20 +01:00
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if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
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2019-11-01 15:58:14 +01:00
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{
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delete hGameData;
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SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
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}
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2019-11-02 01:35:20 +01:00
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// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
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g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
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if(!g_hSetTargetPost)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
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}
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if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
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{
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delete hGameData;
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SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
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}
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2019-11-13 17:21:47 +01:00
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// CEntityTouchManager::FrameUpdatePostEntityThink
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g_hFrameUpdatePostEntityThink = DHookCreateFromConf(hGameData, "CEntityTouchManager__FrameUpdatePostEntityThink");
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if(!g_hFrameUpdatePostEntityThink)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CEntityTouchManager__FrameUpdatePostEntityThink");
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}
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if(!DHookEnableDetour(g_hFrameUpdatePostEntityThink, false, Detour_OnFrameUpdatePostEntityThink))
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{
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delete hGameData;
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SetFailState("Failed to detour CEntityTouchManager__FrameUpdatePostEntityThink.");
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}
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2019-10-05 15:17:10 +02:00
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delete hGameData;
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2019-10-10 15:38:58 +02:00
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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2019-10-06 20:24:43 +02:00
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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2019-10-05 15:17:10 +02:00
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2019-10-20 12:44:34 +02:00
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FilterClientEntityMap(g_aaBlockTouch, true);
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2019-10-02 23:28:20 +02:00
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}
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2019-11-13 21:02:36 +01:00
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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2019-10-05 15:17:10 +02:00
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{
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2019-11-13 21:02:36 +01:00
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g_bLateLoad = late;
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return APLRes_Success;
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}
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2019-10-05 15:17:10 +02:00
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2019-11-13 21:02:36 +01:00
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public void OnPluginEnd()
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{
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g_bCleaningUp = true;
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FilterClientEntityMap(g_aaBlockTouch, false);
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FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
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2019-10-05 15:17:10 +02:00
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2019-11-13 21:02:36 +01:00
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DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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2019-10-05 15:17:10 +02:00
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2019-11-13 21:02:36 +01:00
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for(int i = 0; i < g_iNumEntities; i++)
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2019-10-20 12:44:34 +02:00
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{
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2019-11-13 21:02:36 +01:00
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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continue;
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2019-10-05 15:17:10 +02:00
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2019-11-13 21:02:36 +01:00
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if(g_aEntityLagData[i].iDeleted)
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{
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RemoveEdict(g_aEntityLagData[i].iEntity);
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}
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}
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2019-10-05 15:17:10 +02:00
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}
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2019-10-02 23:28:20 +02:00
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2019-11-13 21:02:36 +01:00
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public void OnMapStart()
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2019-10-06 20:24:43 +02:00
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{
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2019-11-13 21:02:36 +01:00
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bool bLate = g_bLateLoad;
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g_bLateLoad = false;
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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g_bCleaningUp = false;
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
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g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
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g_iEFlags = FindDataMapInfo(0, "m_iEFlags");
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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g_iVecOrigin = FindDataMapInfo(0, "m_vecOrigin");
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g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
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g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
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g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
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g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
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g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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/* Late Load */
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if(bLate)
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2019-10-06 20:24:43 +02:00
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{
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2019-11-13 21:02:36 +01:00
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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2019-10-06 20:24:43 +02:00
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{
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2019-11-13 21:02:36 +01:00
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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OnEntitySpawned(entity, sClassname);
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2019-10-06 20:24:43 +02:00
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}
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2019-11-13 21:02:36 +01:00
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}
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}
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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public void OnEntitySpawned(int entity, const char[] classname)
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{
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if(g_bCleaningUp)
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return;
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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if(entity < 0 || entity > MAX_EDICTS)
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return;
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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if(!IsValidEntity(entity))
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return;
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2019-10-06 20:24:43 +02:00
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2019-11-13 21:02:36 +01:00
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|
|
bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
|
|
|
|
StrEqual(classname, "trigger_push", false) ||
|
2019-11-16 01:35:27 +01:00
|
|
|
StrEqual(classname, "trigger_teleport", false);
|
|
|
|
//StrEqual(classname, "trigger_multiple", false);
|
2019-11-13 21:02:36 +01:00
|
|
|
|
|
|
|
bool bMoving = !strncmp(classname, "func_physbox", 12, false);
|
|
|
|
|
|
|
|
if(!bTrigger && !bMoving)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Don't lag compensate anything that could be parented to a player
|
|
|
|
// The player simulation would usually move the entity,
|
|
|
|
// but we would overwrite that position change by restoring the entity to its previous state.
|
|
|
|
int iParent = INVALID_ENT_REFERENCE;
|
|
|
|
char sParentClassname[64];
|
|
|
|
for(int iTmp = entity;;)
|
|
|
|
{
|
|
|
|
iTmp = GetEntPropEnt(iTmp, Prop_Data, "m_pParent");
|
|
|
|
if(iTmp == INVALID_ENT_REFERENCE)
|
|
|
|
break;
|
|
|
|
|
|
|
|
iParent = iTmp;
|
|
|
|
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
|
|
|
|
|
|
|
|
if(StrEqual(sParentClassname, "player") ||
|
|
|
|
!strncmp(sParentClassname, "weapon_", 7))
|
|
|
|
{
|
|
|
|
return;
|
2019-10-06 20:24:43 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
// Lag compensate all moving stuff
|
|
|
|
if(bMoving)
|
|
|
|
{
|
|
|
|
AddEntityForLagCompensation(entity, false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Lag compensate all (non player-) parented hurt triggers
|
|
|
|
if(bTrigger && iParent > MaxClients && iParent < MAX_EDICTS)
|
|
|
|
{
|
|
|
|
if(AddEntityForLagCompensation(entity, true))
|
|
|
|
{
|
|
|
|
// Filter the trigger from being touched outside of the lag compensation
|
|
|
|
g_aBlockTriggerTouch[entity] = 1;
|
|
|
|
}
|
|
|
|
}
|
2019-10-06 20:24:43 +02:00
|
|
|
}
|
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
public void OnEntityDestroyed(int entity)
|
2019-10-03 22:09:53 +02:00
|
|
|
{
|
2019-11-13 21:02:36 +01:00
|
|
|
if(g_bCleaningUp)
|
|
|
|
return;
|
2019-10-04 11:23:05 +02:00
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
if(entity < 0 || entity > MAX_EDICTS)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(!IsValidEntity(entity))
|
|
|
|
return;
|
2019-10-04 11:23:05 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-02 23:28:20 +02:00
|
|
|
{
|
2019-11-13 21:02:36 +01:00
|
|
|
if(g_aEntityLagData[i].iEntity != entity)
|
2019-10-03 22:09:53 +02:00
|
|
|
continue;
|
2019-10-03 12:02:23 +02:00
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
RemoveRecord(i);
|
|
|
|
return;
|
2019-10-03 22:09:53 +02:00
|
|
|
}
|
2019-10-02 23:28:20 +02:00
|
|
|
}
|
|
|
|
|
2019-10-01 21:45:39 +02:00
|
|
|
|
2019-10-02 23:28:20 +02:00
|
|
|
public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-10-05 15:17:10 +02:00
|
|
|
if(g_bCleaningUp)
|
|
|
|
return MRES_Ignored;
|
|
|
|
|
2019-10-02 23:28:20 +02:00
|
|
|
int entity = DHookGetParam(hParams, 1);
|
2019-10-10 15:38:58 +02:00
|
|
|
if(entity < 0 || entity > MAX_EDICTS)
|
2019-10-02 23:28:20 +02:00
|
|
|
return MRES_Ignored;
|
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-02 23:28:20 +02:00
|
|
|
{
|
|
|
|
if(g_aEntityLagData[i].iEntity != entity)
|
|
|
|
continue;
|
|
|
|
|
2019-10-20 12:44:34 +02:00
|
|
|
// let it die
|
|
|
|
if(!g_aEntityLagData[i].bLateKill)
|
|
|
|
break;
|
|
|
|
|
|
|
|
// ignore sleeping entities
|
|
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
|
|
break;
|
|
|
|
|
2019-10-02 23:28:20 +02:00
|
|
|
if(!g_aEntityLagData[i].iDeleted)
|
2019-10-05 15:17:10 +02:00
|
|
|
{
|
2019-10-02 23:28:20 +02:00
|
|
|
g_aEntityLagData[i].iDeleted = GetGameTickCount();
|
2019-10-05 15:17:10 +02:00
|
|
|
}
|
2019-10-02 23:28:20 +02:00
|
|
|
|
|
|
|
return MRES_Supercede;
|
|
|
|
}
|
|
|
|
|
|
|
|
return MRES_Ignored;
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
|
2019-10-03 22:09:53 +02:00
|
|
|
public MRESReturn Detour_OnRestartRound()
|
|
|
|
{
|
2019-10-05 15:17:10 +02:00
|
|
|
g_bCleaningUp = true;
|
2019-11-13 21:02:36 +01:00
|
|
|
|
2019-10-03 22:09:53 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
int iEntity = g_aEntityLagData[i].iEntity;
|
|
|
|
|
|
|
|
g_aBlockTriggerTouch[iEntity] = 0;
|
2019-10-05 15:17:10 +02:00
|
|
|
|
2019-10-20 12:44:34 +02:00
|
|
|
for(int client = 1; client <= MaxClients; client++)
|
2019-10-05 15:17:10 +02:00
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
g_aaBlockTouch[client * MAX_EDICTS + iEntity] = 0;
|
2019-10-20 12:44:34 +02:00
|
|
|
}
|
2019-10-05 15:17:10 +02:00
|
|
|
|
2019-10-20 12:44:34 +02:00
|
|
|
if(g_aEntityLagData[i].iDeleted)
|
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
if(IsValidEntity(iEntity))
|
|
|
|
RemoveEdict(iEntity);
|
2019-10-05 15:17:10 +02:00
|
|
|
}
|
|
|
|
|
2019-10-06 20:24:43 +02:00
|
|
|
g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
|
2019-10-03 22:09:53 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
g_iNumEntities = 0;
|
|
|
|
|
2019-10-05 15:17:10 +02:00
|
|
|
g_bCleaningUp = false;
|
2019-10-03 22:09:53 +02:00
|
|
|
return MRES_Ignored;
|
|
|
|
}
|
|
|
|
|
2019-11-01 15:58:14 +01:00
|
|
|
// https://developer.valvesoftware.com/wiki/Logic_measure_movement
|
2019-11-02 01:35:20 +01:00
|
|
|
int g_OnSetTarget_pThis;
|
|
|
|
public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
|
|
|
|
{
|
|
|
|
g_OnSetTarget_pThis = pThis;
|
|
|
|
return MRES_Ignored;
|
|
|
|
}
|
|
|
|
public MRESReturn Detour_OnSetTargetPost(Handle hParams)
|
2019-11-01 15:58:14 +01:00
|
|
|
{
|
2019-11-02 01:35:20 +01:00
|
|
|
int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
|
2019-11-01 15:58:14 +01:00
|
|
|
if(!IsValidEntity(entity))
|
|
|
|
return MRES_Ignored;
|
|
|
|
|
|
|
|
char sClassname[64];
|
|
|
|
if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
|
|
|
|
return MRES_Ignored;
|
|
|
|
|
2019-11-05 16:54:59 +01:00
|
|
|
if(!(StrEqual(sClassname, "trigger_hurt", false) ||
|
|
|
|
StrEqual(sClassname, "trigger_push", false) ||
|
|
|
|
StrEqual(sClassname, "trigger_teleport", false)))
|
|
|
|
{
|
2019-11-01 15:58:14 +01:00
|
|
|
return MRES_Ignored;
|
2019-11-05 16:54:59 +01:00
|
|
|
}
|
2019-11-01 15:58:14 +01:00
|
|
|
|
|
|
|
if(AddEntityForLagCompensation(entity, true))
|
|
|
|
{
|
|
|
|
// Filter the trigger from being touched outside of the lag compensation
|
|
|
|
g_aBlockTriggerTouch[entity] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return MRES_Ignored;
|
|
|
|
}
|
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
public MRESReturn Detour_OnFrameUpdatePostEntityThink()
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-11-13 21:02:36 +01:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-11-13 21:02:36 +01:00
|
|
|
// Don't make the entity check untouch in FrameUpdatePostEntityThink.
|
|
|
|
// If the player didn't get simulated in the current frame then
|
|
|
|
// they didn't have a chance to touch this entity.
|
|
|
|
// Hence the touchlink could be broken and we only let the player check untouch.
|
|
|
|
int EFlags = GetEntData(g_aEntityLagData[i].iEntity, g_iEFlags);
|
|
|
|
EFlags &= ~EFL_CHECK_UNTOUCH;
|
|
|
|
SetEntData(g_aEntityLagData[i].iEntity, g_iEFlags, EFlags);
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
|
2019-10-01 21:45:39 +02:00
|
|
|
public void OnRunThinkFunctions(bool simulating)
|
|
|
|
{
|
2019-11-13 17:21:47 +01:00
|
|
|
FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
|
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
|
|
|
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
|
|
|
|
{
|
2019-10-06 20:24:43 +02:00
|
|
|
PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
|
2019-10-03 12:02:23 +02:00
|
|
|
RemoveRecord(i);
|
|
|
|
i--; continue;
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
|
2019-10-08 00:00:19 +02:00
|
|
|
// Save old touchStamp
|
2019-11-12 23:55:38 +01:00
|
|
|
int touchStamp = GetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp);
|
2019-10-08 00:00:19 +02:00
|
|
|
g_aEntityLagData[i].iTouchStamp = touchStamp;
|
|
|
|
// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
|
|
|
|
// The touchStamp is incremented by 1 every time an entities physics are simulated.
|
|
|
|
// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
|
|
|
|
// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
|
|
|
|
// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
|
|
|
|
// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
|
|
|
|
// so the correct +1'd touchStamp is stored in the touchlink.
|
|
|
|
// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
|
|
|
|
// Thus both touchlinks will have the correct touchStamp value.
|
2019-10-20 12:44:34 +02:00
|
|
|
// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
|
2019-10-08 00:00:19 +02:00
|
|
|
touchStamp++;
|
2019-11-12 23:55:38 +01:00
|
|
|
SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, touchStamp);
|
2019-10-08 00:00:19 +02:00
|
|
|
|
2019-10-02 23:28:20 +02:00
|
|
|
if(g_aEntityLagData[i].iDeleted)
|
|
|
|
{
|
2019-10-24 00:10:29 +02:00
|
|
|
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
|
2019-10-02 23:28:20 +02:00
|
|
|
{
|
2019-10-03 12:02:23 +02:00
|
|
|
// calls OnEntityDestroyed right away
|
|
|
|
// which calls RemoveRecord
|
|
|
|
// which moves the next element to our current position
|
2019-10-02 23:28:20 +02:00
|
|
|
RemoveEdict(g_aEntityLagData[i].iEntity);
|
2019-10-03 12:02:23 +02:00
|
|
|
i--; continue;
|
2019-10-02 23:28:20 +02:00
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2019-10-05 15:17:10 +02:00
|
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
|
|
continue;
|
|
|
|
|
2019-10-01 21:45:39 +02:00
|
|
|
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
|
|
|
|
{
|
2019-10-02 12:22:35 +02:00
|
|
|
if(!IsPlayerAlive(client))
|
|
|
|
return Plugin_Continue;
|
|
|
|
|
2019-11-16 01:35:27 +01:00
|
|
|
// -1 because the newest record in the list is one tick old
|
|
|
|
// this is because we simulate players first
|
|
|
|
// hence no new entity record was inserted on the current tick
|
|
|
|
int iGameTick = GetGameTickCount() - 1;
|
2019-10-20 12:44:34 +02:00
|
|
|
|
|
|
|
int iDelta = iGameTick - tickcount;
|
2019-10-10 15:38:58 +02:00
|
|
|
if(iDelta < 0)
|
|
|
|
iDelta = 0;
|
|
|
|
|
|
|
|
if(iDelta > MAX_RECORDS)
|
|
|
|
iDelta = MAX_RECORDS;
|
|
|
|
|
2019-11-03 01:11:40 +01:00
|
|
|
int iPlayerSimTick = iGameTick - iDelta;
|
2019-10-01 21:45:39 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-10-20 12:44:34 +02:00
|
|
|
int iEntity = g_aEntityLagData[i].iEntity;
|
2019-10-01 21:45:39 +02:00
|
|
|
|
2019-10-10 15:38:58 +02:00
|
|
|
// Entity too new, the client couldn't even see it yet.
|
2019-10-24 00:10:29 +02:00
|
|
|
if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
|
2019-10-20 12:44:34 +02:00
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
g_aaBlockTouch[client * MAX_EDICTS + iEntity] = 1;
|
2019-10-20 12:44:34 +02:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
|
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
g_aaBlockTouch[client * MAX_EDICTS + iEntity] = 0;
|
2019-10-20 12:44:34 +02:00
|
|
|
}
|
|
|
|
|
2019-10-02 23:28:20 +02:00
|
|
|
if(g_aEntityLagData[i].iDeleted)
|
|
|
|
{
|
2019-10-24 00:10:29 +02:00
|
|
|
if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
|
2019-10-05 15:17:10 +02:00
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
g_aaBlockTouch[client * MAX_EDICTS + iEntity] = 1;
|
2019-10-02 23:28:20 +02:00
|
|
|
continue;
|
2019-10-05 15:17:10 +02:00
|
|
|
}
|
2019-10-02 23:28:20 +02:00
|
|
|
}
|
|
|
|
|
2019-10-24 00:10:29 +02:00
|
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
|
|
continue;
|
|
|
|
|
2019-11-16 01:35:27 +01:00
|
|
|
int iRecord = iDelta;
|
|
|
|
if(iRecord >= g_aEntityLagData[i].iNumRecords)
|
|
|
|
iRecord = g_aEntityLagData[i].iNumRecords - 1;
|
2019-11-03 17:18:43 +01:00
|
|
|
|
2019-11-16 01:35:27 +01:00
|
|
|
int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iRecord;
|
2019-10-01 21:45:39 +02:00
|
|
|
if(iRecordIndex < 0)
|
|
|
|
iRecordIndex += MAX_RECORDS;
|
|
|
|
|
2019-10-20 12:44:34 +02:00
|
|
|
RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
|
2019-11-16 01:35:27 +01:00
|
|
|
g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
return Plugin_Continue;
|
|
|
|
}
|
|
|
|
|
2019-10-02 18:54:19 +02:00
|
|
|
public void OnPostPlayerThinkFunctions()
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-10-03 12:02:23 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-11-13 21:02:36 +01:00
|
|
|
// Restore original touchStamp
|
2019-11-12 23:55:38 +01:00
|
|
|
SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, g_aEntityLagData[i].iTouchStamp);
|
2019-10-08 00:00:19 +02:00
|
|
|
|
2019-10-03 10:39:27 +02:00
|
|
|
if(!g_aEntityLagData[i].bRestore)
|
2019-10-01 21:45:39 +02:00
|
|
|
continue;
|
|
|
|
|
2019-10-16 15:18:09 +02:00
|
|
|
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
|
2019-10-01 21:45:39 +02:00
|
|
|
g_aEntityLagData[i].bRestore = false;
|
|
|
|
}
|
2019-10-02 14:19:09 +02:00
|
|
|
|
2019-10-10 15:38:58 +02:00
|
|
|
FilterTriggerTouchPlayers(g_aBlockTriggerTouch, true);
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
public void OnRunThinkFunctionsPost(bool simulating)
|
|
|
|
{
|
2019-10-03 12:02:23 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-10-02 23:28:20 +02:00
|
|
|
if(g_aEntityLagData[i].iDeleted)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-10-02 23:28:20 +02:00
|
|
|
if(g_aEntityLagData[i].iRecordsValid)
|
|
|
|
{
|
|
|
|
g_aEntityLagData[i].iRecordIndex++;
|
|
|
|
|
|
|
|
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
|
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
|
|
|
|
|
|
g_aEntityLagData[i].iRecordsValid--;
|
|
|
|
}
|
|
|
|
|
2019-10-01 21:45:39 +02:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
LagRecord TmpRecord;
|
|
|
|
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
|
|
|
|
|
2019-10-03 22:09:53 +02:00
|
|
|
// sleep detection
|
2019-10-02 18:54:19 +02:00
|
|
|
{
|
2019-10-03 12:02:23 +02:00
|
|
|
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
|
2019-10-02 18:54:19 +02:00
|
|
|
|
2019-11-12 12:47:48 +01:00
|
|
|
if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecAbsOrigin, TmpRecord.vecAbsOrigin) &&
|
2019-11-12 23:55:38 +01:00
|
|
|
CompareVectors(g_aaLagRecords[i][iOldRecord].angAbsRotation, TmpRecord.angAbsRotation))
|
2019-10-03 12:02:23 +02:00
|
|
|
{
|
|
|
|
g_aEntityLagData[i].iNotMoving++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
g_aEntityLagData[i].iNotMoving = 0;
|
2019-10-02 18:54:19 +02:00
|
|
|
}
|
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
|
|
continue;
|
2019-10-02 18:54:19 +02:00
|
|
|
}
|
|
|
|
|
2019-10-01 21:45:39 +02:00
|
|
|
g_aEntityLagData[i].iRecordIndex++;
|
|
|
|
|
|
|
|
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
|
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
|
|
|
|
|
|
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
|
2019-10-02 23:28:20 +02:00
|
|
|
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
|
2019-10-01 21:45:39 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
2019-11-13 17:21:47 +01:00
|
|
|
}
|
2019-10-02 14:19:09 +02:00
|
|
|
|
2019-10-01 21:45:39 +02:00
|
|
|
|
|
|
|
void RecordDataIntoRecord(int iEntity, LagRecord Record)
|
|
|
|
{
|
2019-11-12 23:55:38 +01:00
|
|
|
// Force recalculation of all values
|
|
|
|
int EFlags = GetEntData(iEntity, g_iEFlags);
|
|
|
|
EFlags |= EFL_DIRTY_ABSTRANSFORM;
|
|
|
|
SetEntData(iEntity, g_iEFlags, EFlags);
|
|
|
|
|
2019-11-12 12:47:48 +01:00
|
|
|
SDKCall(g_hCalcAbsolutePosition, iEntity);
|
2019-11-12 23:55:38 +01:00
|
|
|
|
2019-11-12 12:47:48 +01:00
|
|
|
GetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
|
|
|
|
GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
|
|
|
|
GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
|
|
|
|
GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
|
2019-11-13 21:02:36 +01:00
|
|
|
GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
|
2019-11-12 12:47:48 +01:00
|
|
|
Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DoesRotationInvalidateSurroundingBox(int iEntity)
|
|
|
|
{
|
|
|
|
int SolidFlags = GetEntData(iEntity, g_iSolidFlags);
|
|
|
|
if(SolidFlags & FSOLID_ROOT_PARENT_ALIGNED)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
int SurroundType = GetEntData(iEntity, g_iSurroundType);
|
|
|
|
switch(SurroundType)
|
|
|
|
{
|
|
|
|
case USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
|
|
|
|
USE_OBB_COLLISION_BOUNDS,
|
|
|
|
USE_BEST_COLLISION_BOUNDS:
|
|
|
|
{
|
|
|
|
// IsBoundsDefinedInEntitySpace()
|
|
|
|
int SolidType = GetEntData(iEntity, g_iSolidType);
|
|
|
|
return ((SolidFlags & FSOLID_FORCE_WORLD_ALIGNED) == 0) &&
|
|
|
|
(SolidType != SOLID_BBOX) && (SolidType != SOLID_NONE);
|
|
|
|
}
|
|
|
|
|
|
|
|
case USE_HITBOXES,
|
|
|
|
USE_GAME_CODE:
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
case USE_ROTATION_EXPANDED_BOUNDS,
|
|
|
|
USE_SPECIFIED_BOUNDS:
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
|
2019-11-12 23:55:38 +01:00
|
|
|
void InvalidatePhysicsRecursive(int iEntity)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-11-12 12:47:48 +01:00
|
|
|
// NetworkProp()->MarkPVSInformationDirty()
|
|
|
|
int fStateFlags = GetEdictFlags(iEntity);
|
|
|
|
fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
|
|
|
|
SetEdictFlags(iEntity, fStateFlags);
|
|
|
|
|
|
|
|
// CollisionProp()->MarkPartitionHandleDirty();
|
2019-11-12 23:55:38 +01:00
|
|
|
Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
|
2019-11-12 12:47:48 +01:00
|
|
|
SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
|
|
|
|
|
|
|
|
if(DoesRotationInvalidateSurroundingBox(iEntity))
|
|
|
|
{
|
2019-11-12 23:55:38 +01:00
|
|
|
// CollisionProp()->MarkSurroundingBoundsDirty();
|
2019-11-12 12:47:48 +01:00
|
|
|
int EFlags = GetEntData(iEntity, g_iEFlags);
|
|
|
|
EFlags |= EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS;
|
|
|
|
SetEntData(iEntity, g_iEFlags, EFlags);
|
|
|
|
}
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
|
2019-11-12 23:55:38 +01:00
|
|
|
void RestoreEntityFromRecord(int iEntity, LagRecord Record)
|
|
|
|
{
|
|
|
|
SetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
|
|
|
|
SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
|
|
|
|
SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
|
|
|
|
SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
|
2019-11-13 21:02:36 +01:00
|
|
|
SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
|
2019-11-12 23:55:38 +01:00
|
|
|
SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
|
|
|
|
|
|
|
|
InvalidatePhysicsRecursive(iEntity);
|
|
|
|
}
|
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
|
2019-10-20 12:44:34 +02:00
|
|
|
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
2019-10-05 15:17:10 +02:00
|
|
|
if(g_bCleaningUp)
|
|
|
|
return false;
|
|
|
|
|
2019-10-03 10:39:27 +02:00
|
|
|
if(g_iNumEntities == MAX_ENTITIES)
|
2019-10-16 15:18:09 +02:00
|
|
|
{
|
|
|
|
char sClassname[64];
|
|
|
|
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
|
|
|
|
|
|
|
|
char sTargetname[64];
|
|
|
|
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
|
|
|
|
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
|
|
|
|
PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
|
2019-10-03 10:39:27 +02:00
|
|
|
return false;
|
2019-10-16 15:18:09 +02:00
|
|
|
}
|
2019-10-03 10:39:27 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
2019-10-01 21:45:39 +02:00
|
|
|
{
|
|
|
|
if(g_aEntityLagData[i].iEntity == iEntity)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
int i = g_iNumEntities;
|
|
|
|
g_iNumEntities++;
|
2019-10-01 21:45:39 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
g_aEntityLagData[i].iEntity = iEntity;
|
2019-10-03 22:09:53 +02:00
|
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
|
|
g_aEntityLagData[i].iNumRecords = 1;
|
|
|
|
g_aEntityLagData[i].iRecordsValid = 1;
|
2019-10-10 15:38:58 +02:00
|
|
|
g_aEntityLagData[i].iSpawned = GetGameTickCount();
|
2019-10-03 12:02:23 +02:00
|
|
|
g_aEntityLagData[i].iDeleted = 0;
|
|
|
|
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
|
|
|
|
g_aEntityLagData[i].bRestore = false;
|
2019-10-20 12:44:34 +02:00
|
|
|
g_aEntityLagData[i].bLateKill = bLateKill;
|
2019-11-12 23:55:38 +01:00
|
|
|
g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
|
2019-10-02 23:28:20 +02:00
|
|
|
|
2019-10-16 15:18:09 +02:00
|
|
|
RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
|
2019-10-03 22:09:53 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
{
|
|
|
|
char sClassname[64];
|
2019-10-16 15:18:09 +02:00
|
|
|
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
|
2019-10-02 23:28:20 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
char sTargetname[64];
|
2019-10-16 15:18:09 +02:00
|
|
|
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
2019-10-02 23:28:20 +02:00
|
|
|
|
2019-10-16 15:18:09 +02:00
|
|
|
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
|
2019-10-03 10:39:27 +02:00
|
|
|
|
2019-10-03 22:09:53 +02:00
|
|
|
PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
2019-10-03 10:39:27 +02:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
return true;
|
2019-10-01 21:45:39 +02:00
|
|
|
}
|
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
void RemoveRecord(int index)
|
|
|
|
{
|
2019-10-05 15:17:10 +02:00
|
|
|
if(g_bCleaningUp)
|
|
|
|
return;
|
|
|
|
|
2019-11-16 01:35:27 +01:00
|
|
|
int iEntity = g_aEntityLagData[index].iEntity;
|
|
|
|
|
2019-10-03 22:09:53 +02:00
|
|
|
{
|
|
|
|
char sClassname[64];
|
|
|
|
GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
|
|
|
|
char sTargetname[64];
|
|
|
|
GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
|
|
|
|
PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
|
|
|
|
}
|
|
|
|
|
2019-11-16 01:35:27 +01:00
|
|
|
g_aBlockTriggerTouch[iEntity] = 0;
|
2019-10-05 15:17:10 +02:00
|
|
|
|
2019-10-20 12:44:34 +02:00
|
|
|
for(int client = 1; client <= MaxClients; client++)
|
2019-10-05 15:17:10 +02:00
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
g_aaBlockTouch[client * MAX_EDICTS + iEntity] = 0;
|
2019-10-05 15:17:10 +02:00
|
|
|
}
|
|
|
|
|
2019-10-06 20:24:43 +02:00
|
|
|
g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
|
2019-10-03 12:02:23 +02:00
|
|
|
|
|
|
|
for(int src = index + 1; src < g_iNumEntities; src++)
|
|
|
|
{
|
|
|
|
int dest = src - 1;
|
|
|
|
|
|
|
|
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
|
2019-10-06 20:24:43 +02:00
|
|
|
g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
|
2019-10-03 12:02:23 +02:00
|
|
|
|
|
|
|
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
|
|
|
|
for(int i = 0; i < iNumRecords; i++)
|
|
|
|
{
|
|
|
|
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
g_iNumEntities--;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
|
|
|
|
{
|
|
|
|
obj.iEntity = other.iEntity;
|
|
|
|
obj.iRecordIndex = other.iRecordIndex;
|
|
|
|
obj.iNumRecords = other.iNumRecords;
|
|
|
|
obj.iRecordsValid = other.iRecordsValid;
|
2019-10-10 15:38:58 +02:00
|
|
|
obj.iSpawned = other.iSpawned;
|
2019-10-03 12:02:23 +02:00
|
|
|
obj.iDeleted = other.iDeleted;
|
|
|
|
obj.iNotMoving = other.iNotMoving;
|
2019-10-08 00:00:19 +02:00
|
|
|
obj.iTouchStamp = other.iTouchStamp;
|
2019-10-03 12:02:23 +02:00
|
|
|
obj.bRestore = other.bRestore;
|
2019-10-20 12:44:34 +02:00
|
|
|
obj.bLateKill = other.bLateKill;
|
2019-11-13 21:02:36 +01:00
|
|
|
|
2019-10-03 12:02:23 +02:00
|
|
|
LagRecord_Copy(obj.RestoreData, other.RestoreData);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LagRecord_Copy(LagRecord obj, const LagRecord other)
|
|
|
|
{
|
2019-11-13 21:02:36 +01:00
|
|
|
for(int i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
obj.vecOrigin[i] = other.vecOrigin[i];
|
|
|
|
obj.vecAbsOrigin[i] = other.vecAbsOrigin[i];
|
|
|
|
obj.angRotation[i] = other.angRotation[i];
|
|
|
|
obj.angAbsRotation[i] = other.angAbsRotation[i];
|
|
|
|
}
|
|
|
|
|
2019-10-06 20:24:43 +02:00
|
|
|
obj.flSimulationTime = other.flSimulationTime;
|
2019-11-12 12:47:48 +01:00
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
for(int i = 0; i < COORDINATE_FRAME_SIZE; i++)
|
|
|
|
{
|
|
|
|
obj.rgflCoordinateFrame[i] = other.rgflCoordinateFrame[i];
|
|
|
|
}
|
2019-10-03 12:02:23 +02:00
|
|
|
}
|
2019-10-03 22:09:53 +02:00
|
|
|
|
2019-11-05 22:26:38 +01:00
|
|
|
bool CompareVectors(const float vec1[3], const float vec2[3])
|
|
|
|
{
|
|
|
|
return vec1[0] == vec2[0] && vec1[1] == vec2[1] && vec1[2] == vec2[2];
|
|
|
|
}
|
2019-10-03 22:09:53 +02:00
|
|
|
|
2019-11-13 21:02:36 +01:00
|
|
|
|
|
|
|
public Action Command_AddLagCompensation(int client, int argc)
|
|
|
|
{
|
|
|
|
if(argc < 1)
|
|
|
|
{
|
|
|
|
ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
|
|
|
|
return Plugin_Handled;
|
|
|
|
}
|
|
|
|
|
|
|
|
char sArgs[32];
|
|
|
|
GetCmdArg(1, sArgs, sizeof(sArgs));
|
|
|
|
|
|
|
|
int entity = StringToInt(sArgs);
|
|
|
|
|
|
|
|
bool late = false;
|
|
|
|
if(argc >= 2)
|
|
|
|
{
|
|
|
|
GetCmdArg(2, sArgs, sizeof(sArgs));
|
|
|
|
late = view_as<bool>(StringToInt(sArgs));
|
|
|
|
}
|
|
|
|
|
|
|
|
AddEntityForLagCompensation(entity, late);
|
|
|
|
g_aBlockTriggerTouch[entity] = 1;
|
|
|
|
|
|
|
|
return Plugin_Handled;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Action Command_CheckLagCompensated(int client, int argc)
|
|
|
|
{
|
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
|
|
{
|
|
|
|
char sClassname[64];
|
|
|
|
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
|
|
|
|
char sTargetname[64];
|
|
|
|
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
|
|
|
|
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int i = 0; i < MAX_EDICTS; i++)
|
|
|
|
{
|
|
|
|
bool bDeleted = false;
|
|
|
|
for(int j = 1; j <= MaxClients; j++)
|
|
|
|
{
|
2019-11-16 01:35:27 +01:00
|
|
|
if(g_aaBlockTouch[j * MAX_EDICTS + i])
|
2019-11-13 21:02:36 +01:00
|
|
|
{
|
|
|
|
bDeleted = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(g_aBlockTriggerTouch[i] || bDeleted)
|
|
|
|
{
|
|
|
|
int index = -1;
|
|
|
|
for(int j = 0; j < g_iNumEntities; j++)
|
|
|
|
{
|
|
|
|
if(g_aEntityLagData[j].iEntity == i)
|
|
|
|
{
|
|
|
|
index = j;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char sClassname[64] = "INVALID";
|
|
|
|
char sTargetname[64] = "INVALID";
|
|
|
|
int iHammerID = -1;
|
|
|
|
|
|
|
|
if(IsValidEntity(i))
|
|
|
|
{
|
|
|
|
GetEntityClassname(i, sClassname, sizeof(sClassname));
|
|
|
|
GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
|
|
|
|
}
|
|
|
|
|
|
|
|
bool bBlockPhysics = g_aBlockTriggerTouch[i];
|
|
|
|
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return Plugin_Handled;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-10-03 22:09:53 +02:00
|
|
|
stock void PrintToBoth(const char[] format, any ...)
|
|
|
|
{
|
|
|
|
char buffer[254];
|
|
|
|
VFormat(buffer, sizeof(buffer), format, 2);
|
|
|
|
LogMessage(buffer);
|
|
|
|
|
|
|
|
for (int i = 1; i <= MaxClients; i++)
|
|
|
|
{
|
|
|
|
if (IsClientInGame(i))
|
|
|
|
{
|
|
|
|
PrintToConsole(i, "%s", buffer);
|
|
|
|
}
|
|
|
|
}
|
2019-11-05 22:26:38 +01:00
|
|
|
}
|