634 Commits

Author SHA1 Message Date
1e7b0e6267 Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
d286d29652 Added note about duplicate hitgroup cvars. 2013-08-20 19:37:04 +02:00
c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00
7e72ede0ca Added support for resource files in Valve's file system. Thanks to Kyle. 2013-04-16 02:43:29 +02:00
884c2b001a Fixed attacker not getting credit for delayed infection. 2013-04-14 02:36:10 +02:00
a3a9748131 Added support for using protocol buffers (currently disabled and untested). 2013-01-23 22:48:31 +01:00
6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. 2013-01-17 09:36:54 +01:00
a8f91d748e Updated copyright year. 2013-01-12 08:47:36 +01:00
5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). 2013-01-11 10:19:31 +01:00
7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
cf73c6c52e Fixed round draw when round ends in CS: GO. Thanks to Jargon. 2013-01-10 09:09:25 +01:00
d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
e31d867c57 Updated class commands and class editor. Fixed a few compiler warnings. 2013-01-05 21:10:38 +01:00
9096779f53 Disabled more debug messages. 2013-01-05 16:59:53 +01:00
2ef87eaaad Disabled debug messages. 2013-01-05 03:06:28 +01:00
31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. 2013-01-04 18:24:32 +01:00
f2044c8d9b Fixed index out of bounds error in volumetric features (class editor). 2012-11-20 23:59:43 +01:00
23bc0b5dcf Fixed zombie scream command timers not properly destroyed on map change. 2012-10-09 16:21:40 +02:00
c2da0b54ec Fixed hint text sound not precached error in CS: GO. 2012-09-20 11:41:21 +02:00
75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
8bec3be02d Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName 2012-09-08 22:34:31 +02:00
393044aa87 Added game detection. 2012-08-22 12:42:30 +02:00
5ccc735fd8 Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods. 2012-08-20 22:57:35 +02:00
581825829a Replaced RemoveEdict with kill entity input command. 2012-07-01 21:12:43 +02:00
5340e9be58 Fixed memory leak in infection countdown feature. 2012-05-31 12:43:48 +02:00
16280e0397 Fixed disabled classes still being validated. 2012-05-30 11:35:34 +02:00
88bb7f514c Fixed infect timers not properly destroyed when the map is changed. 2012-05-29 23:40:32 +02:00
1a4951ad0c Small cleanup in infect countdown timers. 2012-05-20 21:08:07 +02:00
235407facb Fixed client not in game error in ZMarket. 2012-02-27 01:49:04 +01:00
3fe0b5506f Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled). 2012-02-26 23:07:24 +01:00
7cad0b6281 Fixed ragdolls being removed in spawn event when removal is disabled. 2012-02-26 15:39:12 +01:00
4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. 2012-01-28 19:12:33 +01:00
ca50bc9f1b Fixed ragdoll removal not being entirely disabled. 2012-01-27 17:57:28 +01:00
ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011-12-26 17:45:08 +01:00
c3d5218d6a Fixed internal player spawn post event fired too early (causing invisible models). 2011-10-30 18:12:27 +01:00
fe87b00c9b Added check for whether client is not in game in buy command hook, as a possible fix for bug 195. 2011-08-24 21:47:18 +02:00
ddf8be76f9 Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes. 2011-07-10 13:37:00 +02:00
f742ea5b45 Merge (fixed napalm) 2011-06-24 17:06:16 -07:00
8735d191e7 Backed out changeset: 539b63f56ac5 2011-06-24 17:05:55 -07:00
fc6b1cc958 Merge 2011-06-24 17:02:52 -07:00
d2ea788500 Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. 2011-06-24 17:01:30 -07:00
afb4b48e91 Hopefully fixed stacking napalm (gotta test) 2011-06-20 02:39:44 -07:00