Commit Graph

752 Commits

Author SHA1 Message Date
Richard Helgeby 0e6c2dc909 Add .gitignore. 2014-07-23 15:20:27 +02:00
Richard Helgeby a773746181 Fix updateversion.sh. Now using Git. 2014-07-23 14:40:48 +02:00
Richard Helgeby a5d9c66c42 Added missing changes for commit 25d99bc1280c (748). 2014-01-16 18:53:14 +01:00
Richard Helgeby b92cd30fa1 Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute). 2014-01-16 18:52:40 +01:00
Richard Helgeby 4464e46d37 Fixed fog controller not recreated when existing controller is deleted. 2013-12-24 14:32:28 +01:00
Richard Helgeby 4c5363d73e Removed hard coded fog enabled-state. 2013-12-24 13:03:33 +01:00
Richard Helgeby 447240fb8d Revert changeset: 9d97c210c634 2013-11-11 01:03:23 +01:00
Richard Helgeby 1e7b0e6267 Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
Richard Helgeby d286d29652 Added note about duplicate hitgroup cvars. 2013-08-20 19:37:04 +02:00
Richard Helgeby c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
Richard Helgeby 28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00
Richard Helgeby 7e72ede0ca Added support for resource files in Valve's file system. Thanks to Kyle. 2013-04-16 02:43:29 +02:00
Richard Helgeby 5269107303 Added extra notes about LMV speed values. 2013-04-14 02:37:12 +02:00
Richard Helgeby 884c2b001a Fixed attacker not getting credit for delayed infection. 2013-04-14 02:36:10 +02:00
Richard Helgeby a3a9748131 Added support for using protocol buffers (currently disabled and untested). 2013-01-23 22:48:31 +01:00
Richard Helgeby 6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. 2013-01-17 09:36:54 +01:00
Richard Helgeby b5291329c9 Added tag zr-3.1 for changeset d57da587271c 2013-01-12 11:37:18 +01:00
Richard Helgeby 9747038317 Backed out changeset: 64c76b1d96b7 2013-01-12 11:37:06 +01:00
Richard Helgeby 6f82da666c Bumped plugin version. 2013-01-12 10:16:14 +01:00
Richard Helgeby 6e6dcf7fb4 Typo fix in release notes. 2013-01-12 09:32:52 +01:00
Richard Helgeby 68d4e2ca63 Fixed incorrect build name. 2013-01-12 09:07:26 +01:00
Richard Helgeby 378b19df61 Added tag zr-3.1 for changeset b12e4a88de3d 2013-01-12 08:59:28 +01:00
Richard Helgeby 9ce7e00943 Cleaned patch list. 2013-01-12 08:50:12 +01:00
Richard Helgeby a8f91d748e Updated copyright year. 2013-01-12 08:47:36 +01:00
Richard Helgeby 99cd5e6a3f Added 3.1 release notes. 2013-01-12 08:36:01 +01:00
Richard Helgeby b07dcb0452 Reorganized documents. 2013-01-12 06:45:10 +01:00
Richard Helgeby 5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
Richard Helgeby 3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). 2013-01-11 10:19:31 +01:00
Richard Helgeby 7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
Richard Helgeby 5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
Richard Helgeby 86319d21ac Updated the manual with new infection mode documentation. 2013-01-10 10:32:19 +01:00
Richard Helgeby e53e8233f1 Added a few example config files for changing game mode in ZR. 2013-01-10 09:58:27 +01:00
Richard Helgeby cf73c6c52e Fixed round draw when round ends in CS: GO. Thanks to Jargon. 2013-01-10 09:09:25 +01:00
Richard Helgeby d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
Richard Helgeby ed4c628e81 Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans. 2013-01-07 03:47:06 +01:00
Richard Helgeby 7677da2511 Updated manual with information about immunity modes. 2013-01-07 02:57:47 +01:00
Richard Helgeby ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
Richard Helgeby d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
Richard Helgeby 666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
Richard Helgeby e31d867c57 Updated class commands and class editor. Fixed a few compiler warnings. 2013-01-05 21:10:38 +01:00
Richard Helgeby 9096779f53 Disabled more debug messages. 2013-01-05 16:59:53 +01:00
Richard Helgeby d4a043a21b Typo fix in class config. 2013-01-05 03:27:58 +01:00
Richard Helgeby 2ef87eaaad Disabled debug messages. 2013-01-05 03:06:28 +01:00
Richard Helgeby 31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
Richard Helgeby cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. 2013-01-04 18:24:32 +01:00
Richard Helgeby f2044c8d9b Fixed index out of bounds error in volumetric features (class editor). 2012-11-20 23:59:43 +01:00
Richard Helgeby 23bc0b5dcf Fixed zombie scream command timers not properly destroyed on map change. 2012-10-09 16:21:40 +02:00
Richard Helgeby c2da0b54ec Fixed hint text sound not precached error in CS: GO. 2012-09-20 11:41:21 +02:00
Richard Helgeby 75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
Richard Helgeby 15a542ba76 Extracted knock back code to a test plugin. 2012-09-08 22:39:08 +02:00