BotoX
69fc706152
add zr_weapons_zmarket_freespawn to adjust free rebuys before first zombie spawns
2021-05-24 11:55:34 +02:00
zaCade
bb37965670
Cleanup duplicated code, and a big wtf?
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offsActiveWeapon was never declared, guess we never found out because the functions where unused. WeaponsGetActiveWeaponSlot is still unused, leaving in might be usefull somewhen in the future.
2019-09-28 13:19:56 +02:00
zaCade
177d9217b8
ZMarket: Yet another location.
2019-03-10 19:59:04 +01:00
zaCade
431b444e1f
ZMarket: Only grab 'zmarket' name on CSGO.
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CSS doesnt fuck up capitalization, unlike CSGO...
2019-03-09 13:54:06 +01:00
zaCade
10461e8ba4
ZMarket: Rework display name system, it applies to all menus now.
2019-03-09 13:44:42 +01:00
zaCade
651dd9921a
CSGO: Add 'zmarketname' to fix keyvalues case bug.
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https://forums.alliedmods.net/showpost.php?p=2220583&postcount=5 , for
explanation.
2018-07-30 14:50:58 +02:00
Obuss
4f7e711af5
Allow multiple weapon commands (comma delimited)
2018-02-10 13:40:22 -06:00
BotoX
134ca810d0
zmarketpurchasemax = 0 -> no rebuys instead of infinite
2018-01-15 00:37:00 +01:00
zaCade
c06ddc3fcd
CSGO, give more weapons on spawn.
2017-08-23 17:23:43 +02:00
zaCade
13fff1f8bc
CSGO fixes & no longer spawn with restricted stuff
2017-08-07 23:50:39 +02:00
zaCade
7d2a16e2f6
CSGO Support & No refill cvar.
2017-08-03 21:15:54 +02:00
BotoX
6478d995b9
Fix rebuy exploit by keeping current clip.
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Add zr_infect_knife_cooldown
Convert includes to new syntax.
2017-07-05 23:00:50 +02:00
BotoX
3afde85238
reworked zmarket
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fixed kevlar bug
2016-02-12 04:16:59 +01:00
BotoX
d88e748f0e
remove trailing whitespaces from sourcecode
2016-02-06 00:47:47 +01:00
BotoX
b2f4176f51
fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue)
2015-10-31 00:45:13 +01:00
Richard Helgeby
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
Richard Helgeby
235407facb
Fixed client not in game error in ZMarket.
2012-02-27 01:49:04 +01:00
Richard Helgeby
3fe0b5506f
Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
2012-02-26 23:07:24 +01:00
Richard Helgeby
64ce21b4e2
Fixed dead players being able to get weapons.
2011-04-24 23:28:52 +02:00
Richard Helgeby
86678a9025
Fixed invalid handle error in ZMarket module (bug 152).
2010-08-06 15:42:22 +02:00
Greyscale
bf8d99c206
Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot.
2010-06-29 12:14:51 -07:00
Greyscale
21c41688d7
Fixed cookies being reset on some occasions and admin-dependant classes are saved properly as well.
2010-02-19 17:41:24 -08:00
Richard Helgeby
b39a684fd8
Imported fix from dev: 646:25e5741ab71e - Moved the IsClientInBuyzone stock to the weapons module from ZMarket, and stop the "Zombies can't use weapons" phrase when using autobuy outside of a buyzone.
2010-02-14 17:03:19 +01:00
Greyscale
f91c8b3561
Unlimited shotgun ammo exploit fixed.
2010-01-16 23:43:44 -08:00
Andrew Borba
136c8aba74
Enlarged display string limits of yes/no phrases.
2009-12-16 18:13:35 -08:00
richard
9bd4f90137
Added error log descriptions to manual. Cleaned up some log messages.
2009-10-27 22:53:03 +01:00
richard
bd13628962
Fixed another cookie memory leak.
2009-10-25 00:08:53 +02:00
richard
bc7a019e8f
Fixed cookie memory leak, changed cookies to only be created once.
2009-10-10 18:26:27 +02:00
richard
7555b042b9
Attempt to fix cookie memory leak.
2009-10-08 19:47:23 +02:00
Greyscale
0c2230ad45
Updated ZMarket to distribute grenades correctly. Still need to update the loadout to support multiple nades, to support multiple flashbangs and Grenade Pack fully. As of now the market allows you to buy 3 grenades but they don't show in the loadout as 3.
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Worked more on the voice API, need to figure out why they are reversed. The cvar to disable it now should work, because it doesn't quite work right.
Changed Gangsta Glock back to Glock :P
2009-08-26 00:07:01 -07:00
Greyscale
dedb782e28
Separated weapon entity and weapon name. Broke config compatibility in weapons.txt. Either update yours by hand, or overwrite with this file.
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Made support for my Grenade Pack plugin, just install the plugin and ZMarket will follow gp_limit. The only problem right now is flash/smoke are treated like grenades, this will be fixed soon.
2009-08-25 13:07:10 -07:00
richard
f804a7d4e2
Fixes in translations. Added note about compiling. See details.
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Fixed weapon type restriction menu not translating the first time.
Fixed zmarket weapon type selection menu title not translated.
Fixed too short title string space in zmarket loadout, ztele force, zspawn force and hit group menus.
Fixed "empty" phrase not translated.
Fixed on/off translation string space too short in hit group menu.
2009-08-23 17:03:14 +02:00
Greyscale
ded36a6c5d
Fixed auto-rebuy possibly being stuck on if the cvar was disabled. Now auto-disables if the cvar is disabled.
2009-08-03 15:00:48 -07:00
Greyscale
1757ec97fa
ConfigBoolToSetting now translates a bool into the client's/server's native language.
2009-08-03 14:55:50 -07:00
Greyscale
5ee1395fb1
Restructured every menu to properly translate into the client's language.
2009-07-27 17:02:49 -07:00
Greyscale
70e5c93a2e
Fixed some potential problems in zmarket handling NVGs.
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Removed some redundant logic checks.
2009-07-27 13:35:00 -07:00
Greyscale
b7018e9fe8
Replaced all menu line lengths with defines in menu.inc
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*Moved the including of menu.inc up to allow all modules to use its defines.
2009-07-27 13:25:23 -07:00
Greyscale
3ebdde1923
Changed all cookies to Protected access, meaning clients can only read them, not change (via sm_cookie), replaced old usermsg hudhint with SM native.
2009-07-07 15:53:18 -07:00
Greyscale
cf429d2e0f
No longer checks if cookie exists before creation, because RegClientCookie does that for me.
2009-07-06 22:09:54 -07:00
Greyscale
324dd1abe7
ZMarket now remembers NVG purchases, and has a custom slot in the loadout menu.
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Fixed minor display glitch. (wasn't using the file displayname)
2009-07-06 21:32:34 -07:00
Greyscale
5497a13dd7
Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
2009-07-04 23:49:23 -07:00
Greyscale
258d442f71
Fixed ZMarket bug that took money even if it was restricted or purchase count had been reached. (On rebuy)
2009-07-02 01:12:41 -07:00
Greyscale
735839c19c
Moved ZMenu reminder to roundstart module, and fixed bug where it would be printed twice when connecting/spawning.
2009-06-25 17:10:45 -07:00
Greyscale
b74bbe67ce
ZCookies module completed, added to the main menu, translations updated.
2009-06-21 21:08:26 -07:00
Greyscale
38b256419d
Fixed ZMarket error.
2009-06-21 13:56:48 -07:00
Greyscale
209c13a3f9
ZMarket now allows you to update your loadout but selecting a weapon from the list, but if you are not able to (out of buyzone, zombie, etc) then the weapon won't actually be given.
2009-06-21 12:43:28 -07:00
Greyscale
2e178d2ab6
Finished client cookies (remembers settings, yaay) zsettings still to come.
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Changed steamidcache.inc to LF newline format.
Hopefully permanently fixed the weapon rendering problem.
2009-06-21 12:24:24 -07:00
Greyscale
ed752979b8
Extended ZMarkets feature to include overwriting their current loadout with their current weapons, and viewing their custom loadout.
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* Restructured ZMarkets menus.
2009-06-18 20:41:54 -07:00
Greyscale
681ad45365
Recoded sayhooks, now uses SM's silent/public chat triggers.
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Began making set functions for the commands that will use them later.
Removed all sayhook cvars.
2009-06-17 14:32:46 -07:00
Greyscale
ec231ba66a
Fixed ZMarket auto-rebuy and removed debug message.
2009-06-16 11:51:34 -07:00