Commit Graph

704 Commits

Author SHA1 Message Date
Richard Helgeby 75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
Richard Helgeby 15a542ba76 Extracted knock back code to a test plugin. 2012-09-08 22:39:08 +02:00
Richard Helgeby 8bec3be02d Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName 2012-09-08 22:34:31 +02:00
Richard Helgeby 393044aa87 Added game detection. 2012-08-22 12:42:30 +02:00
Richard Helgeby 5ccc735fd8 Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods. 2012-08-20 22:57:35 +02:00
Richard Helgeby be06436e29 Merge 2012-08-20 17:56:10 +02:00
Richard Helgeby 2c68af4d84 Added test plugin for dumping damage information. 2012-08-20 17:55:47 +02:00
Richard Helgeby d4055aabfb Fixed incorrect infection ratio formula. 2012-08-20 17:20:12 +02:00
Richard Helgeby 58a1d6dcdf Added test plugin for dumping weapon information. 2012-08-20 01:45:32 +02:00
Richard Helgeby 07084ced5a Removed gamedata file, it's never used. 2012-07-04 19:09:30 +02:00
Richard Helgeby 3e6c2c62dd Updated gamedata, patch list and changelog. 2012-07-04 17:09:10 +02:00
Richard Helgeby 811a9d88a6 Updated patch list and changelog. 2012-07-03 16:49:39 +02:00
Richard Helgeby ff72d5ad8d Updated gamedata file. Thanks to psychonic and TnTSCS. 2012-07-03 16:46:15 +02:00
Richard Helgeby 581825829a Replaced RemoveEdict with kill entity input command. 2012-07-01 21:12:43 +02:00
Richard Helgeby c025ac9479 Updated patch list and changelog. 2012-06-10 15:17:28 +02:00
Richard Helgeby 352c5bccb5 Ignoring Mac OS noise. 2012-06-10 14:49:54 +02:00
Richard Helgeby 835f06e40c Merge. 2012-05-31 13:03:55 +02:00
Richard Helgeby 5340e9be58 Fixed memory leak in infection countdown feature. 2012-05-31 12:43:48 +02:00
Richard Helgeby 16280e0397 Fixed disabled classes still being validated. 2012-05-30 11:35:34 +02:00
Richard Helgeby 88bb7f514c Fixed infect timers not properly destroyed when the map is changed. 2012-05-29 23:40:32 +02:00
Richard Helgeby 7faed61def Fixed infect timers not completely destroyed on map change. This will possibly fix the memory leak. 2012-05-29 23:29:13 +02:00
Richard Helgeby 1a4951ad0c Small cleanup in infect countdown timers. 2012-05-20 21:08:07 +02:00
Richard Helgeby 235407facb Fixed client not in game error in ZMarket. 2012-02-27 01:49:04 +01:00
Richard Helgeby 3fe0b5506f Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled). 2012-02-26 23:07:24 +01:00
Richard Helgeby 7cad0b6281 Fixed ragdolls being removed in spawn event when removal is disabled. 2012-02-26 15:39:12 +01:00
Richard Helgeby 4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. 2012-01-28 19:12:33 +01:00
Richard Helgeby 3ad9d6108b Updated includes and compilers to version 1.4.1. Added compiler for OS X. 2012-01-28 02:16:49 +01:00
Richard Helgeby ca50bc9f1b Fixed ragdoll removal not being entirely disabled. 2012-01-27 17:57:28 +01:00
Richard Helgeby 89abd64bf8 Updated patch list and changelog. 2011-12-27 09:15:26 +01:00
Richard Helgeby ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby 3be9ce5511 Updated patch list and changelog. 2011-12-26 17:48:53 +01:00
Richard Helgeby 776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011-12-26 17:45:08 +01:00
Richard Helgeby e90b517fc1 Updated patch list and changelog. 2011-12-08 22:27:55 +01:00
Richard Helgeby b96b47b2a6 Updated gamedata file. Thanks to pillepallus. 2011-12-08 22:19:33 +01:00
Richard Helgeby 1f26e2070e Updated patch list and changelog. 2011-10-30 18:18:32 +01:00
Richard Helgeby c3d5218d6a Fixed internal player spawn post event fired too early (causing invisible models). 2011-10-30 18:12:27 +01:00
Richard Helgeby fe87b00c9b Added check for whether client is not in game in buy command hook, as a possible fix for bug 195. 2011-08-24 21:47:18 +02:00
Richard Helgeby 9ff203924b Updated patch list and changelog. 2011-08-05 15:50:00 +02:00
Richard Helgeby de8998f1cd Fixed double inclusion of jump boost module. 2011-08-05 15:30:58 +02:00
Richard Helgeby ddf8be76f9 Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes. 2011-07-10 13:37:00 +02:00
Richard Helgeby 8dccf920f4 Removed format settings from spanish translation. 2011-06-29 17:20:06 +02:00
Andrew f742ea5b45 Merge (fixed napalm) 2011-06-24 17:06:16 -07:00
Andrew 8735d191e7 Backed out changeset: 539b63f56ac5 2011-06-24 17:05:55 -07:00
Andrew fc6b1cc958 Merge 2011-06-24 17:02:52 -07:00
Andrew d2ea788500 Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. 2011-06-24 17:01:30 -07:00
Richard Helgeby 70d86f2d71 Updated patch list and changelog. 2011-06-23 13:31:46 +02:00
Richard Helgeby 79a954549e Added spanish translation by Franc1sco. 2011-06-22 21:56:19 +02:00
Andrew afb4b48e91 Hopefully fixed stacking napalm (gotta test) 2011-06-20 02:39:44 -07:00
Richard Helgeby 8348ce9b29 Added execute permission on linux compiler. 2011-06-18 12:49:42 +02:00
Andrew 5c3a6b16cc Removed the chat trigger detection, it causes a shit ton of errors in console. And updated compilers. 2011-06-17 20:09:56 -07:00