Commit Graph

872 Commits

Author SHA1 Message Date
584ab0c27a Updated includes and spcomp to SourceMod 1.9 2016-08-23 15:34:00 +02:00
0c0ce1adfc added game_playerdie and game_playerkill output to ZR as described here: https://developer.valvesoftware.com/wiki/Trigger_brush 2016-08-18 06:52:00 +02:00
f987a534f2 fix random ztele feature: exception and no zombie when there are no spawnpoints found
which was caused by maps using renamed logic entities for spawnpoints (also fixed detecting those)

removed deprecated cvar flag
2016-08-18 06:50:29 +02:00
37a7224d6c ignore z-axis for anti-longknife, lagcompensation is really needed here. 2016-08-18 06:47:48 +02:00
022e232842 Merge branch 'master' of github.com:CSSZombieEscape/sm-zombiereloaded-3 2016-08-08 10:22:12 +02:00
b286de5ce0 fixed napalm not disappearing and stop napalm from overlaying
removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
d046c46ff7 Merge pull request #7 from olegtsvetkov/russian-fix
Fixed Russian translation
2016-06-13 19:14:06 +02:00
b67eff56ed Fixed "Weapons menu zmarket loadout default" phrase. 2016-06-13 11:54:55 +03:00
73a72d37da Enable protobuf checks for CS:GO 2016-06-12 14:16:24 +02:00
f177f78fe7 cleaned up last commit
removed unnecessary dos2unix from make all
2016-06-12 14:07:44 +02:00
266896491c Merge pull request #5 from olegtsvetkov/fileexists-case-sensitive
Don't use Valve file system when calling a FileExists.
2016-06-12 13:54:45 +02:00
fc9ed45650 Merge pull request #4 from olegtsvetkov/handles
Fixed memory leak, caused by not closed handle
2016-06-12 13:54:32 +02:00
d6b6e9cdb0 Merge pull request #3 from olegtsvetkov/random-ztele
Random !ztele
2016-06-12 13:54:23 +02:00
e17107ea68 Merge pull request #2 from olegtsvetkov/remove-legacy
Remove some legacy things
2016-06-12 13:54:06 +02:00
7844912f7b Merge pull request #6 from olegtsvetkov/russian
Russian translation for new phrases
2016-06-12 13:39:25 +02:00
77b295fef8 Added Russian translation for new phrases. 2016-06-12 12:11:01 +03:00
efeec511c4 Removed accidentally added Timer call inside a ZTele_TeleportClient function. 2016-06-12 02:06:24 +03:00
16de1d1a9f Set several timers variable value to the INVALID_HANDLE after KillTimer call. 2016-06-12 01:31:08 +03:00
25eaa7ade3 Fixed memory leak. 2016-06-12 01:30:11 +03:00
678ad2ef0c Added support for a random !ztele. 2016-06-12 01:23:07 +03:00
4f460baa9b Don't use Valve file system when calling a FileExists. 2016-06-12 00:31:15 +03:00
6a5ad3ef4b Removed mention of ZRTools in the comments. 2016-06-11 21:42:16 +03:00
daa461fee6 Use damage defines from SDK Hooks directly.
Removes redundant defines. DMG_CSS_HEADSHOT was never used.
2016-06-11 21:41:36 +03:00
6550dd9e02 Remove unused legacy ZRTools code. 2016-06-11 21:22:53 +03:00
71d5c297d3 added anti longknife feature 2016-05-08 22:27:57 +02:00
cea1b84965 fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
2d1cdf7a36 added SharedPlugin code and SetNTVOptional()
added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
a732205f8c properly fixed db0de91a18
added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
1bd2fb7354 reworked mother zombie "randomizer"
uses randomized round-robin ensuring that a client will not be infected twice in a row
2016-02-17 09:03:40 +01:00
db0de91a18 fixed zspawn exploit (spawn as human after infection by suiciding and zspawning) 2016-02-17 00:48:42 +01:00
3afde85238 reworked zmarket
fixed kevlar bug
2016-02-12 04:16:59 +01:00
d88e748f0e remove trailing whitespaces from sourcecode 2016-02-06 00:47:47 +01:00
6f9558373d Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312 2016-01-06 03:37:28 +01:00
b579a38d89 disabled potentially broken weaponalpha functionality (black sprites) 2016-01-05 02:50:34 +01:00
8fcbe6ab85 Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3 2015-11-15 00:45:19 +01:00
e3ce8ad558 Fix ZTele_GetClientDelay not returning the value.
Thanks to BotoX.
2015-10-31 21:42:27 +01:00
b2f4176f51 fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue) 2015-10-31 00:45:13 +01:00
b04f25400f added zr_zspawn_force and zr_infect/zr_human logging 2015-10-31 00:41:51 +01:00
98dfd22c9b added support for flags to playerclasses 2015-10-31 00:22:46 +01:00
1ef060258f Rename ztele functions to use new module prefix naming convention.
The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
400856e554 Add notes about cvars in code style guidelines. General updates. 2015-03-29 17:23:06 +02:00
18a348178f Add cvars component for ZTele.
This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
345fb1f7f7 Replace INVALID_HANDLE with null in ztele module. 2015-03-29 16:01:29 +02:00
f4a2f151af Extract function ZTelePlayerWalkedTooFar. 2015-03-29 15:57:14 +02:00
c149549540 Move ztele into its own module folder. 2015-03-29 15:15:21 +02:00
694df0e908 Use new declaration syntax in ztele.inc. 2015-03-28 17:45:38 +01:00
f9aaf97580 Extract function ZTeleGetClientDelay. 2015-03-22 19:09:49 +01:00
99f0bfef7b Extract function ZTeleClientInProgress. 2015-03-22 18:57:44 +01:00
387f59e2cb Simplify pre-check logic in ZTeleClient. 2015-03-22 18:52:31 +01:00
f323ca2768 Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport. 2015-03-22 18:42:01 +01:00