jargon-au
96d5670b18
Merge pull request #1 from rhelgeby/master
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Pulling latest commits
2014-10-15 09:20:11 +11:00
Richard Helgeby
8cf314bebf
Fix typo in timer handle fix.
2014-09-14 14:05:40 +02:00
Richard Helgeby
8d6819c75c
Fix invalid timer handle error when ambient sounds are disabled.
2014-09-14 14:03:53 +02:00
Richard Helgeby
42a2037f30
Add code guidelines document.
2014-07-30 19:00:46 +03:00
Richard Helgeby
3430e82b57
Normalize line endings.
2014-07-30 12:23:47 +03:00
Richard Helgeby
f084dab794
Update compilers and includes to version 1.6.0.
2014-07-30 12:03:42 +03:00
Richard Helgeby
105a23bf32
Add .gitattributes to set correct line ending style on various files.
2014-07-27 11:46:02 +03:00
Richard Helgeby
cd1d2d5723
Update build.sh script to use Git.
2014-07-27 11:09:33 +03:00
Richard Helgeby
0e6c2dc909
Add .gitignore.
2014-07-23 15:20:27 +02:00
Richard Helgeby
a773746181
Fix updateversion.sh. Now using Git.
2014-07-23 14:40:48 +02:00
Richard Helgeby
a5d9c66c42
Added missing changes for commit 25d99bc1280c (748).
2014-01-16 18:53:14 +01:00
Richard Helgeby
b92cd30fa1
Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute).
2014-01-16 18:52:40 +01:00
Richard Helgeby
4464e46d37
Fixed fog controller not recreated when existing controller is deleted.
2013-12-24 14:32:28 +01:00
Richard Helgeby
4c5363d73e
Removed hard coded fog enabled-state.
2013-12-24 13:03:33 +01:00
Richard Helgeby
447240fb8d
Revert changeset: 9d97c210c634
2013-11-11 01:03:23 +01:00
Richard Helgeby
1e7b0e6267
Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
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Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
Richard Helgeby
d286d29652
Added note about duplicate hitgroup cvars.
2013-08-20 19:37:04 +02:00
Richard Helgeby
c61d29fd63
Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
2013-07-14 12:35:09 +02:00
Richard Helgeby
28e54c36a7
Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested.
2013-04-25 09:50:08 +02:00
Richard Helgeby
7e72ede0ca
Added support for resource files in Valve's file system. Thanks to Kyle.
2013-04-16 02:43:29 +02:00
Richard Helgeby
5269107303
Added extra notes about LMV speed values.
2013-04-14 02:37:12 +02:00
Richard Helgeby
884c2b001a
Fixed attacker not getting credit for delayed infection.
2013-04-14 02:36:10 +02:00
Richard Helgeby
a3a9748131
Added support for using protocol buffers (currently disabled and untested).
2013-01-23 22:48:31 +01:00
Richard Helgeby
6de9b9de13
Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg.
2013-01-17 09:36:54 +01:00
Richard Helgeby
b5291329c9
Added tag zr-3.1 for changeset d57da587271c
2013-01-12 11:37:18 +01:00
Richard Helgeby
9747038317
Backed out changeset: 64c76b1d96b7
2013-01-12 11:37:06 +01:00
Richard Helgeby
6f82da666c
Bumped plugin version.
2013-01-12 10:16:14 +01:00
Richard Helgeby
6e6dcf7fb4
Typo fix in release notes.
2013-01-12 09:32:52 +01:00
Richard Helgeby
68d4e2ca63
Fixed incorrect build name.
2013-01-12 09:07:26 +01:00
Richard Helgeby
378b19df61
Added tag zr-3.1 for changeset b12e4a88de3d
2013-01-12 08:59:28 +01:00
Richard Helgeby
9ce7e00943
Cleaned patch list.
2013-01-12 08:50:12 +01:00
Richard Helgeby
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
Richard Helgeby
99cd5e6a3f
Added 3.1 release notes.
2013-01-12 08:36:01 +01:00
Richard Helgeby
b07dcb0452
Reorganized documents.
2013-01-12 06:45:10 +01:00
Richard Helgeby
5c980b5edc
Increased max class HP to 100,000. Added a few game mode configs.
2013-01-11 12:14:43 +01:00
Richard Helgeby
3cdebf55b4
Fixed infection coundown not stopping on early infection (admin command).
2013-01-11 10:19:31 +01:00
Richard Helgeby
7f6b1fb938
Renamed zr_shield command to zshield so it's more chat command friendly.
2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3
Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
2013-01-11 10:07:18 +01:00
Richard Helgeby
86319d21ac
Updated the manual with new infection mode documentation.
2013-01-10 10:32:19 +01:00
Richard Helgeby
e53e8233f1
Added a few example config files for changing game mode in ZR.
2013-01-10 09:58:27 +01:00
Richard Helgeby
cf73c6c52e
Fixed round draw when round ends in CS: GO. Thanks to Jargon.
2013-01-10 09:09:25 +01:00
Richard Helgeby
d87138977b
Implemented infection modes. Compiles, but not tested.
2013-01-10 06:21:30 +01:00
Richard Helgeby
ed4c628e81
Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
2013-01-07 03:47:06 +01:00
Richard Helgeby
7677da2511
Updated manual with information about immunity modes.
2013-01-07 02:57:47 +01:00
Richard Helgeby
ab6bb6575f
Implemented shield immunity mode with zr_shield command.
2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197
Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836
Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
2013-01-05 22:58:43 +01:00
Richard Helgeby
e31d867c57
Updated class commands and class editor. Fixed a few compiler warnings.
2013-01-05 21:10:38 +01:00
Richard Helgeby
9096779f53
Disabled more debug messages.
2013-01-05 16:59:53 +01:00
Richard Helgeby
d4a043a21b
Typo fix in class config.
2013-01-05 03:27:58 +01:00