Greyscale
25b0caa68a
Added config reloading support.
...
Revision also includes:
* Added syntax checking on recoded/new console commands.
* Fixed sv_skyname handle being used when invalid.
* Fixed unhooking error on Weapon_Drop.
* Prefixed some API-style functions with 'stock' to stop compiler
warning.
* Separated downloads into its own file.
2009-05-18 06:26:13 +02:00
Greyscale
6d09157719
Did all cvar descriptions, made spawn protect detect when client needs to be protected more accurately, bunnyhop protect put into a cvar.
2009-05-15 07:25:07 +02:00
Greyscale
055e89d64a
Began adding cvar descriptions, recoded logging module, fixed zmenu display bug, removed include line for anticamp until recoded.
2009-05-14 09:32:01 +02:00
Greyscale
e051b7bdaa
Created overlay module to unify class overlays and round end overlays, removed unused class overlay functions, fixed invalid hookid error, allow client to toggle class overlay if allowed in cvar and made toggle cmds configurable, cleaned up translations file.
2009-05-14 02:28:26 +02:00
Greyscale
8aa9b7dcc7
Added zspawn team override cvar.
2009-05-12 04:30:16 +02:00
Greyscale
e9c611b476
ToolsSetClientAlpha now has option to change weapon alpha too. weaponsalpha module needed to track weapon alphas on pickup and drop. Removed alpha offsets, as it's already supposed by SM natives.
2009-05-08 07:37:07 +02:00
Greyscale
3fb7163fb5
Visual effects are all now updated real-time, and defaulted to semi-dark with a borealis sky.
2009-05-06 08:29:34 +02:00
Greyscale
e1b1a21873
Put spawn protect attributes into cvars.
2009-05-06 07:13:05 +02:00
Greyscale
a89f98cc38
Added a way to quiet any sayhook if it wasn't successfully executed, fixed double-ztele'ing. (Note: Linux can't compile the plugin anymore.)
2009-05-06 05:31:48 +02:00
Greyscale
cec31406d0
Added a timelimit to zspawn.
2009-05-06 03:04:55 +02:00
Greyscale
2ac56b1969
Updated all file headlines, and added phrases for zspawn abuse.
2009-05-06 02:28:09 +02:00
Greyscale
a36e0dab5a
Recoded ztele, removed old ztele, made conversion function.
2009-05-05 06:56:34 +02:00
richard
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
Greyscale
0404230fc8
Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
2009-05-01 07:09:18 +02:00
Greyscale
8da309e4f4
Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
2009-04-30 07:36:57 +02:00
test
fd129e561b
test
2009-04-29 01:58:41 +02:00
Greyscale
abd38ee033
Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
2009-04-27 04:00:38 +02:00
Greyscale
2e623447d5
Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
2009-04-24 05:02:19 +02:00
Greyscale
a8be3d6d0a
Merged heads.
2009-04-23 06:39:58 +02:00
Greyscale
2718b527ac
Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
2009-04-23 06:39:11 +02:00
richard
54242bb529
Created a CVAR for enabling/disabling the zombie_version CVAR.
2009-04-22 23:32:43 +02:00
Greyscale
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
Greyscale
1ec47ef154
Renamed zr_consecutive_infect (fixed value mixup in the code), and fixed damage flags.
2009-04-21 01:45:49 +02:00
Greyscale
7111a8c594
Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
2009-04-20 05:43:20 +02:00
Greyscale
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
Greyscale
d154ed163d
Merged heads.
2009-04-19 19:54:57 +02:00
Greyscale
858cfe4079
Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
2009-04-19 19:54:21 +02:00
richard
589baa6869
Made CVAR for class file. Simplified formatting on log messages.
2009-04-19 01:10:30 +02:00
richard
ed66030245
Merged heads.
2009-04-18 02:23:36 +02:00
richard
72c6e9f632
Improved handling of missing classes in class menus. Fixed bots not getting default class config (removed IsFakeClient check). Made new ClassCountTeam function for customized counting.
2009-04-18 02:22:13 +02:00
Greyscale
c34e32097d
Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments.
2009-04-18 01:44:41 +02:00
Greyscale
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
Greyscale
4d35037e41
Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire.
2009-04-17 10:20:04 +02:00
Greyscale
d5e29b883c
Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
2009-04-17 01:09:52 +02:00
Greyscale
ee9d3a9f39
Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
2009-04-16 22:21:32 +02:00
Greyscale
5b9f8d364d
Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
2009-04-16 05:30:26 +02:00
richard
b481546dc4
Made class menus and a class data dump console command.
2009-04-15 23:40:45 +02:00
Greyscale
ddf0515a9e
Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt
2009-04-14 22:05:20 +02:00
Greyscale
34d357a2c3
Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P
2009-04-13 22:00:37 +02:00
Greyscale
842e4030b9
Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
2009-04-13 20:33:13 +02:00
richard
a8704cf90c
Implemented the new class system. Class menu missing, only default classes working.
2009-04-11 01:56:22 +02:00
richard
68ac28de7b
Added configuration files.
2009-04-07 19:16:15 +02:00
richard
405e7f0005
Restructured class system files. Added more functions for applying class attributes.
2009-04-06 03:20:13 +02:00
Greyscale
fd3739b53a
Added antistick system, removed zstuck, and removed redundant check in zombie.inc
2009-04-05 23:20:35 +02:00
Greyscale
7817981473
Added cvar to control suicide blocking for zombies and humans seperately
2009-03-31 02:56:30 +02:00
richard
2a24a8a204
Merged heads 91e3906787a1 and 3598485c84df.
2009-03-31 00:59:50 +02:00
richard
4f8e3e2b20
Made a new class system with base API functions. Will run paralell with the old system so it's possible to do a gradually switch. Most functions are compatible but have different names.
2009-03-31 00:52:44 +02:00
Greyscale
1dc1f5cefe
Improved knockback, renamed ZTele function, changed ZStuck to reset velocity, modified velocity changing function, removed unneeded offset (basevelocity)
2009-03-30 21:40:56 +02:00
Greyscale
21b29e8bb3
Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect
2009-03-29 23:42:19 +02:00
Greyscale
a0276e5c14
Renamed zradmin to zadmin, menu is translatable and accessible from ZMenu
2009-03-29 22:04:47 +02:00