Commit Graph

908 Commits

Author SHA1 Message Date
BotoX eda8971996 Fix sourcepawn bug 2019-11-14 17:20:42 +01:00
BotoX 657102ea76 fix one bug from playerclasses change 2019-11-05 22:47:39 +01:00
BotoX a6e60842ae ztele: reset velocity 2019-11-02 00:50:14 +01:00
BotoX 7265c1922f add "identifier" to playerclasses (kv section name) and use it as default for cookies, zr_class_modify, etc. 2019-11-01 18:51:43 +01:00
BotoX a7caf1de7b fix bugs 2019-10-16 22:54:16 +02:00
zaCade 55a7885835 Few more for organization :D 2019-09-29 10:37:23 +02:00
zaCade 99476979ad Move the set functions behind the get functions.
For organization sake.
2019-09-29 10:24:22 +02:00
BotoX 37698b0c20 Add max client total velocity for knockback in addition to max force per tick. 2019-09-29 01:13:13 +02:00
BotoX 197eb861bd Improve custom knockback API 2019-09-28 16:12:17 +02:00
zaCade bb37965670 Cleanup duplicated code, and a big wtf?
offsActiveWeapon was never declared, guess we never found out because the functions where unused. WeaponsGetActiveWeaponSlot is still unused, leaving in might be usefull somewhen in the future.
2019-09-28 13:19:56 +02:00
BotoX 78993cbc70 Add support for DamageProxy plugin. 2019-09-27 22:02:12 +02:00
zaCade e83239e053 Read offset from gamedata instead of hardcoded. 2019-09-27 17:23:39 +02:00
BotoX dfc024b3d8 change KnockbackOnClientHurt to KnockbackOnTakeDamageAlivePost 2019-09-27 16:40:58 +02:00
BotoX d75e123e35 fix warning caused by compiler update 2019-09-27 13:17:30 +02:00
BotoX 76ffbe7e13 Update spcomp and includes to latest 1.10-fork
disable warning 241: Array-based enum structs will be removed in 1.11
2019-09-27 13:16:54 +02:00
BotoX f073789ef3 use new OnEntitySpawned forward 2019-09-27 13:04:30 +02:00
zaCade e4b208a27a ZSpawn: Fix slight bug?
This shouldve probably been here from the start, just fixing this cause its my oversight.
2019-09-20 12:18:42 +02:00
Dogan d4ae0358e5 ZR roundend: hide fakes 2019-09-01 13:42:40 +02:00
zaCade ba9e676114 General: Clean up the weaponslot management. 2019-08-23 15:25:00 +02:00
BotoX 5f6caefe72 fix sourcetvmanager to actually be optional 2019-08-19 15:26:37 +02:00
zaCade 435b6fe472 Merge branch 'master' of https://git.unloze.com/UNLOZE/sm-zombiereloaded-3 2019-08-19 15:24:26 +02:00
zaCade 2a2d676626 General: Fix auto zspawn ignoring zspawn disables. 2019-08-19 15:24:17 +02:00
neon b7d142d3bd SourceTv 2019-08-19 15:12:15 +02:00
neon 1316fa2a18 fuck ZR? 2019-07-14 20:25:30 +02:00
neon 8339dd6e5f ZR: oops 2019-07-14 20:14:50 +02:00
neon d46bc97bd1 ZR: adding forwards for Napalm 2019-07-14 20:07:25 +02:00
zaCade ca0d766afb Update weapons.txt 2019-04-12 01:59:27 +02:00
zaCade 96fec3705b Update weapons.txt 2019-04-12 01:36:48 +02:00
zaCade e85d8cd92e Update weapons.txt 2019-04-12 01:28:15 +02:00
zaCade b824095b82 ZSpawn: Exclude SourceTV client from auto zspawn. 2019-03-25 00:54:28 +01:00
zaCade 35d7190ba2 ZSpawn: Hopefully fix the random deaths.
Seems it all happening together with the game logic caused some random death issues. Hopefully thats fixed now.
2019-03-10 21:39:27 +01:00
zaCade 6334246ced ZSpawn: Add auto zspawn. 2019-03-10 19:59:20 +01:00
zaCade 177d9217b8 ZMarket: Yet another location. 2019-03-10 19:59:04 +01:00
zaCade 4a4ae4dc1e General: Make fire grenades also ignite zombies. 2019-03-09 14:39:09 +01:00
zaCade 431b444e1f ZMarket: Only grab 'zmarket' name on CSGO.
CSS doesnt fuck up capitalization, unlike CSGO...
2019-03-09 13:54:06 +01:00
zaCade 10461e8ba4 ZMarket: Rework display name system, it applies to all menus now. 2019-03-09 13:44:42 +01:00
zaCade 96c640b58d General: Fix random csgo extra slots not being stripped propperly.
Yeah this couldve been written cleaner, this way its atleast slightly future proof. Since slot 13 is currently the last slot.
2019-03-09 12:40:29 +01:00
zaCade c5bcfa65a8 Misc: Add CSGO content.
Fuckin had to recreate the weapons.txt. Yikers (Still gotta do `ammotype`.)
2019-03-09 12:39:25 +01:00
zaCade e3e06792c5 General: Add include update. 2019-01-23 18:53:59 +01:00
zaCade a251f6b755 General: Add in a API call to hide infection timer. 2019-01-23 18:48:00 +01:00
zaCade 0c6b863c00 General: Doh, 'player_spawn' fires for spectators.
Who knew? I totally didn't.
2018-09-08 16:03:32 +02:00
zaCade 811c5ccb72 General: Move some code around.
Move the 'human' code back to its original location, and call the
infection function instead when they should be infected, instead of
doing it forcefully. That caused issues whenever there was a situation
of a warmup round ect. blocking infections.
2018-09-06 13:50:30 +02:00
zaCade c8f7964a0c General: Hande another case, and change some stuff.
Forgot to change these when i copied it, and didnt think about the case
what would happen w/e zspawn is blocked.
2018-08-29 16:21:27 +02:00
zaCade c32cda3fc9 General: Apply ZSpawn logic on late spawners.
Improvement on `a45be16399`
2018-08-28 14:54:42 +02:00
zaCade 9f157e14e9 General: Clean up some stupid stuff. 2018-08-28 13:25:24 +02:00
zaCade 252392c433 Revert "General: Allow auto infection on 'late' spawners."
This reverts commit a45be16399.
2018-08-28 13:22:54 +02:00
zaCade a45be16399 General: Allow auto infection on 'late' spawners.
Catch people that automatically spawn after motherzombie infection, and
make them spawn as zombies. On CSS for example you automatically spawn
if you spawn between round start and 20 seconds after, thus avoiding the
need of zspawn.
2018-08-23 20:07:40 +02:00
zaCade ced7d3c352 General: Dont apply model if not precached. 2018-08-13 16:07:04 +02:00
zaCade dc8ea3be56 General: Fix regen issue introduced in `870ef51197`
Woops, didnt think about players that have more then the limit, when the
regen would kick in.
2018-07-31 23:53:57 +02:00
zaCade 9676fb9852 General: Convert TABs to spaces.
Some files appeared to not follow their own rules, check codestyle.txt
2018-07-30 21:53:45 +02:00