Richard Helgeby
ed4c628e81
Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
2013-01-07 03:47:06 +01:00
Richard Helgeby
7677da2511
Updated manual with information about immunity modes.
2013-01-07 02:57:47 +01:00
Richard Helgeby
ab6bb6575f
Implemented shield immunity mode with zr_shield command.
2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197
Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836
Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
2013-01-05 22:58:43 +01:00
Richard Helgeby
e31d867c57
Updated class commands and class editor. Fixed a few compiler warnings.
2013-01-05 21:10:38 +01:00
Richard Helgeby
9096779f53
Disabled more debug messages.
2013-01-05 16:59:53 +01:00
Richard Helgeby
d4a043a21b
Typo fix in class config.
2013-01-05 03:27:58 +01:00
Richard Helgeby
2ef87eaaad
Disabled debug messages.
2013-01-05 03:06:28 +01:00
Richard Helgeby
31c727f0a5
Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
2013-01-05 02:44:46 +01:00
Richard Helgeby
cd604c2f95
First draft of immunity modes. Compiles, but class commands and class editor is not updated.
2013-01-04 18:24:32 +01:00
Richard Helgeby
f2044c8d9b
Fixed index out of bounds error in volumetric features (class editor).
2012-11-20 23:59:43 +01:00
Richard Helgeby
23bc0b5dcf
Fixed zombie scream command timers not properly destroyed on map change.
2012-10-09 16:21:40 +02:00
Richard Helgeby
c2da0b54ec
Fixed hint text sound not precached error in CS: GO.
2012-09-20 11:41:21 +02:00
Richard Helgeby
75518ba11a
Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.
2012-09-20 11:32:00 +02:00
Richard Helgeby
15a542ba76
Extracted knock back code to a test plugin.
2012-09-08 22:39:08 +02:00
Richard Helgeby
8bec3be02d
Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName
2012-09-08 22:34:31 +02:00
Richard Helgeby
393044aa87
Added game detection.
2012-08-22 12:42:30 +02:00
Richard Helgeby
5ccc735fd8
Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods.
2012-08-20 22:57:35 +02:00
Richard Helgeby
be06436e29
Merge
2012-08-20 17:56:10 +02:00
Richard Helgeby
2c68af4d84
Added test plugin for dumping damage information.
2012-08-20 17:55:47 +02:00
Richard Helgeby
d4055aabfb
Fixed incorrect infection ratio formula.
2012-08-20 17:20:12 +02:00
Richard Helgeby
58a1d6dcdf
Added test plugin for dumping weapon information.
2012-08-20 01:45:32 +02:00
Richard Helgeby
07084ced5a
Removed gamedata file, it's never used.
2012-07-04 19:09:30 +02:00
Richard Helgeby
3e6c2c62dd
Updated gamedata, patch list and changelog.
2012-07-04 17:09:10 +02:00
Richard Helgeby
811a9d88a6
Updated patch list and changelog.
2012-07-03 16:49:39 +02:00
Richard Helgeby
ff72d5ad8d
Updated gamedata file. Thanks to psychonic and TnTSCS.
2012-07-03 16:46:15 +02:00
Richard Helgeby
581825829a
Replaced RemoveEdict with kill entity input command.
2012-07-01 21:12:43 +02:00
Richard Helgeby
c025ac9479
Updated patch list and changelog.
2012-06-10 15:17:28 +02:00
Richard Helgeby
352c5bccb5
Ignoring Mac OS noise.
2012-06-10 14:49:54 +02:00
Richard Helgeby
835f06e40c
Merge.
2012-05-31 13:03:55 +02:00
Richard Helgeby
5340e9be58
Fixed memory leak in infection countdown feature.
2012-05-31 12:43:48 +02:00
Richard Helgeby
16280e0397
Fixed disabled classes still being validated.
2012-05-30 11:35:34 +02:00
Richard Helgeby
88bb7f514c
Fixed infect timers not properly destroyed when the map is changed.
2012-05-29 23:40:32 +02:00
Richard Helgeby
7faed61def
Fixed infect timers not completely destroyed on map change. This will possibly fix the memory leak.
2012-05-29 23:29:13 +02:00
Richard Helgeby
1a4951ad0c
Small cleanup in infect countdown timers.
2012-05-20 21:08:07 +02:00
Richard Helgeby
235407facb
Fixed client not in game error in ZMarket.
2012-02-27 01:49:04 +01:00
Richard Helgeby
3fe0b5506f
Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
2012-02-26 23:07:24 +01:00
Richard Helgeby
7cad0b6281
Fixed ragdolls being removed in spawn event when removal is disabled.
2012-02-26 15:39:12 +01:00
Richard Helgeby
4e68b52301
Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
2012-01-28 19:12:33 +01:00
Richard Helgeby
3ad9d6108b
Updated includes and compilers to version 1.4.1. Added compiler for OS X.
2012-01-28 02:16:49 +01:00
Richard Helgeby
ca50bc9f1b
Fixed ragdoll removal not being entirely disabled.
2012-01-27 17:57:28 +01:00
Richard Helgeby
89abd64bf8
Updated patch list and changelog.
2011-12-27 09:15:26 +01:00
Richard Helgeby
ef175ca488
Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
...
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
3be9ce5511
Updated patch list and changelog.
2011-12-26 17:48:53 +01:00
Richard Helgeby
776f149247
Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011-12-26 17:45:08 +01:00
Richard Helgeby
e90b517fc1
Updated patch list and changelog.
2011-12-08 22:27:55 +01:00
Richard Helgeby
b96b47b2a6
Updated gamedata file. Thanks to pillepallus.
2011-12-08 22:19:33 +01:00
Richard Helgeby
1f26e2070e
Updated patch list and changelog.
2011-10-30 18:18:32 +01:00
Richard Helgeby
c3d5218d6a
Fixed internal player spawn post event fired too early (causing invisible models).
2011-10-30 18:12:27 +01:00