BotoX
fc9ed45650
Merge pull request #4 from olegtsvetkov/handles
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Fixed memory leak, caused by not closed handle
2016-06-12 13:54:32 +02:00
BotoX
d6b6e9cdb0
Merge pull request #3 from olegtsvetkov/random-ztele
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Random !ztele
2016-06-12 13:54:23 +02:00
BotoX
e17107ea68
Merge pull request #2 from olegtsvetkov/remove-legacy
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Remove some legacy things
2016-06-12 13:54:06 +02:00
BotoX
7844912f7b
Merge pull request #6 from olegtsvetkov/russian
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Russian translation for new phrases
2016-06-12 13:39:25 +02:00
Oleg Tsvetkov
77b295fef8
Added Russian translation for new phrases.
2016-06-12 12:11:01 +03:00
Oleg Tsvetkov
efeec511c4
Removed accidentally added Timer call inside a ZTele_TeleportClient function.
2016-06-12 02:06:24 +03:00
Oleg Tsvetkov
16de1d1a9f
Set several timers variable value to the INVALID_HANDLE after KillTimer call.
2016-06-12 01:31:08 +03:00
Oleg Tsvetkov
25eaa7ade3
Fixed memory leak.
2016-06-12 01:30:11 +03:00
Oleg Tsvetkov
678ad2ef0c
Added support for a random !ztele.
2016-06-12 01:23:07 +03:00
Oleg Tsvetkov
6a5ad3ef4b
Removed mention of ZRTools in the comments.
2016-06-11 21:42:16 +03:00
Richard Helgeby
daa461fee6
Use damage defines from SDK Hooks directly.
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Removes redundant defines. DMG_CSS_HEADSHOT was never used.
2016-06-11 21:41:36 +03:00
Richard Helgeby
6550dd9e02
Remove unused legacy ZRTools code.
2016-06-11 21:22:53 +03:00
71d5c297d3
added anti longknife feature
2016-05-08 22:27:57 +02:00
cea1b84965
fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
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fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
2d1cdf7a36
added SharedPlugin code and SetNTVOptional()
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added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
a732205f8c
properly fixed db0de91a18
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added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
1bd2fb7354
reworked mother zombie "randomizer"
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uses randomized round-robin ensuring that a client will not be infected twice in a row
2016-02-17 09:03:40 +01:00
db0de91a18
fixed zspawn exploit (spawn as human after infection by suiciding and zspawning)
2016-02-17 00:48:42 +01:00
3afde85238
reworked zmarket
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fixed kevlar bug
2016-02-12 04:16:59 +01:00
d88e748f0e
remove trailing whitespaces from sourcecode
2016-02-06 00:47:47 +01:00
6f9558373d
Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312
2016-01-06 03:37:28 +01:00
b579a38d89
disabled potentially broken weaponalpha functionality (black sprites)
2016-01-05 02:50:34 +01:00
BotoX
8fcbe6ab85
Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3
2015-11-15 00:45:19 +01:00
Richard Helgeby
e3ce8ad558
Fix ZTele_GetClientDelay not returning the value.
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Thanks to BotoX.
2015-10-31 21:42:27 +01:00
BotoX
b2f4176f51
fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue)
2015-10-31 00:45:13 +01:00
BotoX
b04f25400f
added zr_zspawn_force and zr_infect/zr_human logging
2015-10-31 00:41:51 +01:00
BotoX
98dfd22c9b
added support for flags to playerclasses
2015-10-31 00:22:46 +01:00
Richard Helgeby
1ef060258f
Rename ztele functions to use new module prefix naming convention.
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The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
Richard Helgeby
400856e554
Add notes about cvars in code style guidelines. General updates.
2015-03-29 17:23:06 +02:00
Richard Helgeby
18a348178f
Add cvars component for ZTele.
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This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
Richard Helgeby
345fb1f7f7
Replace INVALID_HANDLE with null in ztele module.
2015-03-29 16:01:29 +02:00
Richard Helgeby
f4a2f151af
Extract function ZTelePlayerWalkedTooFar.
2015-03-29 15:57:14 +02:00
Richard Helgeby
c149549540
Move ztele into its own module folder.
2015-03-29 15:15:21 +02:00
Richard Helgeby
694df0e908
Use new declaration syntax in ztele.inc.
2015-03-28 17:45:38 +01:00
Richard Helgeby
f9aaf97580
Extract function ZTeleGetClientDelay.
2015-03-22 19:09:49 +01:00
Richard Helgeby
99f0bfef7b
Extract function ZTeleClientInProgress.
2015-03-22 18:57:44 +01:00
Richard Helgeby
387f59e2cb
Simplify pre-check logic in ZTeleClient.
2015-03-22 18:52:31 +01:00
Richard Helgeby
f323ca2768
Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport.
2015-03-22 18:42:01 +01:00
Richard Helgeby
5b59f20858
Extract function ZTeleHasReachedLimit.
2015-03-22 18:39:45 +01:00
Richard Helgeby
fcb4fdcab6
Extract function ZTeleCanHumanTeleport.
2015-03-22 18:21:17 +01:00
Richard Helgeby
7ce73b4493
Add InfectHasZombieSpawned.
2015-03-22 18:06:40 +01:00
Richard Helgeby
583984489b
Extract function ZTeleMustBeHuman.
2015-03-22 17:55:16 +01:00
Richard Helgeby
918dd3100b
Add ZTeleStopTimer to reduce duplicated code.
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This change also requires that timers are stopped when clients disconnects.
2015-03-22 17:42:02 +01:00
Richard Helgeby
8e6d4f0f35
Fix compile error in class.api.inc.
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Old code referenced non-existing function. We should have a getter function for selected classes, but I'm not doing this yet.
2015-03-21 15:52:56 +01:00
Richard Helgeby
542d3d345e
Do not use deprecated GetClientAuthString native.
2015-03-21 15:45:29 +01:00
Richard Helgeby
5ec3694535
Update compiler and includes to version 1.7.0.
2015-03-21 15:43:24 +01:00
Richard Helgeby
743d17e05a
Remove client check when resetting zombie flag on round end.
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It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.
This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
jargon-au
de8faa02ac
Merge pull request #2 from jargon-au/master
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Push new class API natives to master branch
2014-10-15 09:27:10 +11:00
jargon-au
7a842771c8
Add new class natives
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Adding ZR_GetHumanClass and ZR_GetZombieClass natives to expose external plugins to more than just the clients active class.
2014-10-15 09:25:07 +11:00
jargon-au
0edae8772e
Add new class natives
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Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
2014-10-15 09:22:26 +11:00