sm-plugin-LagCompensation/LagCompensation/scripting/LagCompensation.sp

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#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <CSSFixes>
#include <dhooks>
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#define SetBit(%1,%2) ((%1)[(%2) >> 5] |= (1 << ((%2) & 31)))
#define ClearBit(%1,%2) ((%1)[(%2) >> 5] &= ~(1 << ((%2) & 31)))
#define CheckBit(%1,%2) !!((%1)[(%2) >> 5] & (1 << ((%2) & 31)))
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#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo =
{
name = "LagCompensation",
author = "BotoX",
description = "",
version = "1.0",
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url = ""
};
bool g_bLateLoad = false;
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// Don't change this.
#define MAX_EDICTS 2048
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#define FSOLID_FORCE_WORLD_ALIGNED 0x0040
#define FSOLID_ROOT_PARENT_ALIGNED 0x0100
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#define EFL_DIRTY_ABSTRANSFORM (1<<11)
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#define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
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#define EFL_CHECK_UNTOUCH (1<<24)
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#define COORDINATE_FRAME_SIZE 14
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enum
{
USE_OBB_COLLISION_BOUNDS = 0,
USE_BEST_COLLISION_BOUNDS,
USE_HITBOXES,
USE_SPECIFIED_BOUNDS,
USE_GAME_CODE,
USE_ROTATION_EXPANDED_BOUNDS,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
}
enum
{
SOLID_NONE = 0, // no solid model
SOLID_BSP = 1, // a BSP tree
SOLID_BBOX = 2, // an AABB
SOLID_OBB = 3, // an OBB (not implemented yet)
SOLID_OBB_YAW = 4, // an OBB, constrained so that it can only yaw
SOLID_CUSTOM = 5, // Always call into the entity for tests
SOLID_VPHYSICS = 6, // solid vphysics object, get vcollide from the model and collide with that
SOLID_LAST,
};
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enum
{
SF_TRIGGER_ALLOW_CLIENTS = 0x01, // Players can fire this trigger
SF_TRIGGER_ALLOW_NPCS = 0x02, // NPCS can fire this trigger
SF_TRIGGER_ALLOW_PUSHABLES = 0x04, // Pushables can fire this trigger
SF_TRIGGER_ALLOW_PHYSICS = 0x08, // Physics objects can fire this trigger
SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS = 0x10, // *if* NPCs can fire this trigger, this flag means only player allies do so
SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES = 0x20, // *if* Players can fire this trigger, this flag means only players inside vehicles can
SF_TRIGGER_ALLOW_ALL = 0x40, // Everything can fire this trigger EXCEPT DEBRIS!
SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES = 0x200, // *if* Players can fire this trigger, this flag means only players outside vehicles can
SF_TRIG_PUSH_ONCE = 0x80, // trigger_push removes itself after firing once
SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER = 0x100, // if pushed object is player on a ladder, then this disengages them from the ladder (HL2only)
SF_TRIG_TOUCH_DEBRIS = 0x400, // Will touch physics debris objects
SF_TRIGGER_ONLY_NPCS_IN_VEHICLES = 0x800, // *if* NPCs can fire this trigger, only NPCs in vehicles do so (respects player ally flag too)
};
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#define MAX_RECORDS 32
#define MAX_ENTITIES 256
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//#define DEBUG
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enum struct LagRecord
{
float vecOrigin[3];
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float vecAbsOrigin[3];
float angRotation[3];
float angAbsRotation[3];
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float flSimulationTime;
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float rgflCoordinateFrame[COORDINATE_FRAME_SIZE];
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}
enum struct EntityLagData
{
int iEntity;
int iRecordIndex;
int iNumRecords;
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int iRecordsValid;
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int iSpawned;
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int iDeleted;
int iNotMoving;
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int iTouchStamp;
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bool bRestore;
bool bLateKill;
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LagRecord RestoreData;
}
LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
EntityLagData g_aEntityLagData[MAX_ENTITIES];
int g_iNumEntities = 0;
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bool g_bCleaningUp = true;
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Handle g_hCalcAbsolutePosition;
Handle g_hMarkPartitionHandleDirty;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
Handle g_hSetTarget;
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Handle g_hSetTargetPost;
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Handle g_hFrameUpdatePostEntityThink;
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Handle g_hActivate;
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int g_iParent;
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int g_iSpawnFlags;
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int g_iTouchStamp;
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int g_iCollision;
int g_iSolidFlags;
int g_iSolidType;
int g_iSurroundType;
int g_iEFlags;
int g_iVecOrigin;
int g_iVecAbsOrigin;
int g_iAngRotation;
int g_iAngAbsRotation;
int g_iSimulationTime;
int g_iCoordinateFrame;
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int g_aLagCompensated[MAX_EDICTS] = {-1, ...};
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int g_aFilterTriggerTouch[MAX_EDICTS / 32];
int g_aaFilterClientEntity[((MAXPLAYERS + 1) * MAX_EDICTS) / 32];
int g_aBlockTriggerMoved[MAX_EDICTS / 32];
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public void OnPluginStart()
{
Handle hGameData = LoadGameConfigFile("LagCompensation.games");
if(!hGameData)
SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::CalcAbsolutePosition
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CalcAbsolutePosition"))
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{
delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"CalcAbsolutePosition\") failed!");
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}
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g_hCalcAbsolutePosition = EndPrepSDKCall();
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// CCollisionProperty::MarkPartitionHandleDirty
StartPrepSDKCall(SDKCall_Raw);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "MarkPartitionHandleDirty"))
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{
delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"MarkPartitionHandleDirty\") failed!");
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}
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g_hMarkPartitionHandleDirty = EndPrepSDKCall();
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// ::UTIL_Remove
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g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
if(!g_hUTIL_Remove)
{
delete hGameData;
SetFailState("Failed to setup detour for UTIL_Remove");
}
if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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{
delete hGameData;
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SetFailState("Failed to detour UTIL_Remove.");
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}
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// CCSGameRules::RestartRound
g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
if(!g_hRestartRound)
{
delete hGameData;
SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
}
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if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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{
delete hGameData;
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SetFailState("Failed to detour CCSGameRules__RestartRound.");
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}
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// CLogicMeasureMovement::SetTarget
g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
if(!g_hSetTarget)
{
delete hGameData;
SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
}
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if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
{
delete hGameData;
SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
}
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// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
if(!g_hSetTargetPost)
{
delete hGameData;
SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
}
if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
{
delete hGameData;
SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
}
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// CEntityTouchManager::FrameUpdatePostEntityThink
g_hFrameUpdatePostEntityThink = DHookCreateFromConf(hGameData, "CEntityTouchManager__FrameUpdatePostEntityThink");
if(!g_hFrameUpdatePostEntityThink)
{
delete hGameData;
SetFailState("Failed to setup detour for CEntityTouchManager__FrameUpdatePostEntityThink");
}
if(!DHookEnableDetour(g_hFrameUpdatePostEntityThink, false, Detour_OnFrameUpdatePostEntityThink))
{
delete hGameData;
SetFailState("Failed to detour CEntityTouchManager__FrameUpdatePostEntityThink.");
}
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delete hGameData;
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hGameData = LoadGameConfigFile("sdktools.games");
if(!hGameData)
SetFailState("Failed to load sdktools gamedata.");
int offset = GameConfGetOffset(hGameData, "Activate");
if (offset == -1)
SetFailState("Failed to find Activate offset");
// CPhysForce::Activate
g_hActivate = DHookCreate(offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_CPhysForce_Activate);
if(g_hActivate == INVALID_HANDLE)
SetFailState("Failed to DHookCreate Activate");
delete hGameData;
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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FilterClientEntityMap(g_aaFilterClientEntity, true);
BlockTriggerMoved(g_aBlockTriggerMoved, true);
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
return APLRes_Success;
}
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public void OnPluginEnd()
{
g_bCleaningUp = true;
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FilterClientEntityMap(g_aaFilterClientEntity, false);
BlockTriggerMoved(g_aBlockTriggerMoved, false);
FilterTriggerTouchPlayers(g_aFilterTriggerTouch, false);
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DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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for(int i = 0; i < g_iNumEntities; i++)
{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
continue;
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if(g_aEntityLagData[i].iDeleted)
{
RemoveEdict(g_aEntityLagData[i].iEntity);
}
}
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}
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public void OnMapStart()
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{
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bool bLate = g_bLateLoad;
g_bLateLoad = false;
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g_bCleaningUp = false;
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g_iParent = FindDataMapInfo(0, "m_pParent");
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g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
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g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
g_iCollision = FindDataMapInfo(0, "m_Collision");
g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
g_iEFlags = FindDataMapInfo(0, "m_iEFlags");
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g_iVecOrigin = FindDataMapInfo(0, "m_vecOrigin");
g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
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/* Late Load */
if(bLate)
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{
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int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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char sClassname[64];
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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{
OnEntityCreated(entity, sClassname);
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OnEntitySpawned(entity, sClassname);
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if(StrEqual(sClassname, "phys_thruster", false))
{
Hook_CPhysForce_Activate(entity);
}
}
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}
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}
}
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public void OnEntityCreated(int entity, const char[] classname)
{
if(g_bCleaningUp)
return;
if(StrEqual(classname, "phys_thruster", false))
{
DHookEntity(g_hActivate, true, entity);
}
}
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public void OnEntitySpawned(int entity, const char[] classname)
{
if(g_bCleaningUp)
return;
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CheckEntityForLagComp(entity, classname);
}
bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=false, bool bGoodParents=false)
{
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if(entity < 0 || entity > MAX_EDICTS)
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return false;
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if(!IsValidEntity(entity))
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return false;
if(g_aLagCompensated[entity] != -1)
return false;
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bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
StrEqual(classname, "trigger_push", false) ||
StrEqual(classname, "trigger_teleport", false);
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bool bPhysbox = !strncmp(classname, "func_physbox", 12, false);
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if(!bTrigger && !bPhysbox)
return false;
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// Don't lag compensate anything that could be parented to a player
// The player simulation would usually move the entity,
// but we would overwrite that position change by restoring the entity to its previous state.
int iParent = INVALID_ENT_REFERENCE;
char sParentClassname[64];
for(int iTmp = entity;;)
{
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iTmp = GetEntDataEnt2(iTmp, g_iParent);
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if(iTmp == INVALID_ENT_REFERENCE)
break;
iParent = iTmp;
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
if(StrEqual(sParentClassname, "player") ||
!strncmp(sParentClassname, "weapon_", 7))
{
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return false;
}
if(g_aLagCompensated[iParent] != -1)
{
bGoodParents = true;
break;
}
if(strncmp(sParentClassname, "func_", 5))
continue;
if(StrEqual(sParentClassname[5], "movelinear") ||
StrEqual(sParentClassname[5], "door") ||
StrEqual(sParentClassname[5], "rotating") ||
StrEqual(sParentClassname[5], "tracktrain"))
{
bGoodParents = true;
break;
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}
}
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if(!bGoodParents)
return false;
if(AddEntityForLagCompensation(entity, bTrigger))
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{
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if(bTrigger)
{
int Flags = GetEntData(entity, g_iSpawnFlags);
if(!(Flags & (SF_TRIGGER_ALLOW_PUSHABLES | SF_TRIGGER_ALLOW_PHYSICS | SF_TRIGGER_ALLOW_ALL | SF_TRIG_TOUCH_DEBRIS)))
SetBit(g_aBlockTriggerMoved, entity);
}
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if(bRecursive)
{
CheckEntityChildrenForLagComp(entity);
}
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return true;
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}
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return false;
}
void CheckEntityChildrenForLagComp(int parent)
{
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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if(GetEntDataEnt2(entity, g_iParent) != parent)
continue;
char sClassname[64];
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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{
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CheckEntityForLagComp(entity, sClassname, _, true);
CheckEntityChildrenForLagComp(entity);
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}
}
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}
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public void OnEntityDestroyed(int entity)
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{
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if(g_bCleaningUp)
return;
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if(entity < 0 || entity > MAX_EDICTS)
return;
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int iIndex = g_aLagCompensated[entity];
if(iIndex == -1)
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return;
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RemoveRecord(iIndex);
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}
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public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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{
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if(g_bCleaningUp)
return MRES_Ignored;
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int entity = DHookGetParam(hParams, 1);
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if(entity < 0 || entity > MAX_EDICTS)
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return MRES_Ignored;
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int iIndex = g_aLagCompensated[entity];
if(iIndex == -1)
return MRES_Ignored;
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// let it die
if(!g_aEntityLagData[iIndex].bLateKill)
return MRES_Ignored;
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// ignore sleeping entities
if(g_aEntityLagData[iIndex].iNotMoving >= MAX_RECORDS)
return MRES_Ignored;
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if(!g_aEntityLagData[iIndex].iDeleted)
{
g_aEntityLagData[iIndex].iDeleted = GetGameTickCount();
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}
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return MRES_Supercede;
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}
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public MRESReturn Detour_OnRestartRound()
{
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g_bCleaningUp = true;
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for(int i = 0; i < g_iNumEntities; i++)
{
int iEntity = g_aEntityLagData[i].iEntity;
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g_aLagCompensated[iEntity] = -1;
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ClearBit(g_aFilterTriggerTouch, iEntity);
ClearBit(g_aBlockTriggerMoved, iEntity);
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for(int client = 1; client <= MaxClients; client++)
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{
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ClearBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
}
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if(g_aEntityLagData[i].iDeleted)
{
if(IsValidEntity(iEntity))
RemoveEdict(iEntity);
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}
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g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
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}
g_iNumEntities = 0;
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g_bCleaningUp = false;
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return MRES_Ignored;
}
// https://developer.valvesoftware.com/wiki/Logic_measure_movement
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int g_OnSetTarget_pThis;
public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
{
g_OnSetTarget_pThis = pThis;
return MRES_Ignored;
}
public MRESReturn Detour_OnSetTargetPost(Handle hParams)
{
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int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
if(!IsValidEntity(entity))
return MRES_Ignored;
char sClassname[64];
if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
return MRES_Ignored;
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CheckEntityForLagComp(entity, sClassname, true, true);
return MRES_Ignored;
}
public MRESReturn Hook_CPhysForce_Activate(int entity)
{
int attachedObject = GetEntPropEnt(entity, Prop_Data, "m_attachedObject");
if(!IsValidEntity(attachedObject))
return MRES_Ignored;
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char sClassname[64];
if(!GetEntityClassname(attachedObject, sClassname, sizeof(sClassname)))
return MRES_Ignored;
CheckEntityForLagComp(attachedObject, sClassname, true, true);
return MRES_Ignored;
}
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public MRESReturn Detour_OnFrameUpdatePostEntityThink()
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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// Don't make the entity check untouch in FrameUpdatePostEntityThink.
// If the player didn't get simulated in the current frame then
// they didn't have a chance to touch this entity.
// Hence the touchlink could be broken and we only let the player check untouch.
int EFlags = GetEntData(g_aEntityLagData[i].iEntity, g_iEFlags);
EFlags &= ~EFL_CHECK_UNTOUCH;
SetEntData(g_aEntityLagData[i].iEntity, g_iEFlags, EFlags);
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}
}
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public void OnRunThinkFunctions(bool simulating)
{
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FilterTriggerTouchPlayers(g_aFilterTriggerTouch, false);
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for(int i = 0; i < g_iNumEntities; i++)
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{
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
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PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
RemoveRecord(i);
i--; continue;
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}
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// Save old touchStamp
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int touchStamp = GetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp);
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g_aEntityLagData[i].iTouchStamp = touchStamp;
// We have to increase the touchStamp by 1 here to avoid breaking the touchlink.
// The touchStamp is incremented by 1 every time an entities physics are simulated.
// When two entities touch then a touchlink is created on both entities with the touchStamp of either entity.
// Usually the player would touch the trigger first and then the trigger would touch the player later on in the same frame.
// The trigger touching the player would fix up the touchStamp (which was increased by 1 by the trigger physics simulate)
// But since we're blocking the trigger from ever touching a player outside of here we need to manually increase it by 1 up front
// so the correct +1'd touchStamp is stored in the touchlink.
// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
// Thus both touchlinks will have the correct touchStamp value.
// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
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touchStamp++;
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SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, touchStamp);
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if(g_aEntityLagData[i].iDeleted)
{
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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{
// calls OnEntityDestroyed right away
// which calls RemoveRecord
// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
i--; continue;
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}
continue;
}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
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if(!IsPlayerAlive(client))
return Plugin_Continue;
// -1 because the newest record in the list is one tick old
// this is because we simulate players first
// hence no new entity record was inserted on the current tick
int iGameTick = GetGameTickCount() - 1;
int iDelta = iGameTick - tickcount;
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if(iDelta < 0)
iDelta = 0;
if(iDelta > MAX_RECORDS)
iDelta = MAX_RECORDS;
int iPlayerSimTick = iGameTick - iDelta;
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for(int i = 0; i < g_iNumEntities; i++)
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{
int iEntity = g_aEntityLagData[i].iEntity;
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// Entity too new, the client couldn't even see it yet.
if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
{
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SetBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
continue;
}
else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
{
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ClearBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
}
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if(g_aEntityLagData[i].iDeleted)
{
if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
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{
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SetBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
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continue;
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}
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}
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
int iRecord = iDelta;
if(iRecord >= g_aEntityLagData[i].iNumRecords)
iRecord = g_aEntityLagData[i].iNumRecords - 1;
int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iRecord;
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if(iRecordIndex < 0)
iRecordIndex += MAX_RECORDS;
RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
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}
return Plugin_Continue;
}
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public void OnPostPlayerThinkFunctions()
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{
for(int i = 0; i < g_iNumEntities; i++)
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{
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// Restore original touchStamp
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SetEntData(g_aEntityLagData[i].iEntity, g_iTouchStamp, g_aEntityLagData[i].iTouchStamp);
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if(!g_aEntityLagData[i].bRestore)
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continue;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
}
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FilterTriggerTouchPlayers(g_aFilterTriggerTouch, true);
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}
public void OnRunThinkFunctionsPost(bool simulating)
{
for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iRecordsValid)
{
g_aEntityLagData[i].iRecordIndex++;
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
g_aEntityLagData[i].iRecordIndex = 0;
g_aEntityLagData[i].iRecordsValid--;
}
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continue;
}
LagRecord TmpRecord;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
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// sleep detection
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{
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
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if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecAbsOrigin, TmpRecord.vecAbsOrigin) &&
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CompareVectors(g_aaLagRecords[i][iOldRecord].angAbsRotation, TmpRecord.angAbsRotation))
{
g_aEntityLagData[i].iNotMoving++;
}
else
{
g_aEntityLagData[i].iNotMoving = 0;
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}
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
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}
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g_aEntityLagData[i].iRecordIndex++;
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
g_aEntityLagData[i].iRecordIndex = 0;
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
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g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
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LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
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}
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}
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void RecordDataIntoRecord(int iEntity, LagRecord Record)
{
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// Force recalculation of all values
int EFlags = GetEntData(iEntity, g_iEFlags);
EFlags |= EFL_DIRTY_ABSTRANSFORM;
SetEntData(iEntity, g_iEFlags, EFlags);
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SDKCall(g_hCalcAbsolutePosition, iEntity);
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GetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
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GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
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Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
}
bool DoesRotationInvalidateSurroundingBox(int iEntity)
{
int SolidFlags = GetEntData(iEntity, g_iSolidFlags);
if(SolidFlags & FSOLID_ROOT_PARENT_ALIGNED)
return true;
int SurroundType = GetEntData(iEntity, g_iSurroundType);
switch(SurroundType)
{
case USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
USE_OBB_COLLISION_BOUNDS,
USE_BEST_COLLISION_BOUNDS:
{
// IsBoundsDefinedInEntitySpace()
int SolidType = GetEntData(iEntity, g_iSolidType);
return ((SolidFlags & FSOLID_FORCE_WORLD_ALIGNED) == 0) &&
(SolidType != SOLID_BBOX) && (SolidType != SOLID_NONE);
}
case USE_HITBOXES,
USE_GAME_CODE:
{
return true;
}
case USE_ROTATION_EXPANDED_BOUNDS,
USE_SPECIFIED_BOUNDS:
{
return false;
}
default:
{
return true;
}
}
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}
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void InvalidatePhysicsRecursive(int iEntity)
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{
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// NetworkProp()->MarkPVSInformationDirty()
int fStateFlags = GetEdictFlags(iEntity);
fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
SetEdictFlags(iEntity, fStateFlags);
// CollisionProp()->MarkPartitionHandleDirty();
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Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
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SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
if(DoesRotationInvalidateSurroundingBox(iEntity))
{
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// CollisionProp()->MarkSurroundingBoundsDirty();
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int EFlags = GetEntData(iEntity, g_iEFlags);
EFlags |= EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS;
SetEntData(iEntity, g_iEFlags, EFlags);
}
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}
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void RestoreEntityFromRecord(int iEntity, LagRecord Record)
{
SetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
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SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
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SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
InvalidatePhysicsRecursive(iEntity);
}
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bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
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{
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if(g_bCleaningUp)
return false;
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if(g_iNumEntities == MAX_ENTITIES)
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{
char sClassname[64];
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
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return false;
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}
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if(g_aLagCompensated[iEntity] != -1)
return false;
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int i = g_iNumEntities;
g_iNumEntities++;
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g_aLagCompensated[iEntity] = i;
g_aEntityLagData[i].iEntity = iEntity;
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g_aEntityLagData[i].iRecordIndex = 0;
g_aEntityLagData[i].iNumRecords = 1;
g_aEntityLagData[i].iRecordsValid = 1;
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g_aEntityLagData[i].iSpawned = GetGameTickCount();
g_aEntityLagData[i].iDeleted = 0;
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
g_aEntityLagData[i].bRestore = false;
g_aEntityLagData[i].bLateKill = bLateKill;
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g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
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if(bLateKill)
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{
SetBit(g_aFilterTriggerTouch, iEntity);
}
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RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
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{
char sClassname[64];
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GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
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char sTargetname[64];
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GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
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PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
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}
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return true;
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}
void RemoveRecord(int index)
{
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if(g_bCleaningUp)
return;
int iEntity = g_aEntityLagData[index].iEntity;
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if(IsValidEntity(iEntity))
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{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
}
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g_aLagCompensated[iEntity] = -1;
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ClearBit(g_aFilterTriggerTouch, iEntity);
ClearBit(g_aBlockTriggerMoved, iEntity);
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for(int client = 1; client <= MaxClients; client++)
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{
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ClearBit(g_aaFilterClientEntity, client * MAX_EDICTS + iEntity);
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}
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g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
for(int src = index + 1; src < g_iNumEntities; src++)
{
int dest = src - 1;
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
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g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
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g_aLagCompensated[g_aEntityLagData[dest].iEntity] = dest;
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
for(int i = 0; i < iNumRecords; i++)
{
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
}
}
g_iNumEntities--;
}
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
{
obj.iEntity = other.iEntity;
obj.iRecordIndex = other.iRecordIndex;
obj.iNumRecords = other.iNumRecords;
obj.iRecordsValid = other.iRecordsValid;
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obj.iSpawned = other.iSpawned;
obj.iDeleted = other.iDeleted;
obj.iNotMoving = other.iNotMoving;
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obj.iTouchStamp = other.iTouchStamp;
obj.bRestore = other.bRestore;
obj.bLateKill = other.bLateKill;
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LagRecord_Copy(obj.RestoreData, other.RestoreData);
}
void LagRecord_Copy(LagRecord obj, const LagRecord other)
{
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for(int i = 0; i < 3; i++)
{
obj.vecOrigin[i] = other.vecOrigin[i];
obj.vecAbsOrigin[i] = other.vecAbsOrigin[i];
obj.angRotation[i] = other.angRotation[i];
obj.angAbsRotation[i] = other.angAbsRotation[i];
}
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obj.flSimulationTime = other.flSimulationTime;
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for(int i = 0; i < COORDINATE_FRAME_SIZE; i++)
{
obj.rgflCoordinateFrame[i] = other.rgflCoordinateFrame[i];
}
}
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bool CompareVectors(const float vec1[3], const float vec2[3])
{
return vec1[0] == vec2[0] && vec1[1] == vec2[1] && vec1[2] == vec2[2];
}
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public Action Command_AddLagCompensation(int client, int argc)
{
if(argc < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
return Plugin_Handled;
}
char sArgs[32];
GetCmdArg(1, sArgs, sizeof(sArgs));
int entity = StringToInt(sArgs);
bool late = false;
if(argc >= 2)
{
GetCmdArg(2, sArgs, sizeof(sArgs));
late = view_as<bool>(StringToInt(sArgs));
}
AddEntityForLagCompensation(entity, late);
return Plugin_Handled;
}
public Action Command_CheckLagCompensated(int client, int argc)
{
for(int i = 0; i < g_iNumEntities; i++)
{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
}
for(int i = 0; i < MAX_EDICTS; i++)
{
bool bDeleted = false;
for(int j = 1; j <= MaxClients; j++)
{
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if(CheckBit(g_aaFilterClientEntity, j * MAX_EDICTS + i))
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{
bDeleted = true;
break;
}
}
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if(CheckBit(g_aFilterTriggerTouch, i) || bDeleted)
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{
int index = -1;
for(int j = 0; j < g_iNumEntities; j++)
{
if(g_aEntityLagData[j].iEntity == i)
{
index = j;
break;
}
}
char sClassname[64] = "INVALID";
char sTargetname[64] = "INVALID";
int iHammerID = -1;
if(IsValidEntity(i))
{
GetEntityClassname(i, sClassname, sizeof(sClassname));
GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
}
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bool bBlockPhysics = CheckBit(g_aFilterTriggerTouch, i);
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PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
}
}
return Plugin_Handled;
}
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stock void PrintToBoth(const char[] format, any ...)
{
char buffer[254];
VFormat(buffer, sizeof(buffer), format, 2);
LogMessage(buffer);
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
PrintToConsole(i, "%s", buffer);
}
}
}