a36e0dab5a
Recoded ztele, removed old ztele, made conversion function.
2009-05-05 06:56:34 +02:00
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
8da309e4f4
Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
2009-04-30 07:36:57 +02:00
5556218f7e
test
2009-04-29 02:34:49 +02:00
fd129e561b
test
2009-04-29 01:58:41 +02:00
c9724a09c7
Merged heads, with manual fixes to not revert newer changes.
2009-04-27 19:51:29 +02:00
abd38ee033
Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
2009-04-27 04:00:38 +02:00
257659a683
Implemented human classes and fixed class related bugs.
...
Moved class initial event forward into OnConfigsExecuted.
Changed class attributes in default configuration file, and made new example human classes: speedy and light.
Implemented feature for applying human and admin classes. Admin mode is still not implemented.
Extended model path class attribute to support "default" for using default CS models.
Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module.
Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes.
Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled.
New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass.
Moved hard coded valitation values into defines.
Removed log warning if there are no admin classes. They are optional.
Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity).
2009-04-25 14:19:14 +02:00
2e623447d5
Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
2009-04-24 05:02:19 +02:00
a8be3d6d0a
Merged heads.
2009-04-23 06:39:58 +02:00
2718b527ac
Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
2009-04-23 06:39:11 +02:00
54242bb529
Created a CVAR for enabling/disabling the zombie_version CVAR.
2009-04-22 23:32:43 +02:00
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
0f15efaa85
Removed old tHandles array, updated antistick a bit (just moved stuff).
2009-04-21 02:03:35 +02:00
7111a8c594
Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
2009-04-20 05:43:20 +02:00
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
858cfe4079
Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
2009-04-19 19:54:21 +02:00
c34e32097d
Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments.
2009-04-18 01:44:41 +02:00
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
4d35037e41
Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire.
2009-04-17 10:20:04 +02:00
d5e29b883c
Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
2009-04-17 01:09:52 +02:00
ee9d3a9f39
Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
2009-04-16 22:21:32 +02:00
5b9f8d364d
Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
2009-04-16 05:30:26 +02:00
872e41e6d2
Recoded IsClientPlayer, renamed to IsClientValid, replaced
...
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
2009-04-16 03:57:46 +02:00
75e654992c
Moved ZHP to its own module, plugin now uses InfectPlayer.
2009-04-16 01:18:08 +02:00
c8989eb544
Moved spawn protect to its own module.
2009-04-15 11:27:03 +02:00
e7ace94625
Added hitgroup API, and logging values for it. Knockback module is done.
2009-04-15 03:24:02 +02:00
648a875c14
Removed old class system. Cleared out external API natives and forwards. Commented out old menus.
2009-04-14 23:16:31 +02:00
ddf0515a9e
Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt
2009-04-14 22:05:20 +02:00
842e4030b9
Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
2009-04-13 20:33:13 +02:00
72760d9ba8
Uncommented zvision boolean variable.
2009-04-13 04:37:17 +02:00
1005aeb0d1
Manually fixed broken commit. Rev 95 (debbeac5df3b) had wrong parent. Redid changes from previous commit.
2009-04-13 04:35:11 +02:00
035d6182a9
Weapons module added, still needs better validations
2009-04-12 08:04:00 +02:00
d063def554
Merged heads.
2009-04-11 01:56:53 +02:00
a8704cf90c
Implemented the new class system. Class menu missing, only default classes working.
2009-04-11 01:56:22 +02:00
d220eeee77
Added periods after function comments, moved market handler code to markethandler.inc, made restrictions announced to the server
2009-04-10 01:08:51 +02:00
54931dfc82
Uploaded weapongroups.txt config file
2009-04-09 06:49:15 +02:00
405e7f0005
Restructured class system files. Added more functions for applying class attributes.
2009-04-06 03:20:13 +02:00
fd3739b53a
Added antistick system, removed zstuck, and removed redundant check in zombie.inc
2009-04-05 23:20:35 +02:00
1cbce4de6d
Updated version number. Release marked as in development in the version number.
2009-04-01 19:10:10 +02:00
2a24a8a204
Merged heads 91e3906787a1 and 3598485c84df.
2009-03-31 00:59:50 +02:00
4f8e3e2b20
Made a new class system with base API functions. Will run paralell with the old system so it's possible to do a gradually switch. Most functions are compatible but have different names.
2009-03-31 00:52:44 +02:00
21b29e8bb3
Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect
2009-03-29 23:42:19 +02:00
825cc8c570
Updated version number and documents.
2009-02-21 16:03:18 +01:00
a30d219266
Updated version number, changelog and todo.txt
2009-02-16 14:10:12 +01:00
527bb9be44
Fixed ambience sound not always playing. Improved logging function.
2009-02-15 22:25:17 +01:00
84a4c68596
Minior bug fixes. Added module flags for log system. CVAR changes. Added support for random default class (per player).
2009-02-13 22:57:02 +01:00
b46d886c9c
Fixed message typos. Added debug messags when applying models. Added log messages on manual infections and weapon resticitons.
2009-02-02 01:56:53 +01:00
58949a7fe8
Fixed incorrect weapon name used in group restictions. Improved logging system (bit flags instead of on/off). CVAR zr_debug changed to zr_log. Added flag configuration to zombie admin menu. Fixed index out of bounds error in anticamp module.
2009-01-31 20:48:56 +01:00
972136b859
Made a anticamp feature with custom hurt volumes. Reformatted changes.txt.
2009-01-19 22:45:58 +01:00