Richard Helgeby
581825829a
Replaced RemoveEdict with kill entity input command.
2012-07-01 21:12:43 +02:00
Richard Helgeby
4e68b52301
Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
2012-01-28 19:12:33 +01:00
Richard Helgeby
5d7cdd5aa5
Added array existence check in weapons module. This might fix bug 166.
2010-08-06 14:49:38 +02:00
Greyscale
d795604978
r634 continued.
2010-07-26 14:31:56 -07:00
Greyscale
bd4d7776c4
Lowered sv_maxspeed to work around a CS:S bug with spectator. Fixed a rare case where removing weapons didn't work.
2010-07-26 14:12:02 -07:00
Greyscale
21c41688d7
Fixed cookies being reset on some occasions and admin-dependant classes are saved properly as well.
2010-02-19 17:41:24 -08:00
Richard Helgeby
b39a684fd8
Imported fix from dev: 646:25e5741ab71e - Moved the IsClientInBuyzone stock to the weapons module from ZMarket, and stop the "Zombies can't use weapons" phrase when using autobuy outside of a buyzone.
2010-02-14 17:03:19 +01:00
Greyscale
edf301da42
Fixed weapon not rendering correctly in rare cases and added a cvar to allow zombies to pick up weapons at the end of the round.
2010-01-03 23:25:35 -08:00
Greyscale
74ac9540cf
Changed to error cases to be fatal to prevent further errors.
2009-12-31 11:04:03 -08:00
Greyscale
1f09e1d0c7
Fixed not all grenades being stripped when infected.
2009-08-27 12:56:29 -07:00
Greyscale
0c2230ad45
Updated ZMarket to distribute grenades correctly. Still need to update the loadout to support multiple nades, to support multiple flashbangs and Grenade Pack fully. As of now the market allows you to buy 3 grenades but they don't show in the loadout as 3.
...
Worked more on the voice API, need to figure out why they are reversed. The cvar to disable it now should work, because it doesn't quite work right.
Changed Gangsta Glock back to Glock :P
2009-08-26 00:07:01 -07:00
Greyscale
dedb782e28
Separated weapon entity and weapon name. Broke config compatibility in weapons.txt. Either update yours by hand, or overwrite with this file.
...
Made support for my Grenade Pack plugin, just install the plugin and ZMarket will follow gp_limit. The only problem right now is flash/smoke are treated like grenades, this will be fixed soon.
2009-08-25 13:07:10 -07:00
Greyscale
f403386546
Added a "douse" feature to napalm that makes water put out fires.
...
Fixed zr_antistick not disabling the feature.
Removed a debug message.
Added napalm to logging module.
2009-07-16 18:34:56 -07:00
Greyscale
324dd1abe7
ZMarket now remembers NVG purchases, and has a custom slot in the loadout menu.
...
Fixed minor display glitch. (wasn't using the file displayname)
2009-07-06 21:32:34 -07:00
Greyscale
5497a13dd7
Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
2009-07-04 23:49:23 -07:00
Greyscale
85c3400a62
Fixed weapons bug for what.. the 4th time? Finally figured out the cause, reproduced, made fix, no more bug.
...
Zombies no longer pick up weapons after the round.
Fixed bug where disabling restrict/weapons module allowed zombies to get weapons.
2009-06-26 18:33:09 -07:00
Greyscale
0c75482eb8
Fixed memory leak, and timer error.
2009-06-22 13:07:19 -07:00
Greyscale
2e178d2ab6
Finished client cookies (remembers settings, yaay) zsettings still to come.
...
Changed steamidcache.inc to LF newline format.
Hopefully permanently fixed the weapon rendering problem.
2009-06-21 12:24:24 -07:00
Greyscale
e7bdae2ad8
Added forgotten cvar to the config.
...
ZHP now uses client cookies. (Still need to make a menu and cookie-tize other settings.
2009-06-20 00:15:43 -07:00
Greyscale
ed752979b8
Extended ZMarkets feature to include overwriting their current loadout with their current weapons, and viewing their custom loadout.
...
* Restructured ZMarkets menus.
2009-06-18 20:41:54 -07:00
Greyscale
01653a2636
zr_infect now infects mother zombie if used before it has spawned.
...
* Fixed a serious bug that could delay the game, the round end checker took dead clients in the count, so 1 dead ct and 9 zombies didn't end the game.
* Small typo fix in anticamp, and got rid of a warning.
2009-06-18 15:53:22 -07:00
Greyscale
681ad45365
Recoded sayhooks, now uses SM's silent/public chat triggers.
...
Began making set functions for the commands that will use them later.
Removed all sayhook cvars.
2009-06-17 14:32:46 -07:00
Greyscale
129fb0e60a
Added option for random dissolve effect.
...
Added an option to the account module to give money for damaging a client.
Expanded player hull xy offset by 1 unit.
Fixed anti-stuck not solidifying clients.
Fixed weapon rendering glitches (again)
2009-06-16 11:20:56 -07:00
Greyscale
9af3fec738
Changed ragdoll.inc to LF, removed anticamp.inc, and added copywrite notice to all files.
2009-06-11 20:51:26 -07:00
Greyscale
9fd32bfa3b
Finished ZMarket. Includes rebuy and auto-rebuy which can be disabled by cvar (and clients can disable auto-rebuy in-game)
...
* "stock'd" a couple functions.
2009-06-04 20:58:48 -07:00
richard
4ce30ac002
Improved logging system.
...
Made generic flags for log event types.
Made support for module filtering. Note: Manager for module filtering is not implemented. Don't enable filter when testing, otherwise nothing will be logged.
Updated all log events.
2009-06-01 23:29:26 +02:00
Greyscale
0f8206596a
Recoded weapon restrictions, and made new way of storing data. (Arrays)
...
* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
2009-05-28 23:43:15 -07:00
Greyscale
d466ab8b24
Fixed weaponalpha from changing weapon's rendermode before spawn which caused display problems.
2009-05-18 23:14:18 -07:00
Greyscale
25b0caa68a
Added config reloading support.
...
Revision also includes:
* Added syntax checking on recoded/new console commands.
* Fixed sv_skyname handle being used when invalid.
* Fixed unhooking error on Weapon_Drop.
* Prefixed some API-style functions with 'stock' to stop compiler
warning.
* Separated downloads into its own file.
2009-05-18 06:26:13 +02:00
Greyscale
055e89d64a
Began adding cvar descriptions, recoded logging module, fixed zmenu display bug, removed include line for anticamp until recoded.
2009-05-14 09:32:01 +02:00
Greyscale
e051b7bdaa
Created overlay module to unify class overlays and round end overlays, removed unused class overlay functions, fixed invalid hookid error, allow client to toggle class overlay if allowed in cvar and made toggle cmds configurable, cleaned up translations file.
2009-05-14 02:28:26 +02:00
Greyscale
14c5acf0bf
Fixed typo in playerclasses.inc with logging defines, add updated weaponalpha module to track weapon alphas.
2009-05-12 03:12:05 +02:00
Greyscale
e9c611b476
ToolsSetClientAlpha now has option to change weapon alpha too. weaponsalpha module needed to track weapon alphas on pickup and drop. Removed alpha offsets, as it's already supposed by SM natives.
2009-05-08 07:37:07 +02:00
Greyscale
2ac56b1969
Updated all file headlines, and added phrases for zspawn abuse.
2009-05-06 02:28:09 +02:00
richard
dca8aa330b
Reverted unnecessary changes. Compile still works without errors in this revision, confirmed 2009.05.02 18:00 +2.
...
Initializing blank strings on function declaration had no effect. Also the parameter can be treated as optional when it's actually not. Reverted to avoid confusion.
2009-05-02 18:08:33 +02:00
Greyscale
460b6ddf6d
Merged heads.
2009-05-02 07:11:05 +02:00
Greyscale
2ec263f2a0
Fixed compiler warning (check SM forums for details), fixed compiler crash, seemed to be caused by the string parameter not being defaulted to an empty string, using new String:... had no effect, so I went through and defaulted all String parameters to (not uncluding constant expressions).
2009-05-02 07:09:55 +02:00
richard
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
Greyscale
0404230fc8
Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
2009-05-01 07:09:18 +02:00
Greyscale
8da309e4f4
Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
2009-04-30 07:36:57 +02:00
test
fd129e561b
test
2009-04-29 01:58:41 +02:00
Greyscale
abd38ee033
Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
2009-04-27 04:00:38 +02:00
Greyscale
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
Greyscale
7111a8c594
Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
2009-04-20 05:43:20 +02:00
Greyscale
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
Greyscale
858cfe4079
Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
2009-04-19 19:54:21 +02:00
Greyscale
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
Greyscale
d5e29b883c
Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
2009-04-17 01:09:52 +02:00
Greyscale
8d9d45790b
Cleaned comments up, added more comments.
2009-04-15 09:42:12 +02:00
Greyscale
e7ace94625
Added hitgroup API, and logging values for it. Knockback module is done.
2009-04-15 03:24:02 +02:00