Greyscale
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a8be3d6d0a
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Merged heads.
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2009-04-23 06:39:58 +02:00 |
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Greyscale
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2718b527ac
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Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
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2009-04-23 06:39:11 +02:00 |
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richard
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54242bb529
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Created a CVAR for enabling/disabling the zombie_version CVAR.
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2009-04-22 23:32:43 +02:00 |
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Greyscale
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b99d253477
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Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
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2009-04-22 04:53:19 +02:00 |
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Greyscale
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0f15efaa85
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Removed old tHandles array, updated antistick a bit (just moved stuff).
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2009-04-21 02:03:35 +02:00 |
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Greyscale
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7111a8c594
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Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
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2009-04-20 05:43:20 +02:00 |
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Greyscale
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41153af5f4
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Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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2009-04-20 02:56:26 +02:00 |
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Greyscale
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858cfe4079
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Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
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2009-04-19 19:54:21 +02:00 |
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Greyscale
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c34e32097d
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Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments.
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2009-04-18 01:44:41 +02:00 |
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Greyscale
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ecc9cf5167
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Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
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2009-04-17 12:16:44 +02:00 |
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Greyscale
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4d35037e41
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Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire.
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2009-04-17 10:20:04 +02:00 |
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Greyscale
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d5e29b883c
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Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
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2009-04-17 01:09:52 +02:00 |
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Greyscale
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ee9d3a9f39
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Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
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2009-04-16 22:21:32 +02:00 |
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Greyscale
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5b9f8d364d
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Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
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2009-04-16 05:30:26 +02:00 |
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Greyscale
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872e41e6d2
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Recoded IsClientPlayer, renamed to IsClientValid, replaced
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
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2009-04-16 03:57:46 +02:00 |
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Greyscale
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75e654992c
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Moved ZHP to its own module, plugin now uses InfectPlayer.
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2009-04-16 01:18:08 +02:00 |
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Greyscale
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c8989eb544
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Moved spawn protect to its own module.
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2009-04-15 11:27:03 +02:00 |
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Greyscale
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e7ace94625
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Added hitgroup API, and logging values for it. Knockback module is done.
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2009-04-15 03:24:02 +02:00 |
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Greyscale
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648a875c14
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Removed old class system. Cleared out external API natives and forwards. Commented out old menus.
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2009-04-14 23:16:31 +02:00 |
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Greyscale
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ddf0515a9e
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Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt
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2009-04-14 22:05:20 +02:00 |
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Greyscale
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842e4030b9
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Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
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2009-04-13 20:33:13 +02:00 |
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richard
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72760d9ba8
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Uncommented zvision boolean variable.
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2009-04-13 04:37:17 +02:00 |
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richard
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1005aeb0d1
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Manually fixed broken commit. Rev 95 (debbeac5df3b) had wrong parent. Redid changes from previous commit.
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2009-04-13 04:35:11 +02:00 |
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Greyscale
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035d6182a9
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Weapons module added, still needs better validations
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2009-04-12 08:04:00 +02:00 |
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richard
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d063def554
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Merged heads.
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2009-04-11 01:56:53 +02:00 |
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richard
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a8704cf90c
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Implemented the new class system. Class menu missing, only default classes working.
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2009-04-11 01:56:22 +02:00 |
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Greyscale
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d220eeee77
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Added periods after function comments, moved market handler code to markethandler.inc, made restrictions announced to the server
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2009-04-10 01:08:51 +02:00 |
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Greyscale
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54931dfc82
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Uploaded weapongroups.txt config file
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2009-04-09 06:49:15 +02:00 |
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richard
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405e7f0005
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Restructured class system files. Added more functions for applying class attributes.
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2009-04-06 03:20:13 +02:00 |
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Greyscale
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fd3739b53a
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Added antistick system, removed zstuck, and removed redundant check in zombie.inc
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2009-04-05 23:20:35 +02:00 |
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richard
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1cbce4de6d
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Updated version number. Release marked as in development in the version number.
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2009-04-01 19:10:10 +02:00 |
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richard
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2a24a8a204
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Merged heads 91e3906787a1 and 3598485c84df.
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2009-03-31 00:59:50 +02:00 |
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richard
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4f8e3e2b20
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Made a new class system with base API functions. Will run paralell with the old system so it's possible to do a gradually switch. Most functions are compatible but have different names.
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2009-03-31 00:52:44 +02:00 |
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Greyscale
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21b29e8bb3
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Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect
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2009-03-29 23:42:19 +02:00 |
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richard
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825cc8c570
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Updated version number and documents.
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2009-02-21 16:03:18 +01:00 |
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richard
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a30d219266
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Updated version number, changelog and todo.txt
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2009-02-16 14:10:12 +01:00 |
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richard
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527bb9be44
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Fixed ambience sound not always playing. Improved logging function.
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2009-02-15 22:25:17 +01:00 |
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richard
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84a4c68596
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Minior bug fixes. Added module flags for log system. CVAR changes. Added support for random default class (per player).
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2009-02-13 22:57:02 +01:00 |
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richard
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b46d886c9c
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Fixed message typos. Added debug messags when applying models. Added log messages on manual infections and weapon resticitons.
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2009-02-02 01:56:53 +01:00 |
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richard
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58949a7fe8
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Fixed incorrect weapon name used in group restictions. Improved logging system (bit flags instead of on/off). CVAR zr_debug changed to zr_log. Added flag configuration to zombie admin menu. Fixed index out of bounds error in anticamp module.
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2009-01-31 20:48:56 +01:00 |
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richard
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972136b859
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Made a anticamp feature with custom hurt volumes. Reformatted changes.txt.
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2009-01-19 22:45:58 +01:00 |
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richard
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e3f4b4e400
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Fixed teleport location text to display float values instead of decimal values.
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2009-01-17 21:54:35 +01:00 |
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richard
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72cb683278
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Changed hardcoded antistick force into a CVAR.
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2009-01-16 15:30:37 +01:00 |
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richard
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018e283679
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Fixed spectactor admins not able to teleport players to their saved location.
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2009-01-14 16:09:27 +01:00 |
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richard
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c2760c9de0
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Fixed ztick still working when disabled. Code cleanup: Removed old teleport functions and debug messages in zspawn.
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2009-01-14 01:04:29 +01:00 |
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richard
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525d25efd4
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Improved teleporter: Per client custom buffers, reset buffers on round start (CVAR), made teleabort chat trigger. Blocked teleport on dead players. Changed ztele to tele in CVAR names.
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2009-01-13 23:24:10 +01:00 |
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richard
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0efabe1146
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Made zr_suicide_world_damage CVAR for respawning as zombie if a zombie was killed by the world.
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2008-12-28 00:50:39 +01:00 |
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richard
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ef8a7e04b7
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Finished teleporter admin commands; zr_teleport, zr_tele_saveloc, zr_tele_loc, zr_tele_abort. Teleport admin menu made, but not coded.
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2008-12-26 23:03:29 +01:00 |
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richard
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69799e1c0d
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Improved the teleporter. Startup delay, cooldown, separate team delays and limits. Admin commands made, but not coded yet.
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2008-12-20 20:46:05 +01:00 |
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richard
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e878d72b38
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Removed unnecessary function call in OnPluginEnd causing the GameRules not available error.
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2008-12-16 16:16:38 +01:00 |
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