Commit Graph

483 Commits

Author SHA1 Message Date
Richard Helgeby
d286d29652 Added note about duplicate hitgroup cvars. 2013-08-20 19:37:04 +02:00
Richard Helgeby
c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
Richard Helgeby
28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00
Richard Helgeby
7e72ede0ca Added support for resource files in Valve's file system. Thanks to Kyle. 2013-04-16 02:43:29 +02:00
Richard Helgeby
884c2b001a Fixed attacker not getting credit for delayed infection. 2013-04-14 02:36:10 +02:00
Richard Helgeby
a3a9748131 Added support for using protocol buffers (currently disabled and untested). 2013-01-23 22:48:31 +01:00
Richard Helgeby
6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. 2013-01-17 09:36:54 +01:00
Richard Helgeby
a8f91d748e Updated copyright year. 2013-01-12 08:47:36 +01:00
Richard Helgeby
5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
Richard Helgeby
3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). 2013-01-11 10:19:31 +01:00
Richard Helgeby
7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
Richard Helgeby
cf73c6c52e Fixed round draw when round ends in CS: GO. Thanks to Jargon. 2013-01-10 09:09:25 +01:00
Richard Helgeby
d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
Richard Helgeby
ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
Richard Helgeby
e31d867c57 Updated class commands and class editor. Fixed a few compiler warnings. 2013-01-05 21:10:38 +01:00
Richard Helgeby
9096779f53 Disabled more debug messages. 2013-01-05 16:59:53 +01:00
Richard Helgeby
2ef87eaaad Disabled debug messages. 2013-01-05 03:06:28 +01:00
Richard Helgeby
31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
Richard Helgeby
cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. 2013-01-04 18:24:32 +01:00
Richard Helgeby
f2044c8d9b Fixed index out of bounds error in volumetric features (class editor). 2012-11-20 23:59:43 +01:00
Richard Helgeby
23bc0b5dcf Fixed zombie scream command timers not properly destroyed on map change. 2012-10-09 16:21:40 +02:00
Richard Helgeby
c2da0b54ec Fixed hint text sound not precached error in CS: GO. 2012-09-20 11:41:21 +02:00
Richard Helgeby
75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
Richard Helgeby
8bec3be02d Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName 2012-09-08 22:34:31 +02:00
Richard Helgeby
393044aa87 Added game detection. 2012-08-22 12:42:30 +02:00
Richard Helgeby
5ccc735fd8 Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods. 2012-08-20 22:57:35 +02:00
Richard Helgeby
581825829a Replaced RemoveEdict with kill entity input command. 2012-07-01 21:12:43 +02:00
Richard Helgeby
5340e9be58 Fixed memory leak in infection countdown feature. 2012-05-31 12:43:48 +02:00
Richard Helgeby
16280e0397 Fixed disabled classes still being validated. 2012-05-30 11:35:34 +02:00
Richard Helgeby
88bb7f514c Fixed infect timers not properly destroyed when the map is changed. 2012-05-29 23:40:32 +02:00
Richard Helgeby
1a4951ad0c Small cleanup in infect countdown timers. 2012-05-20 21:08:07 +02:00
Richard Helgeby
235407facb Fixed client not in game error in ZMarket. 2012-02-27 01:49:04 +01:00
Richard Helgeby
3fe0b5506f Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled). 2012-02-26 23:07:24 +01:00
Richard Helgeby
7cad0b6281 Fixed ragdolls being removed in spawn event when removal is disabled. 2012-02-26 15:39:12 +01:00
Richard Helgeby
4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. 2012-01-28 19:12:33 +01:00
Richard Helgeby
ca50bc9f1b Fixed ragdoll removal not being entirely disabled. 2012-01-27 17:57:28 +01:00
Richard Helgeby
ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011-12-26 17:45:08 +01:00
Richard Helgeby
c3d5218d6a Fixed internal player spawn post event fired too early (causing invisible models). 2011-10-30 18:12:27 +01:00
Richard Helgeby
fe87b00c9b Added check for whether client is not in game in buy command hook, as a possible fix for bug 195. 2011-08-24 21:47:18 +02:00
Richard Helgeby
ddf8be76f9 Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes. 2011-07-10 13:37:00 +02:00
Andrew
f742ea5b45 Merge (fixed napalm) 2011-06-24 17:06:16 -07:00
Andrew
8735d191e7 Backed out changeset: 539b63f56ac5 2011-06-24 17:05:55 -07:00
Andrew
fc6b1cc958 Merge 2011-06-24 17:02:52 -07:00
Andrew
d2ea788500 Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. 2011-06-24 17:01:30 -07:00
Andrew
afb4b48e91 Hopefully fixed stacking napalm (gotta test) 2011-06-20 02:39:44 -07:00
Andrew
5c3a6b16cc Removed the chat trigger detection, it causes a shit ton of errors in console. And updated compilers. 2011-06-17 20:09:56 -07:00